Re-text ship alert system

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Sargeantmuffinman
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Re-text ship alert system

Post by Sargeantmuffinman » 25 Mar 2016, 17:11

Summary (a quick, 2-3 sentence summary):

Basically to retext the system of going code blue or code red to match CM gameplay.

Benefits (How this will benefit the server and game as a whole):
Small bit of retexting of the alerts to suit CM.
Like for code blue:

Alert,all staff are to be advised of hostile activity on the ship.(Or something along the lines of that).

Details (Description of how you think this would work, the benefits, etc):

Small change for immersion since I thought the current ones didn't fit the game properly.

Implementation (Optional, if you have an idea how to implement it):
Re-coding I assume.
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Azmodan412
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Re: Re-text ship alert system

Post by Azmodan412 » 25 Mar 2016, 18:33

Code Red

Your superiors have determined that everyone is going to die. Fight for your lives.

Have a good day.
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Allan1234
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Re: Re-text ship alert system

Post by Allan1234 » 25 Mar 2016, 18:43

General quarters yes please
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monkeysfist101
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Re: Re-text ship alert system

Post by monkeysfist101 » 26 Mar 2016, 01:24

+1 And throw in a continuous klaxon for good measure.
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Nick123q23
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Re: Re-text ship alert system

Post by Nick123q23 » 27 Mar 2016, 21:25

code delta: COMMUNISTS HAVE CAPTURED THE USS SULACO. ALL PERSONNEL ARE TO DENY COMMUNISTS CONTROL OF THE SULACO. SELF DESTRUCT SEQUENCE ACTIVATED. ALERT WILL RECEDE WHEN ONBOARD AI HAS DETECTED 0% COMMUNISM ON THE USS SULACO.

+1
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MrJJJ
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Re: Re-text ship alert system

Post by MrJJJ » 27 Mar 2016, 21:41

Nick123q23 wrote:code delta: COMMUNISTS HAVE CAPTURED THE USS SULACO. ALL PERSONNEL ARE TO DENY COMMUNISTS CONTROL OF THE SULACO. SELF DESTRUCT SEQUENCE ACTIVATED. ALERT WILL RECEDE WHEN ONBOARD AI HAS DETECTED 0% COMMUNISM ON THE USS SULACO.

+1
That made me kek hard, i approve, +1 we need better alert systems, cause the old ones sound a bit meh.

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Logi99
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Re: Re-text ship alert system

Post by Logi99 » 29 Mar 2016, 08:41

Code Delta. Everybody has died apart from the CL. Initiating self destruct in
20 secs.
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KingKire
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Re: Re-text ship alert system

Post by KingKire » 06 Aug 2016, 23:02

Move to LOCKED and RESOLVED?

wow, man, i let this one slip when looking through the suggestions haha. yah this has been implemented for sometime.
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forwardslashN
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Re: Re-text ship alert system

Post by forwardslashN » 06 Aug 2016, 23:04

Has this? Resolved then.
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