Make flashbangs great again!

Locked
User avatar
Infernus
Registered user
Posts: 985
Joined: 16 Oct 2014, 17:02
Location: Croatia

Make flashbangs great again!

Post by Infernus » 09 Mar 2016, 13:33

Summary:
Give smoke grenades and flash bangs some useful effects. Nerf them so they don't end up wiping the whole marine squad when misused. Promote more tactics for marines.

Benefits:
Gives more tactical options to marines. Gives them a valid useful weapon to fight against huggers, carriers, and aliens dropping huggers to easily infect them by running close to marines.

Details:
Let's say you have a hallway filled with facehuggers around corners and dense objects, or very small rooms packed with huggers behind walls (When does this not happen?) where only option is to get hugged as soon as you step inside (unless they have flamethrowers, which are mostly depleted very, very qucikly), and there are carriers and other classes waiting behind obstacles with huggers in their hands, waiting to slap one of them at your ugly face.

Since there is no way to counter them without lolrushing and getting hugged by simply running into them, marines could throw flashbangs to temporary stun facehuggers on the floor, in alien's hands and on carriers back (Like when you take one off of someone's face). The stun duration would affect the distance from the flashbang. (Huggers close to the bangs would get stunned for longer time, while the ones further from it would have shorter stun duration.)

This would give marines enough time to push forward or re position themselves to eliminate the huggers otherwise inaccessible by bullets (Behind a corner), while aliens would either have to retreat or deploy their robust tackles, slashes, and spits until their huggers regain consciousness.

Aliens with frenzy aura could protect their carried huggers from being stunned by flashbangs.

Smoke grenades could act as area denial. If aliens runs trough it, carried hugger would drop on the ground and get stunned. Since smokes don't last long, it will only be useful in few ways (Like retreating or pushing trough narrow hallways). Might be a special type of smoke made by researchers
___________________________________________________
Now, the important thing: How to stop dickheads from killing the whole squad with flashbangs?
Easy. Remove the AOE stun and replace it with pain damage and temporary blindness/blurriness, which is also affected by range. And also, decrease the range of effect. Have them ordered by RO, but not in boxes so you could carry them all and throw them like a mad man.


Implementation:
For every hugger in range of the flashbang effect, have them switch to "stun" status for the duration of time. That time is calculated by (example) 8 seconds - 1 for every tile away from the flashbang. Same effect for huggers in alien's hands and the ones on carrier.

For humans, Pretty much the same minus the AOE stun, but add pain damage depending on range and eye blurrines. If you can live with a FF grenade, then you can surely survive a FF flashbang, as the pain would go away in few seconds.


Please note:
This is not a suggestion to mainly nerf aliens, but to prevent the hugger mechanics where the only options it to get hugged to remove it and promote more tactics by both marines and aliens. The values are not final here and are open to discussion.

Also don't use that excuse that "oh boy, another alien nerf" will make xenos unplayable. Nothing is stopping them to just behead someone on spot, since 60% of hugged people end up dead the very next moment. Huggers are not the only viable source of tactics, and the stun they would get by flashbangs would be very short.
Last edited by Infernus on 12 Mar 2016, 09:38, edited 2 times in total.

User avatar
MauroVega
Registered user
Posts: 735
Joined: 24 Apr 2015, 16:28
Location: Argentina, BA
Byond: MauroVega
Steam: maurovega176
Contact:

Re: Make flashbangs great again!

Post by MauroVega » 09 Mar 2016, 14:13

Sounds fine +1
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War

Image What happens when marine RP collides with standard RP

Natalia 'Nutella' Quiroga Image

User avatar
Derpislav
Registered user
Posts: 823
Joined: 10 May 2015, 09:14

Re: Make flashbangs great again!

Post by Derpislav » 09 Mar 2016, 14:16

Nothing to add, just +1.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
Image

User avatar
coroneljones
Registered user
Posts: 1350
Joined: 15 Oct 2014, 12:46
Location: SPESS!

Re: Make flashbangs great again!

Post by coroneljones » 09 Mar 2016, 15:16

Sounds good
+1
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
Image Image

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: Make flashbangs great again!

Post by Boltersam » 09 Mar 2016, 16:58

Would make us aliums work harder for hosts, but it's not BANG! Nerf. +1.

User avatar
Azmodan412
Registered user
Posts: 1318
Joined: 01 Oct 2015, 23:17
Location: The Void

Re: Make flashbangs great again!

Post by Azmodan412 » 09 Mar 2016, 21:21

I am not sure this would be a GOOD idea. Flashbangs are designed, in real life, to work against things with EYES by emitting a blinding light that disorients the victims. Xenos don't have eyes. Huggers don't have eyes. The Hybrid doesn't count, nor does the Raven.

