Building in hanger disallowed

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SASoperative
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Building in hanger disallowed

Post by SASoperative » 09 Apr 2016, 23:48

Summary (a quick, 2-3 sentence summary): Disallow building in the Hanger

Benefits (How this will benefit the server and game as a whole): Well aliens actually have a chance to do stuff when they are preparing to attack the sulaco.

Details (Description of how you think this would work, the benefits, etc): Well. I mean electrified grilles plus the shuttle plus grenades= Alien kill box.

Implementation (Optional, if you have an idea how to implement it): Just reactivate the ability to not build in the hanger.

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HalfdeadKiller
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Re: Building in hanger disallowed

Post by HalfdeadKiller » 09 Apr 2016, 23:50

+1 Hangar defenses are difficult to break for aliens unless the aliens overwhelmingly outnumber the marines. But even then, strategically sending the shuttle down can cause an alien loss too.

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Re: Building in hanger disallowed

Post by Skycave1 » 09 Apr 2016, 23:54

I give a 1+ to this. Or at least make it to where only tables could be put to a limit, so minimal cover is allowed.

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Re: Building in hanger disallowed

Post by LordeKilly » 10 Apr 2016, 00:08

Throwing in a -1.

So, most people are saying, "oh yeah, marines are so op. aliens never break through"

When in reality they do, all the time. Marine victories come rare now, not so much lately, but in the last 2 months, overwhelming amounts of Alium victories. It's a hit or miss. Marines can either repel an attack, or the queen/command spend a fuckton of time sending the shuttle down and fucking over players.
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Re: Building in hanger disallowed

Post by MrJJJ » 10 Apr 2016, 01:20

LordeKilly wrote:Throwing in a -1.

So, most people are saying, "oh yeah, marines are so op. aliens never break through"

When in reality they do, all the time. Marine victories come rare now, not so much lately, but in the last 2 months, overwhelming amounts of Alium victories. It's a hit or miss. Marines can either repel an attack, or the queen/command spend a fuckton of time sending the shuttle down and fucking over players.
Preety much this

In all my rounds i been, aliens win majority of the time rather than marines, even if the medbay is competent in healing marines, even if engineers build a great defence, aliens still manage to win despite all of that, i think i would rather prefer we buff marines in some way rather than making them even more weaker, they already weak as it is when fighting aliens, and feats acomplished by marines are usually never done again or are ridiclously hard to do.
-1

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Zilenan91
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Re: Building in hanger disallowed

Post by Zilenan91 » 10 Apr 2016, 01:23

Yeah I could get behind this +1

It's so gamey that marines build around the entire boundary of the shuttle, so when it comes up the windows and doors are perfectly encircled by metal barricades, shocked grilles, and have marines with mk2 grenades behind them to massacre everything. Something needs to be done about it.

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Rey
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Re: Building in hanger disallowed

Post by Rey » 10 Apr 2016, 01:36

-1, I find it fine as it is. Something could be done about research nades however and their use abroad Sulaco.

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Liam1222
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Re: Building in hanger disallowed

Post by Liam1222 » 10 Apr 2016, 01:42

-1, its hard enough as is as a marine and considering the same thing happens with aliens enclosing LZ's with doors, walls and huggers. It all comes down to the players i've been in many situations where marines have a defense in the hangar but still lose to aliens.
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Re: Building in hanger disallowed

Post by Durper » 10 Apr 2016, 01:47

(-1) I disagree with this, I've seen pretty good defenses being broken with a few good aliens before (With E-grills, barricades, tables, a lot of marines bearing down on them).

aliens just need to use tactics (aliens have a vast array of abilities to make the battle turn into their favor right?). And it wouldn't make sense for marines not to make defenses at the hangar when they know hostiles are about to board the sulaco via the dropship or pod (muh immersion).
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Re: Building in hanger disallowed

Post by qsleepy » 10 Apr 2016, 02:08

+2 fuck marines
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Re: Building in hanger disallowed

Post by zskninoh » 10 Apr 2016, 02:12

-1, face it. In most rounds marines are not that competent.
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Re: Building in hanger disallowed

Post by SUPERMAN112 » 10 Apr 2016, 02:33

+1, its OP face it
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Re: Building in hanger disallowed

Post by KeyWii » 10 Apr 2016, 03:05

LordeKilly wrote:Throwing in a -1.

