Shield Generators

Locked
User avatar
ParadoxSpace
Registered user
Posts: 237
Joined: 03 Oct 2015, 23:00

Shield Generators

Post by ParadoxSpace » 11 Mar 2016, 10:44

Summary (a quick, 2-3 sentence summary):
Remove shield generators, basically.
Benefits (How this will benefit the server and game as a whole):
Shield Generators are commonly used in the hangar nowadays to ridiculous effect. They can literally go through the shuttle, and are unbeatable if set up right. They are pretty much extremely, if not impossibly, hard to deal with in a hangar defense that employs them.
Details (Description of how you think this would work, the benefits, etc):
Remove em
Implementation (Optional, if you have an idea how to implement it):
//
Last edited by ParadoxSpace on 11 Mar 2016, 14:42, edited 1 time in total.

User avatar
MauroVega
Registered user
Posts: 735
Joined: 24 Apr 2015, 16:28
Location: Argentina, BA
Byond: MauroVega
Steam: maurovega176
Contact:

Re: Shield Generators

Post by MauroVega » 11 Mar 2016, 11:07

I agree they are to sci fi for the lore
But this is a huge nerf to marines defend in the sulaco
+1
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War

Image What happens when marine RP collides with standard RP

Natalia 'Nutella' Quiroga Image

User avatar
Tristan63
Donor
Donor
Posts: 485
Joined: 16 Feb 2015, 20:33
Location: Somewhere

Re: Shield Generators

Post by Tristan63 » 11 Mar 2016, 11:39

ParadoxSpace wrote:Summary (a quick, 2-3 sentence summary):
Remove shield generators, basically.
Benefits (How this will benefit the server and game as a whole):
Shield Generators are commonly used in the hangar nowadays to ridiculous effect. They can literally go through the shuttle, and are unbeatable if set up right.
Details (Description of how you think this would work, the benefits, etc):
Remove em
Implementation (Optional, if you have an idea how to implement it):
//
A real Benifit description would be nice
1-

User avatar
Edgelord
Donor
Donor
Posts: 830
Joined: 21 Jul 2015, 12:52
Byond: Edgelord

Re: Shield Generators

Post by Edgelord » 11 Mar 2016, 12:21

I feel like the shield generators were left in as an oversight.

+1
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
Image

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Shield Generators

Post by MrJJJ » 17 Mar 2016, 01:33

I remember the good old generators, i think they will do fine once the sulaco defense gets weak enough, now? not really, which is why i am leaning to -1

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Shield Generators

Post by forwardslashN » 09 Aug 2016, 22:12

The other thread about this has more feedback, so closing this one.
Image
The ambivalent giant white baldie in a jungle near you.

Locked