Boiler acid.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Boiler acid.
Summary (a quick, 2-3 sentence summary): This suggestion is just generally to make the Boiler acid cloud and/or the flamethrower boiler acid to have a chance to actually melt off a limb as you know the acid is highly corrosive. Basically it would make the boiler a tad more useful then in it's current state.
Benefits (How this will benefit the server and game as a whole): Some immersion for acid.
Details (Description of how you think this would work, the benefits, etc): So making it somehow through code that if or when a player is hit by a boiler acid cloud or by the flamethrower acid it would have a chance to disintegrate a limb like shown in the above gif.
Implementation (Optional, if you have an idea how to implement it): In regards of implementation i know it would be through coding but I have no idea on what you would actually need to do to get it to work functionally. (Any help with the coding side of actually figuring out how it could work would be great.)
Benefits (How this will benefit the server and game as a whole): Some immersion for acid.
Details (Description of how you think this would work, the benefits, etc): So making it somehow through code that if or when a player is hit by a boiler acid cloud or by the flamethrower acid it would have a chance to disintegrate a limb like shown in the above gif.
Implementation (Optional, if you have an idea how to implement it): In regards of implementation i know it would be through coding but I have no idea on what you would actually need to do to get it to work functionally. (Any help with the coding side of actually figuring out how it could work would be great.)
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Infernus
- Registered user
- Posts: 985
- Joined: 16 Oct 2014, 17:02
- Location: Croatia
Re: Boiler acid.
The actual proc that would melt off limbs is quite easy to code, but <b>when</b> should the limb melt?
Should there be minimum burn damage for limb to get melted off?
What are the chances of it to happen?
Is there something that can protect from it?
What prevents the boiler to just melt of everyone's limbs away easily?
Should there be minimum burn damage for limb to get melted off?
What are the chances of it to happen?
Is there something that can protect from it?
What prevents the boiler to just melt of everyone's limbs away easily?
- ZDashe
- Registered user
- Posts: 629
- Joined: 02 Dec 2015, 23:28
Re: Boiler acid.
Is it possible to let limbs melt when they sustain a certain threshold of burn damage? I imagine it could be similar to brute damage where your limb flies off after reaching a certain limit.
+1 if there's a way to implement concentrated burn damage for this to happen, without breaking game balance.
Edit: I was thinking.. boiler acid cloud disperses into 3x3 gas clouds right? Could we make it such that if a human stands in the middle, he sustains full body burns when the damage procs, but when he stands at the edge of the cloud, the damage is concentrated on a random extremity? For the M240 incinerator, if you get hit by the initial blast, you sustain full body burns, but if you walk on flaming tile, it'll be on your feet.
+1 if there's a way to implement concentrated burn damage for this to happen, without breaking game balance.
Edit: I was thinking.. boiler acid cloud disperses into 3x3 gas clouds right? Could we make it such that if a human stands in the middle, he sustains full body burns when the damage procs, but when he stands at the edge of the cloud, the damage is concentrated on a random extremity? For the M240 incinerator, if you get hit by the initial blast, you sustain full body burns, but if you walk on flaming tile, it'll be on your feet.
Last edited by ZDashe on 17 Feb 2016, 10:15, edited 1 time in total.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Boiler acid.
Infernus wrote:The actual proc that would melt off limbs is quite easy to code, but <b>when</b> should the limb melt?
1) Should there be minimum burn damage for limb to get melted off?
2) What are the chances of it to happen?
3) Is there something that can protect from it?
4) What prevents the boiler to just melt of everyone's limbs away easily?
1) Yes, but as to the actual damage value i'm not too sure because as you stated earlier in-theory this could lead to electro grilles melting arms off.
2) Well you would have to probably receive x amount of burn damage, as well as something else as a check to make sure that all burn damage types doesn't lead to melting limbs.
3) Possibly a new item research could make? or the research item 'Anti-Acid spray' which could protect from the limb melting but the boiler acid would still be dangerous.