So, most people are saying, "oh yeah, marines are so op. aliens never break through"

When in reality they do, all the time. Marine victories come rare now, not so much lately, but in the last 2 months, overwhelming amounts of Alium victories. It's a hit or miss. Marines can either repel an attack, or the queen/command spend a fuckton of time sending the shuttle down and fucking over players.
Put it perfectly. -1.
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Re: Building in hanger disallowed

Post by username123 » 10 Apr 2016, 03:07

-1 and i will explain why:

A-) In order to build decent defenses in the hangar 3 things must happen:

1-) The marines must have a very robust engineer or two decent and coordinated engineers and this doesn't happen every round.
2-) The rasputin must be in the sulaco (if it doesn't, the engineers won't have enough time to build a layer of egrilles, which is the cheapest layer of defense that you can build).
3-) The engineers must have enough materials to even think about building defenses, if they are MT'S they need to prevent squad engineers to steal all the metal and palsteel from engineering

B-) Now that the defenses are built, 3 things must happen to maintain the defenses:

1-) The engineer must be constantly moving east and west side of the rasputin to repair the breaches, and that person not only has to be constantly moving, but also avoiding FF.
2-)The marines must not use explosives near the defenses, if they do, they break them causing a breach that is very hard to fix as engineer because aliens know that you are an engineer and marines are constantly shooting.
3-) The engineer must have spare materials to build the defenses that were destroyed.

C-) In order to maintain the effectiveness of the defenses, 3 things must happen:

1-) As minimun, there must be 10 to 12 marines at each side of the rasputin ( 2 marines in each window and airlock of the rasputin ) in high pop rounds.
2-) Doctors and medics must heal quickly the wounded, or the wounded will remain ineffective.
3-) Marines must have enough people to fight a battle of attrition because queen can recall the rasputin to the planet for more reinforcements.

And if all this occurs, marines will probably win unless the queen decides not to go to the sulaco again staying in the planet to force the staff to force marines to go down in a suicidal mission to retake the planet.
Last edited by username123 on 10 Apr 2016, 03:27, edited 1 time in total.

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Re: Building in hanger disallowed

Post by Sikillgard » 10 Apr 2016, 03:15

Neutral. Disallowing it massively disadvantages marines. Keeping it allowed equally disadvantages xenoes.
Really sucks that there doesn't seem be a good way around this within current CM. Unless someone have a good idea they'd like to share.
Last edited by Sikillgard on 10 Apr 2016, 03:16, edited 1 time in total.

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Re: Building in hanger disallowed

Post by Callabaddie » 10 Apr 2016, 03:15

-1 Absolutely not.

Marine victories are rare AF. I have seen maybe 3 since I started playing 3 weeks ago.

Compared to at least 20 Alien Minor Victories, and 7 Total Victories.

Hangar defenses are shredded every round.

OPS deck defenses are shredded every round.

Stop trying to kill fun and ensure aliens have the deck stacked even more in their favor.

They already have admin backing to meta from the beginning of the round on.

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Re: Building in hanger disallowed

Post by Sabess » 10 Apr 2016, 04:12

I have literally never seen a hanger defence hold.
-1

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Re: Building in hanger disallowed

Post by Fitchace » 10 Apr 2016, 11:15

+1 only defense should be tables for the hangar.
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Re: Building in hanger disallowed

Post by username123 » 10 Apr 2016, 11:36

Skycave1 wrote:I give a 1+ to this. Or at least make it to where only tables could be put to a limit, so minimal cover is allowed.
qsleepy wrote:+2 fuck marines
SUPERMAN wrote:+1, its OP face it
Fitchace wrote:+1 only defense should be tables for the hangar.
"Keep responses constructive. A +1 without any comments, doesn't tell us anything other than that you WANT something. If your going to reply about wanting something, explain WHY, and maybe help try to expand on the concept or give us more of a reason, than "+1". This helps us see it from another view, and maybe change opinions about implementing something, not to mention it might give us an idea of how to implement it."

