Disallow Research Grenades in Hangar Defense

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Halinder
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Disallow Research Grenades in Hangar Defense

Post by Halinder » 17 Mar 2016, 05:32

Summary (a quick, 2-3 sentence summary): Create a rule disallowing the use of research grenades inside the Sulaco hangar.

Benefits (How this will benefit the server and game as a whole): Prevent gamebreaking equipment capable of destroying the entire hive with no viable counters.

Details (Description of how you think this would work, the benefits, etc): Research grenades are FANTASTIC, researchers should be allowed to make them for marine usage in combat. That said, I think research grenades should not be allowed in the Sulaco hangar. An example of why we need this is researcher Aidan Bennett.

Bennett is great. He makes grenades that turn the launcher into something less than an area-denial weapon, and have awesome destructive power. A recent tactic he's adopted, though, is to load up 12+ research grenades and wait for the aliens to arrive. Once a marine shoots out the resin doors that may or may not be protecting the dropship, he tosses in grenade after grenade, sometimes dropping them outside where the grenades will damage xenos through the dropship's walls. Within twenty seconds, the entire hive is dead except for crushers, and they haven't even stepped out of the Rasputin yet.

There's absolutely no counter to that kind of power. Aliens can't stop the researcher making grenades until they're actually on the Sulaco, and crushers can't get out fast enough to stop the deployment of such grenades. Creating a rule to prevent this means fun for everyone, not just marines and a researcher.

Implementation (Optional, if you have an idea how to implement it): Modify the researcher section under the Rules post to include keeping grenades out of the Hangar.
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spheretech
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Re: Disallow Research Grenades in Hangar Defense

Post by spheretech » 17 Mar 2016, 05:46

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Halinder
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Re: Disallow Research Grenades in Hangar Defense

Post by Halinder » 17 Mar 2016, 05:49

Halinder wrote:Within twenty seconds, the entire hive is dead except for crushers, and they haven't even stepped out of the Rasputin yet.
https://i.gyazo.com/75f378476ef8f516e2f ... 2fa13b.png

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Re: Disallow Research Grenades in Hangar Defense

Post by MauroVega » 17 Mar 2016, 13:30

Sooo no more unfair tactic,why not change it do C granades cannot be used on the sulaco ?
Its kinda dumb" Hey guys I made this granades 5 times stronger than your average frag,I'm gonna throw it aboard the ship"

+1
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Re: Disallow Research Grenades in Hangar Defense

Post by tuzz » 17 Mar 2016, 17:13

SADAR and mines don't work on Sulaco. This should be expanded to research grenades too. +1

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Varnock
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Re: Disallow Research Grenades in Hangar Defense

Post by Varnock » 17 Mar 2016, 17:34

The last few times I saw research grenades used there were more marine casualties than alien... I mean kudos for the awesome nades, but good lord man, the hangar is really not the place for them. Not enough room to get the hell out if someone misses or gets knocked over after priming.

+1 from me.

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Re: Disallow Research Grenades in Hangar Defense

Post by Zilenan91 » 17 Mar 2016, 19:27

Yeah it's ridiculously unbalanced +1

Research Grenades just get spammed in the dropship and the round is over because all the aliens are dead instantly.

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sicktrigger
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Re: Disallow Research Grenades in Hangar Defense

Post by sicktrigger » 18 Mar 2016, 23:42

yeah this should probably be implemented pretty quick
So this is what cluwning feels like?

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Re: Disallow Research Grenades in Hangar Defense

Post by MrJJJ » 19 Mar 2016, 12:25

sicktrigger wrote:yeah this should probably be implemented pretty quick
Don't think anymore can be said other than DISALLOW THE DAMN THINGS ALREADY

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Re: Disallow Research Grenades in Hangar Defense

Post by Jack McIntyre » 19 Mar 2016, 12:44

Apop is on break so just wait till he comes back however I think staff could give warnings on this if they feel like it until we get a decision by the god emperor.

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Re: Disallow Research Grenades in Hangar Defense

Post by Jeser » 20 Mar 2016, 08:39

I thought it was already disallowed after that match when whole hangar room disappeared in huge explosion.
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Logi99
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Re: Disallow Research Grenades in Hangar Defense

Post by Logi99 » 21 Mar 2016, 17:12

Not just research grenades. It should be every grenade such as frags and incenidary. LIKE SERIOUSLy. MARINES FOOKING PAYED fOR IT.
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Re: Disallow Research Grenades in Hangar Defense

Post by MauroVega » 21 Mar 2016, 17:50

That's stretching it Logi
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Re: Disallow Research Grenades in Hangar Defense

Post by MrJJJ » 21 Mar 2016, 22:31

MauroVega wrote:That's stretching it Logi

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tuzz
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Re: Disallow Research Grenades in Hangar Defense

Post by tuzz » 24 Mar 2016, 20:55

Logi99 wrote:Not just research grenades. It should be every grenade such as frags and incenidary. LIKE SERIOUSLy. MARINES FOOKING PAYED fOR IT.
Incendiary and frag grenades are weak enough that it doesn't matter as much, but it would make sense to also disallow them on Sulaco for RP reasons.

