Cloning replacement

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Garbage
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Cloning replacement

Post by Garbage » 15 Apr 2016, 15:35

One of the people from the cloning removal thread said I should make this a separate suggestion.


Summary (a quick, 2-3 sentence summary): Cloning as it is now isn't really fitting in with CM lore, but is an important gameplay mechanic because a lot of people refuse to play Xenos by any means. I think that cloning should be removed, but a counter argument is that this will make marines cautious and refuse to go forward. I think we should replace cloning with a limited respawn mechanic as a different marine.

Benefits (How this will benefit the server and game as a whole): Improved lore, better immersion, weeding out if what's going on is really mechanical or meta.

Details (Description of how you think this would work, the benefits, etc): A lot of people are saying that removing cloning would be bad because marines will be over cautious and turtle. I think we should remove cloning, see how that goes, and if turtling is really a problem give marines a respawn as a different marine once. If they still rush and get killed it shows a lack of roleplaying because their characters have one life and should be cautious but the players know "Oh well I get an extra chance" which shows it's not a mechanical problem but a meta.

Implementation (Optional, if you have an idea how to implement it):

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apophis775
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Re: Cloning replacement

Post by apophis775 » 15 Apr 2016, 16:18

What is this thread even?

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