Warrant Officer (new command job)
- Grypho
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Warrant Officer (new command job)
Summary (a quick, 2-3 sentence summary):
This could be a new job which fills the gap between MPs and CO. Warrant Officer is boss for MPs, is in charge of Commander´s life and decides whether someone gets change in access or not. He would also handle other matters of marines (see below).
Benefits (How this will benefit the server and game as a whole):
+ Doctors have a specialized boss, CTs have a specialized boss, engineers have a specialized boss, MPs would have a specialized boss too.
+ Usually BO/XO are either too busy/ SSD / too lazy to take in attention various requests from marines/crew to change their access. Warrant Officer is directly in charge of giving / removing access, so everyone has someone to seek to get their job/access changed.
+ Commander has a personal implanted bodyguard and is harder to mutiny against. Yesterday commander and MP got their heads shot off by mercs when they were at the overwatch consoles.
+ Warrant Officer can also help out at RO if CT/RO does not exist in the beginning of the round, making distribution of attachments faster.
+ A lot of people have "warrant officer" mentioned in their character dossiers, so it makes sense ICly too.
Details (Description of how you think this would work, the benefits, etc):
The most essential information here. Warrant Officer would work almost just like it would in a real military unit. He handles the matters of the marines and would be the one who marines should ask questions from regarding the deployment, safety situation and distribution of access (or equipment if CT/RO went SSD). If marines have complaint about a specific person (such as a superior breaking the law or harassing their subordinates), warrant officer would be the reliable person to tell these matters to.
How ever, he would be loyalty implanted, just like HoS in SS13, because he has a lot of power and responsibility.
Implementation (Optional, if you have an idea how to implement it):
If the suggestion gets accepted, I would recommend to let only the trusted players of the community test the job for one week. If it causes more positive effects to round than negative ones, then add the job for any player to access. If it fails the one week trial, then don´t add the job. This all is just a theory and it is hard to predict how people would play it out practically.
This could be a new job which fills the gap between MPs and CO. Warrant Officer is boss for MPs, is in charge of Commander´s life and decides whether someone gets change in access or not. He would also handle other matters of marines (see below).
Benefits (How this will benefit the server and game as a whole):
+ Doctors have a specialized boss, CTs have a specialized boss, engineers have a specialized boss, MPs would have a specialized boss too.
+ Usually BO/XO are either too busy/ SSD / too lazy to take in attention various requests from marines/crew to change their access. Warrant Officer is directly in charge of giving / removing access, so everyone has someone to seek to get their job/access changed.
+ Commander has a personal implanted bodyguard and is harder to mutiny against. Yesterday commander and MP got their heads shot off by mercs when they were at the overwatch consoles.
+ Warrant Officer can also help out at RO if CT/RO does not exist in the beginning of the round, making distribution of attachments faster.
+ A lot of people have "warrant officer" mentioned in their character dossiers, so it makes sense ICly too.
Details (Description of how you think this would work, the benefits, etc):
The most essential information here. Warrant Officer would work almost just like it would in a real military unit. He handles the matters of the marines and would be the one who marines should ask questions from regarding the deployment, safety situation and distribution of access (or equipment if CT/RO went SSD). If marines have complaint about a specific person (such as a superior breaking the law or harassing their subordinates), warrant officer would be the reliable person to tell these matters to.
How ever, he would be loyalty implanted, just like HoS in SS13, because he has a lot of power and responsibility.
Implementation (Optional, if you have an idea how to implement it):
If the suggestion gets accepted, I would recommend to let only the trusted players of the community test the job for one week. If it causes more positive effects to round than negative ones, then add the job for any player to access. If it fails the one week trial, then don´t add the job. This all is just a theory and it is hard to predict how people would play it out practically.
- Sargeantmuffinman
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Re: Warrant Officer (new command job)
Sounds like the peoples commissar to me or the OLD LO from pre-alpha.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
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Good hunting.
- Grypho
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Re: Warrant Officer (new command job)
Sounds like a correct assumption, that is what it should be. People could now also get rid of extremely bad commanding staff legally instead of committing mutiny each time. I would love to play this job personally tbh.
- Jack McIntyre
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Re: Warrant Officer (new command job)
Ehhh I don't think warrant officer would be a mp, I was kinda of excited since thought you were going to bring up a pilot role since warrant officer's is a pilot's rank. However that being said I would see no reason to not have a head mp role. So +1, but maybe change the name of the position/rank.
- MauroVega
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Re: Warrant Officer (new command job)
All up for it +1
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What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
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Re: Warrant Officer (new command job)
On paper, it seems nice. But in practice, it'll probably get a lot of people playing for a few weeks before the novelty of it all wears off, then it'll be just like the BO is now.
But it's about time MP actually has a leader.
Since they'll be pretty much taking on the role of HoS, what if they end up being a chucklefuck and start giving illegal orders? Given the nature of the job, I would personally want to see it in the rules somewhere for this role, "Don't break the law. Don't." or something like that. Kinda like how if a doctor kills someone, they'll probably get a job ban. Samey-samey.
