What would you think about a re-nest timer?
- apophis775
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What would you think about a re-nest timer?
Specifically, I notice that aliums like to "hover" over marines literally forever until they burst. In an effort to curb that and get aliens out to doing their job of infecting and not "sitting on their ass watching hosts".
Would people like something like this?
Would people like something like this?
- Jeser
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Re: What would you think about a re-nest timer?
Eh, I didn't understand exactly, what do you suggest. How this will look?
- Lostmixup
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Re: What would you think about a re-nest timer?
I've suggested a "timer till you get the fuck out of the nest" type thing as well. I wouldn't mind it being visible to both teams though.
- Hycinth
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Re: What would you think about a re-nest timer?
Already suggested by me, already accepted, iirc.Lostmixup wrote:I've suggested a "timer till you get the fuck out of the nest" type thing as well. I wouldn't mind it being visible to both teams though.
- TR-BlackDragon
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Re: What would you think about a re-nest timer?
The way marines can fuck up a hive solo... might not be the best idea. If this goes in I'd say no more then 10 or maybe 15 seconds
- Rey
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Re: What would you think about a re-nest timer?
This will probably turn into 2+ aliens disarming the guy that just got out of the nest for those 10, 15 whatever seconds...
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Re: What would you think about a re-nest timer?
We'd see checkerboards nests and host camping way more often to stop marines from killing everything after getting up.
- Jen_Llama
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Re: What would you think about a re-nest timer?
As Rey and Aeleto said, it would just compound the issues that already exist in my opinion. Heavy checkerboarding combined with two aliens having to watch a host rather than only one to keep them from using their spare stuff to blow half of the hive up/free all of their buddies. It already isn't fun for either side, camping and being camped, but I feel this might just make it more frustrating on both sides.
- monkeysfist101
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Re: What would you think about a re-nest timer?
How would you feel about making it so that the nest is broken and requires a resin spitting class to repair. On top of that, make it so that only classes with resin can secure a host. Think about it; there should be no reason for a crushed to be guarding hosts and using the stomp when they break out. If only drones, sentinels, hive lords, and the queen can re-nest, the combat classes won't be sitting around in the hive.
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- forwardslashN
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Re: What would you think about a re-nest timer?
I'm not sure exactly what this is suggesting, but I'm guessing a timer before the person can be nested again after breaking out? If so, that will have the opposite effect of getting more aliens to watch hosts. Even one guy with a magstrap/grenades can fuck up a nest. If he frees a marine, and that marine frees a marine, you have a real problem on your hands. The point of being an alien is not allowing the hosts to escape, and that's why we have an entire defensive caste for that purpose. If you want to make aliens actually go out and infect, make nests impossible to escape unless someone frees you, but I doubt people would prefer that.
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- TheSlapDoctor
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Re: What would you think about a re-nest timer?
This should probably be delayed even if it is implemented.
Marines are about to get a buff with the Researcher Update, and fairness aside, this will be an Alien nerf.
Maybe wait until Aliens are back on balance with Marines before dropping this on them?
Marines are about to get a buff with the Researcher Update, and fairness aside, this will be an Alien nerf.
Maybe wait until Aliens are back on balance with Marines before dropping this on them?
- apophis775
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Re: What would you think about a re-nest timer?
No, this would be a "you can't be re-nested for X amount of time" thing, mainly to stop aliens from consta-hovering.
I'm looking for a way, to get aliens to stop twiddling their thumbs and staring at a marine who's been captured until he bursts.
I'm looking for a way, to get aliens to stop twiddling their thumbs and staring at a marine who's been captured until he bursts.
- TR-BlackDragon
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Re: What would you think about a re-nest timer?
Then make it impossible to break out of a nest on your own? Otherwise this will only make more aliens hover
- Seehund
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Re: What would you think about a re-nest timer?
Thing is, this will cause aliens to gang up on hosts even more, since now it's guaranteed that, once free, they will have x amount of time to wreak havoc freely because they cannot be re-nested.apophis775 wrote:No, this would be a "you can't be re-nested for X amount of time" thing, mainly to stop aliens from consta-hovering.
I'm looking for a way, to get aliens to stop twiddling their thumbs and staring at a marine who's been captured until he bursts.
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- Jen_Llama
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Re: What would you think about a re-nest timer?
Aliens would have to focus more on hovering and spam tackling to prevent hosts from running wild. Instead of doing alien things, you'd have to be in the hive spam tackling un-nestable hosts, which would be super un-fun for both sides and lead to a double helping of salt.
- Lostmixup
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Re: What would you think about a re-nest timer?
