Disable Recalling the Shuttle During Hangar Defense
- ParadoxSpace
- Registered user
- Posts: 237
- Joined: 03 Oct 2015, 23:00
Disable Recalling the Shuttle During Hangar Defense
Summary (a quick, 2-3 sentence summary):
The recent metagame is to recall the shuttle while the aliens are attacking the hangar. The Marines do this to build back up their defenses and generally it's a nuisance to deal with and it satisfies nobody.
Benefits (How this will benefit the server and game as a whole):
This will lead to more actually fun hangar defenses.
Details (Description of how you think this would work, the benefits, etc):
While the Queen is on the shuttle you can't recall it until she is off or dead.
Implementation (Optional, if you have an idea how to implement it):
^
The recent metagame is to recall the shuttle while the aliens are attacking the hangar. The Marines do this to build back up their defenses and generally it's a nuisance to deal with and it satisfies nobody.
Benefits (How this will benefit the server and game as a whole):
This will lead to more actually fun hangar defenses.
Details (Description of how you think this would work, the benefits, etc):
While the Queen is on the shuttle you can't recall it until she is off or dead.
Implementation (Optional, if you have an idea how to implement it):
^
- MauroVega
- Registered user
- Posts: 735
- Joined: 24 Apr 2015, 16:28
- Location: Argentina, BA
- Byond: MauroVega
- Steam: maurovega176
- Contact:
Re: Disable Recalling the Shuttle During Hangar Defense
While i agree its lame and gives the marines too much fortifiying time,its kinda like
Marine:" SIR! the aliens are overflowing our defenses please send it back so we can re build"
Commander:" Why would we do that?why would we wanna live and get defenses stronger,its not like we are a civilized species"
Neutral
Marine:" SIR! the aliens are overflowing our defenses please send it back so we can re build"
Commander:" Why would we do that?why would we wanna live and get defenses stronger,its not like we are a civilized species"
Neutral
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
- Deadlymight
- Registered user
- Posts: 41
- Joined: 24 Jan 2016, 12:28
- Location: Disposals pipes
Re: Disable Recalling the Shuttle During Hangar Defense
I agree with that. It is a tactic that a normal human would think of to buy time.MauroVega wrote: While i agree its lame and gives the marines too much fortifiying time,its kinda like
Marine:" SIR! the aliens are overflowing our defenses please send it back so we can re build"
Commander:" Why would we do that?why would we wanna live and get defenses stronger,its not like we are a civilized species"
Neutral on that
Free...John Free. 'puts on shades'
- Jack McIntyre
- Donor
- Posts: 457
- Joined: 17 Aug 2015, 22:25
- Location: Indiana
Re: Disable Recalling the Shuttle During Hangar Defense
Yea going with neutral, sort of goes back and forth on this one.
- monkeysfist101
- Registered user
- Posts: 742
- Joined: 07 Nov 2015, 22:43
- Location: Texas, USA
- Contact:
Re: Disable Recalling the Shuttle During Hangar Defense
JUST LIKE THE SHUTTLE! HEY-O!Jack McIntyre wrote: sort of goes back and forth on this one.
-1 though I could see a longer refuel time.
Resident canon stickler.
CM in a nutshell:
"perscription_google" - CM code
CM in a nutshell:
"perscription_google" - CM code
- Zilenan91
- Registered user
- Posts: 175
- Joined: 13 Mar 2016, 21:30
Re: Disable Recalling the Shuttle During Hangar Defense
Should most likely be a code solution. zlevel check would be the most sane I think. Just make it so if the Queen is alive on the Sulaco/hangar zlevel marines can't call or recall the shuttle.
- Rey
- Registered user
- Posts: 260
- Joined: 14 Sep 2015, 21:52
Re: Disable Recalling the Shuttle During Hangar Defense
I'm neutral on the idea of BLOCKING marines from sending it back, but increasing refuel time seems like a good solution. Or you could have something like a built in fuelport on the Rasputin, which the aliens may damage to increase the time it needs to refuel substantially, that would add something interesting in, plus the marines would have to keep an eye out for it.monkeysfist101 wrote: JUST LIKE THE SHUTTLE! HEY-O!
-1 though I could see a longer refuel time.