4) I'm currently stumped for this one, perhaps just having a percentage chance?
Rather rough on the answers as i'm mostly not sure currently.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- TheSlapDoctor
- Registered user
- Posts: 156
- Joined: 11 Sep 2015, 08:45
- Location: Ireland
Re: Boiler acid.
Should there be minimum burn damage for limb to get melted off?
Perhaps instead of having a limb melt off when a threshold is reached, how about a limb melts when a certain amount of burn damage is applied all at once, or over a very short period of time?
As for preventing Boilers from overusing the ability, melted limbs should kill Marines reasonably quickly, penalising the Aliens (by way of losing a host). However, applying burn packs to the limb should stabilise the wound.What prevents the boiler to just melt of everyone's limbs away easily?
Aliens are already able to kill Marines rather easily, slashing to the head a couple of times takes a Marine out of the action at the very least.
I personally think that this is a bad idea, broken limbs can be splinted, but having a limb removed is only a small step away from death in terms of taking a player out of the round.
- MauroVega
- Registered user
- Posts: 735
- Joined: 24 Apr 2015, 16:28
- Location: Argentina, BA
- Byond: MauroVega
- Steam: maurovega176
- Contact:
Re: Boiler acid.
"Glass Cannons"
+1
+1
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
- Edgelord
- Donor
- Posts: 830
- Joined: 21 Jul 2015, 12:52
- Byond: Edgelord
Re: Boiler acid.
That's pretty nifty, I always loved the shock value of losing a limb in CM.
+1
+1
► Show Spoiler
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
- ShortTemperedLeprechaun
- Registered user
- Posts: 746
- Joined: 22 Aug 2015, 16:39
- Location: Having coffee somewhere in ireland
Re: Boiler acid.
+1. Add a little terror to boilers in my opinion. As is now, the clouds PAINFULLY easy to get away from, and at best it's an expensive smokescreen half the time for aliens. Not sure on the implementation, but losing a limb would give them a real point besides being glowsticks.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- Grypho
- Registered user
- Posts: 182
- Joined: 02 Jan 2016, 10:13
- Location: Finland
Re: Boiler acid.
Boiler is currently a funny joke to a group of marines, because it is slow and all it can do is spit and fart acid gas. Hopeless alone against a group, or even one marine. I always thought boiler as quite under-powered, so yes why not, +support.
-
- Registered user
- Posts: 80
- Joined: 10 Jan 2016, 18:14
Re: Boiler acid.
+1
If do-able it'd be great and make the awful boilers actually scary
If do-able it'd be great and make the awful boilers actually scary
- Jack McIntyre
- Donor
- Posts: 457
- Joined: 17 Aug 2015, 22:25
- Location: Indiana
Re: Boiler acid.
This is going to be a nightmare if cloning gets removed too....and seeing how medbay is usually full of people who don't know how to put a robotic limb on.....what could go wrong with this -.-
-
- Registered user
- Posts: 33
- Joined: 19 Aug 2015, 16:15
Re: Boiler acid.
... I feeeeel like its this or Cloning, because this will def lead to a need for cloning, a lot...But otherwise I think the boiler needs a buff
+1
+1
David 'Dixie' Hovey, pride of the south.
- Deadlymight
- Registered user
- Posts: 41
- Joined: 24 Jan 2016, 12:28
- Location: Disposals pipes
Re: Boiler acid.
Neutral here....Yeah, boiler might feel a bit weak right now, but melting limbs off....I think its too much of a buff. Maybe a damage buff or something.
Free...John Free. 'puts on shades'
- ShortTemperedLeprechaun
- Registered user
- Posts: 746
- Joined: 22 Aug 2015, 16:39
- Location: Having coffee somewhere in ireland
Re: Boiler acid.
If not a damage buff, a buff to the cloud spread speed. As is now, it's painfully easy to get out of the clouds way, and then it's just a smoke screen.Deadlymight wrote:Neutral here....Yeah, boiler might feel a bit weak right now, but melting limbs off....I think its too much of a buff. Maybe a damage buff or something.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- monkeysfist101
- Registered user
- Posts: 742
- Joined: 07 Nov 2015, 22:43
- Location: Texas, USA
- Contact:
Re: Boiler acid.
