Scout Rifle can spot hidden Runners.

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TheSlapDoctor
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Scout Rifle can spot hidden Runners.

Post by TheSlapDoctor » 22 Feb 2016, 12:07

Bug Description:
When using the scout rifle, zooming with the scope causes mobs to render before their cover. This gives away the location of Runners hiding behind objects. Combined with the high power of the scout rifle, this turns the rifle into a t3 killer into an all-seeing one shot killer.

Steps to reproduce:
1. Have Runner hide (behind barricade, for example)
2. Zoom in to area in which runner is hiding.
3. See Runner, and enjoy tasty roasted Runner leg.
Fletcher Snowgood

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TheSlapDoctor
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Re: Scout Rifle can spot hidden Runners.

Post by TheSlapDoctor » 22 Feb 2016, 12:08

This is probably a BYOND issue, and I doubt we'll see it fixed, but here's hoping.
Fletcher Snowgood

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apophis775
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Re: Scout Rifle can spot hidden Runners.

Post by apophis775 » 22 Feb 2016, 12:41

Intentional I believe.

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TheSlapDoctor
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Re: Scout Rifle can spot hidden Runners.

Post by TheSlapDoctor » 22 Feb 2016, 12:59

I doubt it, it only persists for a second or two. If it was a feature it'd likely stick around.

It probably also works on binoculars, as they implement the same zoom.
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ZDashe
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Re: Scout Rifle can spot hidden Runners.

Post by ZDashe » 23 Feb 2016, 09:11

Yea, I can confirm this can happen. In that short instant when your screen refreshes to the new zoomed view, the rendering allows me to spot things I normally couldn't see. Happened to me using the binoculars too, when I was able to glance the silhouette of an alien in the darkness for a very short instant.
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Infernus
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Re: Scout Rifle can spot hidden Runners.

Post by Infernus » 18 Apr 2016, 08:39

It's a byond bug and I doubt it can be fixed.
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