-
- Registered user
- Posts: 64
- Joined: 16 Jun 2015, 11:42
Re: Disable Recalling the Shuttle During Hangar Defense
Why not make it an MT job to refuel the shuttle? It's good for one trip down and up, which sounds fair. Then it needs to be refuelled. Give MT's a real purpose.
- Logi99
- Registered user
- Posts: 293
- Joined: 26 Jul 2015, 12:32
Re: Disable Recalling the Shuttle During Hangar Defense
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Kilm wrote:Why not make it an MT job to refuel the shuttle? It's good for one trip down and up, which sounds fair. Then it needs to be refuelled. Give MT's a real purpose.
"There's been a new meme. So.."
Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP ]
Predator Lost: 0
Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP ]
Predator Lost: 0
- MauroVega
- Registered user
- Posts: 735
- Joined: 24 Apr 2015, 16:28
- Location: Argentina, BA
- Byond: MauroVega
- Steam: maurovega176
- Contact:
Re: Disable Recalling the Shuttle During Hangar Defense
I see the real point,perma death
This is not a buff for aliens,neither a nerf for marines
Its gonna be easier for marines to jail the aliens and end them
And if the aliens are winning then its gG for the marines
But how will MTs refuel the dropship exactly?
If you mean the engines in the back,aliens melt those
This is not a buff for aliens,neither a nerf for marines
Its gonna be easier for marines to jail the aliens and end them
And if the aliens are winning then its gG for the marines
But how will MTs refuel the dropship exactly?
If you mean the engines in the back,aliens melt those
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
- username123
- Registered user
- Posts: 285
- Joined: 08 Feb 2016, 06:45
Re: Disable Recalling the Shuttle During Hangar Defense
+1 only if alliens are not allowed to call it back either, if not, -1.
-
- Registered user
- Posts: 603
- Joined: 10 Aug 2015, 22:14
Re: Disable Recalling the Shuttle During Hangar Defense
+1
If the aliens are winning, it'll be ended more quickly since the marines wouldn't be able to send the shuttle back and have time to recover.
If the marines are winning, the aliens get stomped and are unable to escape.
Invading the Sulaco is a quick Win or Lose attack, the final assault, as it should be.
If the aliens are winning, it'll be ended more quickly since the marines wouldn't be able to send the shuttle back and have time to recover.
If the marines are winning, the aliens get stomped and are unable to escape.
Invading the Sulaco is a quick Win or Lose attack, the final assault, as it should be.
- Mitchs98
- Registered user
- Posts: 662
- Joined: 23 Jan 2015, 21:56
Re: Disable Recalling the Shuttle During Hangar Defense
-1. No. Just. No. Aliens can already do it to, they just choose not to and think because they're in the hangar they'll auto win. This is one of the ONLY viable defenses marines have in low pop or in general when there are no engineers and the marines are particularly shit. No point in ruining RP by some dumb thing where they can't send their shuttle down.
It's like telling a dying starving man not to eat the clean food directly in front of him, really.
It's like telling a dying starving man not to eat the clean food directly in front of him, really.
-
- Registered user
- Posts: 603
- Joined: 10 Aug 2015, 22:14
Re: Disable Recalling the Shuttle During Hangar Defense
If the marines are shit, then that's their fault for being shit. Doesn't mean we should take pity on them and say "Oh, you know, let's give you an extra five minutes to prepare."Mitchs98 wrote:-1. No. Just. No. Aliens can already do it to, they just choose not to and think because they're in the hangar they'll auto win. This is one of the ONLY viable defenses marines have in low pop or in general when there are no engineers and the marines are particularly shit. No point in ruining RP by some dumb thing where they can't send their shuttle down.
It's like telling a dying starving man not to eat the clean food directly in front of him, really.
No. If the marines are shit, they die. If the Xenos are shit, they die. If the doctors or engineers are shit, oh well, deal with it.
- qsleepy
- Registered user
- Posts: 159
- Joined: 13 Jan 2016, 23:02
Re: Disable Recalling the Shuttle During Hangar Defense
+1 I think a better way is if the aliums take out the engines in the back with spit, then the delay to send it back down should be doubled or something. This also balances for marines so the aliums cant sit their and cart idiots that missed the shuttle back and forth so easily.