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Re: Disallow Research Grenades in Hangar Defense

Post by forwardslashN » 24 Mar 2016, 22:42

Halinder wrote:Research grenades are FANTASTIC, researchers should be allowed to make them for marine usage in combat. That said, I think research grenades should not be allowed in the Sulaco hangar. An example of why we need this is researcher Aidan Bennett.
Neutral, but I do want to +1 this.
I've actually seen this in action now... As a marine, I want that kind of firepower. I also tend to get seriously injured by research nades in the hanger. As an alien, there's basically no counter to it, and attacking the hanger is already really, really difficult if the marines have numbers. If they even have normal grenades, get ready for pain. I honestly think it would be much better if the shuttle crashed in to the Sully somewhere instead of how it functions now, so we wouldn't need to have these sort of restrictions.
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Disallow Research Grenades in Hangar Defense

Post by Therorek » 05 Apr 2016, 17:20

This already done sort of in Extended version. Grenades cant destroy each others if explode at same turn and some grenades can made be instant even without option.

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Mitchs98
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Re: Disallow Research Grenades in Hangar Defense

Post by Mitchs98 » 06 Apr 2016, 20:40

Neutral, mainly due to the fact it's as viable a tactic as Queen screeching and everything flooding out and murdering the marines which there is no counter to. Also for those saying to disallow frag grenades and flame grenades for 'rp reasons'. Just..no. Frag grenades are no where near strong enough to bust reinforced spaceship hull. Dent and burn it at the least, but otherwise no.

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Halinder
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Re: Disallow Research Grenades in Hangar Defense

Post by Halinder » 06 Apr 2016, 20:42

Mitchs98 wrote:Neutral, mainly due to the fact it's as viable a tactic as Queen screeching and everything flooding out and murdering the marines which there is no counter to.
By no counter do you mean:

-Sentry turrets.
-Plasteel barricades
-Tables
-Grilles
-Girders
-Emitters
-Welded emergency/regular airlocks
-Ability to send the shuttle away after 2 minutes of combat
https://i.gyazo.com/75f378476ef8f516e2f ... 2fa13b.png

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Re: Disallow Research Grenades in Hangar Defense

Post by Mitchs98 » 06 Apr 2016, 22:18

Halinder wrote: By no counter do you mean:

-Sentry turrets.
-Plasteel barricades
-Tables
-Grilles
-Girders
-Emitters
-Welded emergency/regular airlocks
-Ability to send the shuttle away after 2 minutes of combat
You know precisely what I meant. It's a far shot at best if the engineers set up defenses that are worth a damn regardless. Without an engineer there is literally no counter to a GOOD Queen rushing out, screeching, and the entire hoard taking out 50% of the hangar defense. That last point is moot, considering it wouldn't be viable by the time the afforementioned non-counterable move was did.

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Halinder
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Re: Disallow Research Grenades in Hangar Defense

Post by Halinder » 06 Apr 2016, 22:30

I know what you meant, and usually marines can get egrilles in every single important place within 3 minutes. Not having an MT -- a permanent Sulaco role -- or a squad engineer is pretty rare in most cases. Not having one usually applies to lowpop.
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LOOC: Halinder: p.s. the alien hive has huggers that you can use for breathing masks
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[D] OOC: Eonoc: Hitler was a giant glowing yellow bug lizard. A very charismatic one.

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Re: Disallow Research Grenades in Hangar Defense

Post by HalfdeadKiller » 06 Apr 2016, 23:26

What if instead of removing research grenades from being used in hangar defense, we just reinstate the no building in the hangar code? This'd solve a lot of the stalemates and such that aliens and marines can get into, from some of the rounds i've observed lately.

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Re: Disallow Research Grenades in Hangar Defense

Post by username123 » 07 Apr 2016, 01:54

HalfdeadKiller wrote:What if instead of removing research grenades from being used in hangar defense, we just reinstate the no building in the hangar code? This'd solve a lot of the stalemates and such that aliens and marines can get into, from some of the rounds i've observed lately.
You guys realise that we'll be adding (in case this is accepted) a rule just because some egghead nerd managed to do his job as researcher? each time research is getting less and less interesting, first the dev team reduced the machinery of research, and then they removed most of the research lab space, they removed the exosuit fabricators and added engineering access to it, and now this, a rule to restrict how researchers play. why don't you guys remove research already? let's add another rule to prevent people to use their skills to have impact in the game, this way medics and doctors won't be able to heal marines unless they are in the sulaco? that one is great.

Jesus i hate rule suggestions, we should not restrict how people play the game, especially when they are doing things within the boundaries of their role and job.

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Re: Disallow Research Grenades in Hangar Defense

Post by Mitchs98 » 07 Apr 2016, 02:51

HalfdeadKiller wrote:What if instead of removing research grenades from being used in hangar defense, we just reinstate the no building in the hangar code? This'd solve a lot of the stalemates and such that aliens and marines can get into, from some of the rounds i've observed lately.
Let's not and say we did. That would allow the aliens to steam roll the marines by far, giving them no chance at all as demonstrated when that was a thing(Aliens getting extremely high win rates from it). They might as well cryo. Every single time defenses aren't made in the hangar marines generally lose. Yes the Sulaco was made for aliens to win if they board, but don't hand it to them on a silver platter.

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Re: Disallow Research Grenades in Hangar Defense

Post by MauroVega » 07 Apr 2016, 11:17

Hand it on a metal plate,since researchers are too poor to get silver ;)
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