I'm against having the boiler be able to melt off limbs willy-nilly, but it would be pretty great to have the boiler's death cloud do this. Being near a dying boiler should be a death sentence.
-1/+1
-1/+1
Resident canon stickler.
CM in a nutshell:
"perscription_google" - CM code
CM in a nutshell:
"perscription_google" - CM code
- Derpislav
- Registered user
- Posts: 823
- Joined: 10 May 2015, 09:14
Re: Boiler acid.
Last time the acid glob hit me, I died on the spot. Died, not went into crit. Instantly. But that was on direct hit, standing in the cloud does laughable damage. Perhaps make the area where the glob lands a 3x3 of limb-melting instead of 1x1 instant death/cloud doing jackshit combo it is now?
And I'm all in for the acid spray having a chance to melt (30% roll to see if it melts anything, then another one with 70% to melt a hand/foot off, 30% entire limb?) as long as it's on initial impact. Walking over it should only melt your feet if you remain in it for way longer than a sane person would. (marine combat boots are of course made of the same material Iron Man's suit is)
The limb re-attachment surgery is provided on the wiki. Just LOOC it to the doctor if he doesn't already know it.
And I'm all in for the acid spray having a chance to melt (30% roll to see if it melts anything, then another one with 70% to melt a hand/foot off, 30% entire limb?) as long as it's on initial impact. Walking over it should only melt your feet if you remain in it for way longer than a sane person would. (marine combat boots are of course made of the same material Iron Man's suit is)
The limb re-attachment surgery is provided on the wiki. Just LOOC it to the doctor if he doesn't already know it.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- MilesWolfe
- Donor
- Posts: 137
- Joined: 26 Oct 2015, 22:06
- Location: USA
Re: Boiler acid.
This right here. The boilers acid attacks are pretty robust, most of the time they dont kill you, instead forcing you into pain critical. I like the idea of limbs melting, but... I think they might be fine as they are. adding a certain amount of burn damage to a limb before it melts seems like its gonna cause issues, particularly for burn damage in general. for example, at that point, would an incinerator that causes damage to the melting threshold also cause a limb to melt since they both cause burn damage?Derpislav wrote:Last time the acid glob hit me, I died on the spot. Died, not went into crit. Instantly.
Formerly bigbossbase
Bill Carson asks, "Do you guys think I am a retard?"
Malika 'The Bitch' Stone exclaims, "YES OH ****** GOD YES!"
- Jeser
- Registered user
- Posts: 1119
- Joined: 04 Mar 2015, 00:47
- Location: Donetsk, Ukraine
Re: Boiler acid.
Ehm, Idea is cool, actually, but then cloning should remain in game, really.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Boiler acid.
-Bump with new thoughts.MilesWolfe wrote: This right here. The boilers acid attacks are pretty robust, most of the time they dont kill you, instead forcing you into pain critical. I like the idea of limbs melting, but... I think they might be fine as they are. adding a certain amount of burn damage to a limb before it melts seems like its gonna cause issues, particularly for burn damage in general. for example, at that point, would an incinerator that causes damage to the melting threshold also cause a limb to melt since they both cause burn damage?
Just trying to think of poptential viable ways this could be done..
Perhaps if X amount of burn damage as well as being in the acid cloud tile radius causes a 40% chance of the limb melting.
No idea if you can code it by doing if Y stands on X tile while the acid cloud is there then Y triggers the % chance to lose a limb.
Took me a while to think about this but surely if you are in pain critical then it would make 'somewhat' sense to have a large reason to be for example a missing limb?
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Re: Boiler acid.
I would personally say somewhere 50-80 burn damage TBH, boiler acid does a ton of damage...
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Boiler acid.
Bump for melted limbs.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Boiler acid.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler