Rework how the crusher stomp works on marines.

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username123
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Rework how the crusher stomp works on marines.

Post by username123 » 10 Apr 2016, 14:41

Summary (a quick, 2-3 sentence summary):

Title.

Benefits (How this will benefit the server and game as a whole):

Will balance a bit crushers.

Details (Description of how you think this would work, the benefits, etc):

Instead of stunning people in a 4x4 - 5x5 range, make the marines lose balance when they are within the stomp range, when marines lose balance, they move randomly for a few seconds (dizziness), if that is not enough, we can make the dizziness effect to reduce the accuracy when you shoot.

Implementation (Optional, if you have an idea how to implement it):

Change the stun with dizziness.

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MauroVega
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Re: Rework how the crusher stomp works on marines.

Post by MauroVega » 10 Apr 2016, 18:56

Its 2x2 range
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username123
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Re: Rework how the crusher stomp works on marines.

Post by username123 » 10 Apr 2016, 19:31

MauroVega wrote:Its 2x2 range
this is 2x2

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Azmodan412
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Re: Rework how the crusher stomp works on marines.

Post by Azmodan412 » 10 Apr 2016, 19:35

username123 wrote: this is 2x2

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I think he/she/it was thinking of a 2 radius square centered on the Crusher.
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Logi99
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Re: Rework how the crusher stomp works on marines.

Post by Logi99 » 11 Apr 2016, 14:06

No. Please no. Making them roll around will just give chances of easily getting tf out. Stun is good. Plus it not as long as the queens screech. Imagine a fucking triceratops stamping at u. U would be fooked
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MauroVega
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Re: Rework how the crusher stomp works on marines.

Post by MauroVega » 11 Apr 2016, 14:14

Azmodan412 wrote: I think he/she/it was thinking of a 2 radius square centered on the Crusher.
she-.....................................................................
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Snypehunter007
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Re: Rework how the crusher stomp works on marines.

Post by Snypehunter007 » 02 Mar 2017, 17:37

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