What he's talking about is a visible timer showing how long until the marine gets free of the nest. Simple as that. Perhaps it could be a bar above the marine, or a small countdown. Either way it's not some complex time mechanic, just a timer to represent how long until the marine is un-nested.
- ParadoxSpace
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Re: What would you think about a re-nest timer?
Doesn't this already exist?
- Edgelord
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Re: What would you think about a re-nest timer?
What if it was an examine function? Like when you examine a nested marine there would be two lines of new dialogue:
He/she is struggling to break free!
He/she has barely moved, he/she is struggling quite a bit, he/she is almost out of the resin!
Just an idea, each observation could have a general time limit associated with it.
edit:
On the marine end, there could be blurbs that only they can see like:
"You manage to free one of your legs!"
"You are almost out of the nest!"
He/she is struggling to break free!
He/she has barely moved, he/she is struggling quite a bit, he/she is almost out of the resin!
Just an idea, each observation could have a general time limit associated with it.
edit:
On the marine end, there could be blurbs that only they can see like:
"You manage to free one of your legs!"
"You are almost out of the nest!"
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- Lostmixup
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Re: What would you think about a re-nest timer?
No no no, like a VISIBLE timer. One that aliens and marines can see so that both know when a marine is about to get set free.ParadoxSpace wrote:Doesn't this already exist?
- monkeysfist101
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Re: What would you think about a re-nest timer?
If we're talking about letting the aliens see it, you might as well not let marines escape at all. The logical thing here would let marines choose when they burst. When their timer's up, a dialogue box opens saying, "You've loosened the renin enough to break free." The player would then click a button that reads, "Let's rock!" and bust free. This would prevent Xeno's using meta knowlege of how long it takes a marine to bust out and give marines a better chance at counterplay.
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- Killaninja12
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Re: What would you think about a re-nest timer?
Indeed, I sorta feel the same as Monkeys, I feel like the Marines would never have a chance at escape whatsoever due to the fact that Aliens would sit even harder on the captured since they would be able to see the timer for when they get up. I like the idea of Marines being able to sorta have a choice to bust free when they've loosened it enough, that's pretty interesting.
- Edgelord
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Re: What would you think about a re-nest timer?
+1monkeysfist101 wrote:If we're talking about letting the aliens see it, you might as well not let marines escape at all. The logical thing here would let marines choose when they burst. When their timer's up, a dialogue box opens saying, "You've loosened the renin enough to break free." The player would then click a button that reads, "Let's rock!" and bust free. This would prevent Xeno's using meta knowlege of how long it takes a marine to bust out and give marines a better chance at counterplay.
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Re: What would you think about a re-nest timer?
Absolutely horrible idea. If this were to be implemented than bursting time would need to be significantly lowered and breaking out of nests significantly harder.
The reason aliens hover over infected marines is because the massive amount of damage an unsupervised marine can do in the nest. Not to mention its the sentinel class's job is to watch the nest as they aren't the best in direct combat. On top of that you would need even more aliens in the nest because once one gets loose, say goodbye to your walls/nest/larva. I'm really not sure what is with your hard-on to continually buff marines Apop.
The reason aliens hover over infected marines is because the massive amount of damage an unsupervised marine can do in the nest. Not to mention its the sentinel class's job is to watch the nest as they aren't the best in direct combat. On top of that you would need even more aliens in the nest because once one gets loose, say goodbye to your walls/nest/larva. I'm really not sure what is with your hard-on to continually buff marines Apop.
- Solacian72
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Re: What would you think about a re-nest timer?
The broken nest thing won't work. The aliens can just make hundreds of nests and when one is broken, they just move the host to another one and call the resin spitting class to repair it.monkeysfist101 wrote:How would you feel about making it so that the nest is broken and requires a resin spitting class to repair. On top of that, make it so that only classes with resin can secure a host. Think about it; there should be no reason for a crushed to be guarding hosts and using the stomp when they break out. If only drones, sentinels, hive lords, and the queen can re-nest, the combat classes won't be sitting around in the hive.
- tuzz
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Re: What would you think about a re-nest timer?
I wouldn't like this. Even if you also make it take much longer to free yourself, once a marine gets up he can wreck so much havoc if you can't re-nest. You will see hosts getting surrounded with layers of walls to slow them down, and hosts having an easier time killing themselves, ruining all the work put into capturing them. It would be a huge nerf to xenos.
The reason xenos hover over marines is because of how dangerous they remain. This idea might work if you could strip marines, but stripping is pretty lame. I prefer how it is now.
The reason xenos hover over marines is because of how dangerous they remain. This idea might work if you could strip marines, but stripping is pretty lame. I prefer how it is now.