But it's about time MP actually has a leader.
Since they'll be pretty much taking on the role of HoS, what if they end up being a chucklefuck and start giving illegal orders? Given the nature of the job, I would personally want to see it in the rules somewhere for this role, "Don't break the law. Don't." or something like that. Kinda like how if a doctor kills someone, they'll probably get a job ban. Samey-samey.
- forwardslashN
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Re: Warrant Officer (new command job)
Neutral
The problem is that MPs don't get much to do in the first place, since they either do nothing all round or fly the ship. And the XO basically does what the Warrant Officer would potentially do. I kind of like the idea, but I don't know if it's really needed.
The problem is that MPs don't get much to do in the first place, since they either do nothing all round or fly the ship. And the XO basically does what the Warrant Officer would potentially do. I kind of like the idea, but I don't know if it's really needed.
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- Grypho
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Re: Warrant Officer (new command job)
Not sure what other name could be used. "Chief of Security" "Head of Security" "Chief Security Officer" seem quite civilian-ish to me. Other names could be "Ensign", "Chief of Guard" or ""Sub-lieutenant", just something between lieutenant and master sergeant.Jack McIntyre wrote:Ehhh I don't think warrant officer would be a mp, I was kinda of excited since thought you were going to bring up a pilot role since warrant officer's is a pilot's rank. However that being said I would see no reason to not have a head mp role. So +1, but maybe change the name of the position/rank.
Yes I think so too. Because the server hits even 105+ players at peak times, another "leader job" would not hurt.Wickedtemp wrote:On paper, it seems nice. But in practice, it'll probably get a lot of people playing for a few weeks before the novelty of it all wears off, then it'll be just like the BO is now.
But it's about time MP actually has a leader.
Since they'll be pretty much taking on the role of HoS, what if they end up being a chucklefuck and start giving illegal orders? Given the nature of the job, I would personally want to see it in the rules somewhere for this role, "Don't break the law. Don't." or something like that. Kinda like how if a doctor kills someone, they'll probably get a job ban. Samey-samey.
Warrant Officer must be played by an experienced players who have experience playing MP and also know the rules at least satisfactory, because it is the best job for making someone´s round shit. So if the Warrant Officer player starts going "rogue" or just otherwise does illegal stuff and is obviously not fit for the role, it is a job-ban with out warning if it was up to me. And yes there would likely be a rule to restrict them from doing illegal stuff.
- LordeKilly
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Re: Warrant Officer (new command job)
Or just make him a Lieutenant? For some reason the colonial marines have Navy Officers and Marine NCOs and Enlists. Typically, i'll just pass off the BOs and COs as navymen taking charge of the op, while the marines would have more traditional ranks, just not present on the ship.Grypho wrote: Not sure what other name could be used. "Chief of Security" "Head of Security" "Chief Security Officer" seem quite civilian-ish to me. Other names could be "Ensign", "Chief of Guard" or ""Sub-lieutenant", just something between lieutenant and master sergeant.
On another note though, Warrant Officers are just specialists who know their trade very well, not necessarily "warrant" "officers." So if you're looking at them for it because you think it's some type of MP, then you may aswell call him the Warden or Brig Lieutenant.
On another another note, we could just have this "head of the brig" be a master sergeant, he'd outrank most of the marines and his own mps, so it'd be fitting. Also gives him that gruff and tuff veteran NCO thing going for him.
- username123
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Re: Warrant Officer (new command job)
yeah, MP's need a chief officer, they are the only department that has no chief officer, +1
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Re: Warrant Officer (new command job)
Maybe call it the Leader Master-At-Arms, A Navy MP, Seeing as it tends to be navy in charge of marines?
- Grypho
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Re: Warrant Officer (new command job)
We probably should vote for the name of it, "warrant officer" is really just a placeholder name.
- LordLoko
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Re: Warrant Officer (new command job)
So a HoS from vanilla?
And didn't other "MP head" suugestions were denied before?
Becuase I like the idea.
+1
And didn't other "MP head" suugestions were denied before?
Becuase I like the idea.
+1
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Check out my dossier page
I don't play CM, currently in a break.
- mirkoloio
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Re: Warrant Officer (new command job)
I like the idea!
- shyshadow
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Re: Warrant Officer (new command job)
Yeah, Honestly I don't play MP that much, but when I do, it's kinda annoying having the only people you have to listen to is the Command staff, which in a sense makes sense, but wouldn't that place them above the law? Considering they can just say any reason to brig you TBH, and the MPs basically have to listen.
+1 on my part.
+1 on my part.
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- mirkoloio
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Re: Warrant Officer (new command job)
Personally, when I am MP, I enforce the law to the letter. Nobody is above it. Nobody can bend it.
- Snypehunter007
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Re: Warrant Officer (new command job)
No longer valid.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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