- johners12345
- Registered user
- Posts: 793
- Joined: 10 Jan 2015, 20:58
- Location: The Interwebs
- Contact:
Re: Disable Recalling the Shuttle During Hangar Defense
If i'm correct on this.Zilenan91 wrote:Should most likely be a code solution. zlevel check would be the most sane I think. Just make it so if the Queen is alive on the Sulaco/hangar zlevel marines can't call or recall the shuttle.
The thing is, is that it would mean the game is CONSTANTLY checking the queen's z level movements, Which can lead to a lot of data back up, causing lag. This sorta happened with the old code for proximity mines. It was ALWAYS checking the surrounding blocks for a character. Also same with dust, it was ALWAYS checking each, single tile to determine where and when to put dust build up :P
- Zilenan91
- Registered user
- Posts: 175
- Joined: 13 Mar 2016, 21:30
Re: Disable Recalling the Shuttle During Hangar Defense
It could also just check if the queen is on the sulaco every time the shuttle is called rather than checking it constantly.
-
- Registered user
- Posts: 22
- Joined: 07 Apr 2016, 05:11
Re: Disable Recalling the Shuttle During Hangar Defense
-1
Stacking the cards in favor of the aliens even more by allowing the Queen to freely retreat to spam more aliens on the colony and recoup, but not allowing the marines to force the aliens out so they can re-prep the bay is ridiculous.
Almost every single round the hangar defenses are breached within 2 minutes.
S T O P. :^)
Stacking the cards in favor of the aliens even more by allowing the Queen to freely retreat to spam more aliens on the colony and recoup, but not allowing the marines to force the aliens out so they can re-prep the bay is ridiculous.
Almost every single round the hangar defenses are breached within 2 minutes.
S T O P. :^)
- Minijar
- Registered user
- Posts: 193
- Joined: 02 Aug 2015, 07:05
- Location: England
- Contact:
Re: Disable Recalling the Shuttle During Hangar Defense
In all honesty the shuttle console is absurd. It requires marines to have a valid id but it'll allow aliens to use it because fuck knows.
- Boltersam
- Registered user
- Posts: 1548
- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Re: Disable Recalling the Shuttle During Hangar Defense
It requires the Alien to be a Queen, and Marines have several positions with shuttle call ids. Mechanically it's balanced because only a limited number on each side can use the consoles. Realistically it's absurd unless the Queen is smart enough to hack the console with no tools so the shuttle call is activated.Minijar wrote:In all honesty the shuttle console is absurd. It requires marines to have a valid id but it'll allow aliens to use it because fuck knows.
-
- Registered user
- Posts: 22
- Joined: 07 Apr 2016, 05:11
Re: Disable Recalling the Shuttle During Hangar Defense
>queen is smart enough to hack the console with no tools
:^)
Aliens have magical alien toolkits and wonderful meme black hat hacker experience now. Because they're "smart."
:^)
Aliens have magical alien toolkits and wonderful meme black hat hacker experience now. Because they're "smart."
- Seehund
- Donor
- Posts: 497
- Joined: 11 Aug 2015, 12:28
- Location: Unter dem Meer.
Re: Disable Recalling the Shuttle During Hangar Defense
sudo apt-get install birdhackCallabaddie wrote:>queen is smart enough to hack the console with no tools
:^)
Aliens have magical alien toolkits and wonderful meme black hat hacker experience now. Because they're "smart."
When the voice from the shadows calls you
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Disable Recalling the Shuttle During Hangar Defense
HOW SHUTTLE WORKMinijar wrote:In all honesty the shuttle console is absurd. It requires marines to have a valid id but it'll allow aliens to use it because fuck knows.
\
I've wondered that too. It's really just a gameplay convenience that makes no sense.
The ambivalent giant white baldie in a jungle near you.
- OatzAndHoes
- Registered user
- Posts: 243
- Joined: 10 Apr 2016, 12:27
Re: Disable Recalling the Shuttle During Hangar Defense
-1
Sending the shuttle down makes sense in both RP and gameplay. This is just another unneeded marine nerf that is tipping the scales even further in the xenos favour.
Sending the shuttle down makes sense in both RP and gameplay. This is just another unneeded marine nerf that is tipping the scales even further in the xenos favour.
-
- Registered user
- Posts: 22
- Joined: 07 Apr 2016, 05:11
Re: Disable Recalling the Shuttle During Hangar Defense
I mean, no one can shoot straight and there's no effective xeno barriers any more, so.