None of you explain why this should be implemented, you guys only want it for the sole reason that it will not only nerf marines, but prevent people to play the game and exploit effective strategies of the game that are within the boundaries of the knowledge of marines.

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Re: Building in hanger disallowed

Post by outordinary » 10 Apr 2016, 12:02

Calm down man. Only two of those didn't give a reason. +1 because even with some alium vets playing, too much can easily turn an invasion into just a killbox. Turrets placed out of sight enough to fire on xenos where you can't return fire, Egrilles that can be rebuilt in 1 second negating prae and spitter spit, Grenades that can hit you by just being outside the damn shuttle and then after all of that, shuttle can be sent back in two minutes with the team decimated. Having the building disallowed would stop all of this. Too tired to explain more.

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Re: Building in hanger disallowed

Post by Mitchs98 » 10 Apr 2016, 12:14

-1 For literally every above stated reason. Hangar defenses rarely hold as is because, simply put, most marine players throw a bitch fit and run away halfway through the hangar defense because they got a booboo or they don't want to die(even if it's round end). Aliens already win consistently enough when they board, no reason to make it a 100%. Like, seriously, stop trying to nerf the marines into shit.

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Re: Building in hanger disallowed

Post by SUPERMAN112 » 10 Apr 2016, 12:22

username123 wrote: "Keep responses constructive. A +1 without any comments, doesn't tell us anything other than that you WANT something. If your going to reply about wanting something, explain WHY, and maybe help try to expand on the concept or give us more of a reason, than "+1". This helps us see it from another view, and maybe change opinions about implementing something, not to mention it might give us an idea of how to implement it."

None of you explain why this should be implemented, you guys only want it for the sole reason that it will not only nerf marines, but prevent people to play the game and exploit effective strategies of the game that are within the boundaries of the knowledge of marines.

1.) Don't talk for me
2.) A +1 without any comments? I said it was OP (over powered), I agree with the topic, that the shuttle becomes a kill-box, it's much more fun for the whole server to have a long drawn out struggle across the ship than a slaughter in a tank. It's not a nerf to marines, they nerf themselves letting aliens up onto the ship. Marines should focus on making a strong FOB, not shuttle defenses... I've seen round where marines make a shit FOB on purpose so they can pull back and make OP as shit hangar defenses with all their materials
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Re: Building in hanger disallowed

Post by forwardslashN » 10 Apr 2016, 13:03

-1
As a xeno, getting through the hanger isn't all that difficult if you have a praetorian/spitter, and a lot of the time it's not the hanger defenses but the shuttle being recalled that screws over the aliens. As a marine, it's the only reliable way to clutch xenos left. I would prefer if the shuttle landed somewhere randomly on the Sully, and was non operational after that.
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Re: Building in hanger disallowed

Post by Killaninja12 » 10 Apr 2016, 13:46

-1
Throwing this in due to the fact that Aliens would be able to stomp Marines without a chance of a comeback with hardly any hangar defenses, seeing a definite rise in Alien wins over Marines. I'd be up for a rework of some sort. Just, if there was anything better then yes, but as it stands I just don't see completely removing it with nothing compensating for it.
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Re: Building in hanger disallowed

Post by LordeKilly » 10 Apr 2016, 18:34

outordinary wrote:Calm down man. Only two of those didn't give a reason. +1 because even with some alium vets playing, too much can easily turn an invasion into just a killbox. Turrets placed out of sight enough to fire on xenos where you can't return fire, Egrilles that can be rebuilt in 1 second negating prae and spitter spit, Grenades that can hit you by just being outside the damn shuttle and then after all of that, shuttle can be sent back in two minutes with the team decimated. Having the building disallowed would stop all of this. Too tired to explain more.
And the same can't be said for going into a hive? Hive fights are literal killboxes, fighting on a marine ship would also be a killbox, right? The queen can also send the shuttle, so it isn't just an excuse for, "oh, it's not fair because they can send the shuttle back and cut off the aliens for reinforcements" because the queen could do the same for a land invasion.
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