My regrets, but -1.
Image

Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2

BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1

User avatar
LordeKilly
Registered user
Posts: 806
Joined: 24 Feb 2015, 16:55
Location: mongoria
Byond: lordekilly

Re: Make flashbangs great again!

Post by LordeKilly » 09 Mar 2016, 21:47

Azmodan412 wrote:I am not sure this would be a GOOD idea. Flashbangs are designed, in real life, to work against things with EYES by emitting a blinding light that disorients the victims. Xenos don't have eyes. Huggers don't have eyes. The Hybrid doesn't count, nor does the Raven.

My regrets, but -1.
Quick question, what part in any of the alien movies did a marine shoot a predator in the face with a rocket, or break Ravager armor with his knife? It's a matter of balance, not a matter of, "muh relisms."

+1 out of spite you friggin nerd
Image

User avatar
MikeHdez97
Registered user
Posts: 90
Joined: 19 Dec 2014, 17:45
Location: In the bar

Re: Make flashbangs great again!

Post by MikeHdez97 » 09 Mar 2016, 22:12

Azmodan412 wrote:I am not sure this would be a GOOD idea. Flashbangs are designed, in real life, to work against things with EYES by emitting a blinding light that disorients the victims. Xenos don't have eyes. Huggers don't have eyes. The Hybrid doesn't count, nor does the Raven.

My regrets, but -1.
azmodan but did you know the flashbangs produce a loud bang? i am pretty sure the aliens can hear in the lore
+1 by the way ;D

Aeleto
Registered user
Posts: 145
Joined: 17 Feb 2015, 14:32

Re: Make flashbangs great again!

Post by Aeleto » 09 Mar 2016, 23:07

Flashbangs were removed because a baldie or two would get them, and destroy the whole squad. PLEASE, NOT AGAIN.

Wickedtemp
Registered user
Posts: 603
Joined: 10 Aug 2015, 22:14

Re: Make flashbangs great again!

Post by Wickedtemp » 10 Mar 2016, 01:28

-1
Marines already have area denial weaponry. Incendiary nades.

User avatar
Rey
Registered user
Posts: 260
Joined: 14 Sep 2015, 21:52

Re: Make flashbangs great again!

Post by Rey » 10 Mar 2016, 02:32

It seems well structured and thought out, I can see the marines making some cool moves with this. I approve, +1.
Wickedtemp wrote:-1
Marines already have area denial weaponry. Incendiary nades.
3x3 area, only spec and engineers get them. Doesn't really help when the whole screen is filled with hugger eggs.

User avatar
Jeser
Registered user
Posts: 1119
Joined: 04 Mar 2015, 00:47
Location: Donetsk, Ukraine

Re: Make flashbangs great again!

Post by Jeser » 11 Mar 2016, 00:47

WOW, finally someone made really good and smart suggestion for flashes and smoke, goddamn! I really like it, finally these pieces of marines' equipment will become usefull! Totally +1 for it!
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

Image
Image
Apop's permission: Click

Aeleto
Registered user
Posts: 145
Joined: 17 Feb 2015, 14:32

Re: Make flashbangs great again!

Post by Aeleto » 11 Mar 2016, 20:55

Flashbangs do more harm than good to marines, they were removed for a damn reason. I am okay with the smoke suggestion, though.

User avatar
Infernus
Registered user
Posts: 985
Joined: 16 Oct 2014, 17:02
Location: Croatia

Re: Make flashbangs great again!

Post by Infernus » 12 Mar 2016, 09:37

I just noticed I made a mistake in typing that sounds like flashbangs would stun and add pain to the marines. Fixed it.
Image

User avatar
Eonoc
Donor
Donor
Posts: 48
Joined: 06 Jun 2015, 19:34

Re: Make flashbangs great again!

Post by Eonoc » 16 Mar 2016, 05:03

+1 Nothing to add, sounds great.
Image *MANIACAL CACKLING
viewtopic.php?f=134&t=10883

User avatar
Deadlymight
Registered user
Posts: 41
Joined: 24 Jan 2016, 12:28
Location: Disposals pipes

Re: Make flashbangs great again!

Post by Deadlymight » 16 Mar 2016, 13:26

Really good idea! Flashbangs right now are a nightmare for the marines. I lost count of the times when some chucklefuck flashes a whole squad of marines and pretty much GG for everyone. These modifications should make it quite usefull.
+1
Free...John Free. 'puts on shades'

Image

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Make flashbangs great again!

Post by MrJJJ » 17 Mar 2016, 00:45

Could have sworn i posted here

+1 MAKE THE FLASHBANGS GREAAAAAAAAAT, like they were before, but better, it was always a hilarity using them XD

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Make flashbangs great again!

Post by Snypehunter007 » 03 Jun 2017, 02:12

Old, lack of continued interest.

Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked