Marines building walls, using medkits. Where are the limits?

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Szunti
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Marines building walls, using medkits. Where are the limits?

Post by Szunti » 27 Mar 2016, 18:16

What can one do as a non-engineer? Is it fine to build a wall, plant a mine? What if they grab a first aid kit and start healing marines around them and herself? Are those patches made for dummies to be easily put on or they heal the wounds so fast because they are applied skilfully by the medics? Can a private use a SADAR or the grenade launcher?

I think ideally players should interact with others to make things done. Like getting to medbay and healed by doctors, ask the cargo tech for supplies. It's mostly done now, when they are available at the moment. But it's quite common that marines break into requisitions instead of asking the cargo tech to come back. Or start healing other marines when their is no medic in the group instead of getting a medic to join. In low-pop rounds it's not about protecting the single engineer, but some marines claim that they can build too. This is why I am concerned.

When I see the things in the title, I sometimes LOOC about them, but am I right?

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Re: Marines building walls, using medkits. Where are the limits?

Post by Seehund » 27 Mar 2016, 18:18

Last I heard, standards can use bruise kits and ointment, but not autoinjectors.
As for the engineering side, anything past building a table is a no-no.

Specialist weapons are fair play, except the smartgun, due to the training it requires.

Would be nice for someone to set this in stone.
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Re: Marines building walls, using medkits. Where are the limits?

Post by KeyWii » 27 Mar 2016, 18:22

In regards to Standards using Medkits, every Soldier is taught basic First-Aid during their training. It doesn't take PhD to wrap a bandage or tourniquet around someone's arm. Personally, I always have a Trauma/Burn kit in my armor as my personal IFAK. I wouldn't be surprised if others did too.
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Re: Marines building walls, using medkits. Where are the limits?

Post by username123 » 27 Mar 2016, 18:41

Marines are trained to use autoinjectors, anyone can do it even with not training just by watching someone using it because ALL AUTOINJECTORS are meant to be intramuscular (must be injected in a muscle) and not intravascular (must be injected in a blood vessel).

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Re: Marines building walls, using medkits. Where are the limits?

Post by Seehund » 27 Mar 2016, 19:11

username123 wrote:Marines are trained to use autoinjectors, anyone can do it even with not training just by watching someone using it because ALL AUTOINJECTORS are meant to be intramuscular (must be injected in a muscle) and not intravascular (must be injected in a blood vessel).
viewtopic.php?f=86&t=5444

This entire topic was covered there.
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Re: Marines building walls, using medkits. Where are the limits?

Post by username123 » 27 Mar 2016, 19:28

Jackserious wrote: viewtopic.php?f=86&t=5444

This entire topic was covered there.
Apop basically clarified that marines know how to use autoinjectors, but they do not know what the chemical inside it does (exception with quick-cloth). At the end of the day i think it is kind of a stupid rule to enforce because first, no one wants to die, and second, everybody gets access to autoinjectors making the control of it's use ridiculously hard to enforce, i bet my lunch money that every player of CM (including staff) have used and currently use autoinjectors when certain conditions are met (no medics arround, medics are incompetent, you are dying)

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Re: Marines building walls, using medkits. Where are the limits?

Post by Seehund » 27 Mar 2016, 19:32

username123 wrote: Apop basically clarified that marines know how to use autoinjectors, but they do not know what the chemical inside it does (exception with quick-cloth). At the end of the day i think it is kind of a stupid rule to enforce because first, no one wants to die, and second, everybody gets access to autoinjectors making the control of it's use ridiculously hard to enforce, i bet my lunch money that every player of CM (including staff) have used and currently use autoinjectors when certain conditions are met (no medics arround, medics are incompetent, you are dying)
Won't argue with that last point, but, uh.

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Re: Marines building walls, using medkits. Where are the limits?

Post by username123 » 27 Mar 2016, 20:00

Jackserious wrote: Won't argue with that last point, but, uh.

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And i totally agree with that, is it's game and he can design it however he wants to BUT there are some things that you can't stop and one of those things is people from stop playing the game. And if apop states on the rules that marines can't use autoinjectors because it's powergame the staff team will waste a lot of time enforcing a rule that really doesn't affect anyone or takes the fun out of the game instead of enforcing rules that affect people and ruin the fun of the round

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Re: Marines building walls, using medkits. Where are the limits?

Post by Egorkor » 27 Mar 2016, 23:01

marines simply adapt to the clusterfuck around. you call an engineer four times and then you learn he ran off to be fucked up by a runner. cargo techs ordering hats then suiciding instead of ordering the supplies. squad medics doing surgery because the CMO is the only one uptop and he can't even bandage someone properly. people do things you'd consider meta because nobody is gonna do it for them in many cases. this was happening almost every time back in the day, now the marines are more competent but the memories remain, I'd say.
and lastly, if you are who I think you are, do play the combat roles, not the researcher and cargo ones.- then you'll understand. ain't being snarky or hostile or whatever you'd call it, but again, if you're the guy, play a squad marine for a week, you'll see where it all is coming from.

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Re: Marines building walls, using medkits. Where are the limits?

Post by Dyne » 27 Mar 2016, 23:25

And on "composition of meds"- there are now actual short descriptions visible to all marines in squad prep rooms.
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Re: Marines building walls, using medkits. Where are the limits?

Post by Edgelord » 28 Mar 2016, 17:38

I've always gone under the assumption that anything that comes out of the first aid dispensers (NOT the medivends) is fair game for all marines. Hell I'm sure marine medical training would also train how to put on a splint. Advanced kits seem a bit out of the question, though.

As for engineers, I think anything that has parts (ie tables and racks) are fair game. Walls, sentries, grilles, and whatnot are definitely out of the question. I'll always ahelp it if I see a standard setting up egrilles without any instruction from an engineer.
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Re: Marines building walls, using medkits. Where are the limits?

Post by Egorkor » 28 Mar 2016, 18:00

most standards however stick to moving/setting up girders, as they are the main tools to plug a hole.
edit - most standards that do engineering stuff, I believe.

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Re: Marines building walls, using medkits. Where are the limits?

Post by Kilm » 29 Mar 2016, 07:00

I love the idea of removing everything from the build menu for anyone without an engineer ID card apart from perhaps 'hasty barricade'.

Give Combat Engineers some real responsibility.

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Re: Marines building walls, using medkits. Where are the limits?

Post by Dyne » 29 Mar 2016, 10:23

Combat engineers already have a real responsibility, as the only widespread counter to Crusher/horde attacks.
They have tools, mines, metal and plasteel, they take care of sentry guns.
Love your engineer!
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Re: Marines building walls, using medkits. Where are the limits?

Post by Google » 29 Mar 2016, 11:10

Dyne wrote:Combat engineers already have a real responsibility, as the only widespread counter to Crusher/horde attacks.
They have tools, mines, metal and plasteel, they take care of sentry guns.
Love your engineer!
Not enough people take mines seriously! These babies can take down some big boys if there are no weeds.
Though I always find they are left at the station, sadly. More for me though!

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Re: Marines building walls, using medkits. Where are the limits?

Post by Edgelord » 29 Mar 2016, 19:46

Google wrote: Not enough people take mines seriously! These babies can take down some big boys if there are no weeds.
Though I always find they are left at the station, sadly. More for me though!
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Re: Marines building walls, using medkits. Where are the limits?

Post by Mitchs98 » 30 Mar 2016, 13:53

I uh. Use medkits and injectors regularly as any role. No ones ever told me not to do otherwise? I'm unsure why this is a discussion or an issue. I don't see the 'powergaming' aspect behind it. I also never see standards/anything other than engineers building anything more than tables or a girder/moving girders. Report them if they do? I don't see any issues here, personally. *shrug*

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