Summary (a quick, 2-3 sentence summary):
Remove shield generators, basically.
Benefits (How this will benefit the server and game as a whole):
Shield Generators are commonly used in the hangar nowadays to ridiculous effect. They can literally go through the shuttle, and are unbeatable if set up right. They are pretty much extremely, if not impossibly, hard to deal with in a hangar defense that employs them.
Details (Description of how you think this would work, the benefits, etc):
Remove em
Implementation (Optional, if you have an idea how to implement it):
//
Shield Generators
- ParadoxSpace
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Shield Generators
Last edited by ParadoxSpace on 11 Mar 2016, 14:42, edited 1 time in total.
- MauroVega
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Re: Shield Generators
I agree they are to sci fi for the lore
But this is a huge nerf to marines defend in the sulaco
+1
But this is a huge nerf to marines defend in the sulaco
+1
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What happens when marine RP collides with standard RP
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What happens when marine RP collides with standard RP
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- Tristan63
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Re: Shield Generators
A real Benifit description would be niceParadoxSpace wrote:Summary (a quick, 2-3 sentence summary):
Remove shield generators, basically.
Benefits (How this will benefit the server and game as a whole):
Shield Generators are commonly used in the hangar nowadays to ridiculous effect. They can literally go through the shuttle, and are unbeatable if set up right.
Details (Description of how you think this would work, the benefits, etc):
Remove em
Implementation (Optional, if you have an idea how to implement it):
//
1-
Don't turn around
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- Edgelord
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Re: Shield Generators
I feel like the shield generators were left in as an oversight.
+1
+1
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- MrJJJ
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Re: Shield Generators
I remember the good old generators, i think they will do fine once the sulaco defense gets weak enough, now? not really, which is why i am leaning to -1
- forwardslashN
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Re: Shield Generators
The other thread about this has more feedback, so closing this one.
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