Sadar fires two rockets per shot

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golfer45
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Sadar fires two rockets per shot

Post by golfer45 » 18 Apr 2016, 16:46

Bug Description: Sadar fires two rockets per shot


Steps to reproduce:
1. Shoot sadar

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Edgelord
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Re: Sadar fires two rockets per shot

Post by Edgelord » 18 Apr 2016, 16:49

Jesus Christ.
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RoswellRay
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Re: Sadar fires two rockets per shot

Post by RoswellRay » 18 Apr 2016, 17:12

It's a feature

Egorkor
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Re: Sadar fires two rockets per shot

Post by Egorkor » 18 Apr 2016, 17:23

only HE rockets do that, and considering how rockets' speed and damage had been reduced, it's more of a balancing feature.
i'd like it to stay at least till the whole testing thing is done, and the projectiles are fixed. cause right now it's the only thing making the sadar good.

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Mitchs98
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Re: Sadar fires two rockets per shot

Post by Mitchs98 » 18 Apr 2016, 22:40

Double tap. Kill everything. I might actually use the SADAR now. Lmao.

Callabaddie
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Re: Sadar fires two rockets per shot

Post by Callabaddie » 19 Apr 2016, 17:24

This really needs to be fixed, holy shit.

It's >doubling the SADAR's HE AoE. Which means it's killing small xenos instantly. Or hard-critting.

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LocalizedDownpour
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Re: Sadar fires two rockets per shot

Post by LocalizedDownpour » 19 Apr 2016, 17:35

A direct rocket blast should kill a bb xeno. But if it is firing two I could see that being an issue.

Egorkor
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Re: Sadar fires two rockets per shot

Post by Egorkor » 19 Apr 2016, 19:36

the thing is that it doesn't. I rocketed a carrier with an AP shell, direct hit, he stood up and ran off laughing.

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LocalizedDownpour
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Re: Sadar fires two rockets per shot

Post by LocalizedDownpour » 19 Apr 2016, 19:46

Egorkor wrote:the thing is that it doesn't. I rocketed a carrier with an AP shell, direct hit, he stood up and ran off laughing.
That...might be a bug? I'm not sure. I never shoot at small xenos with my SADAR normally it's the bigguns like the Prae/hivelord/Rav/Crusher/Queen. And AP rounds are a death sentence for them because you have plenty of time to load a second shell.

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Zilenan91
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Re: Sadar fires two rockets per shot

Post by Zilenan91 » 19 Apr 2016, 20:49

SADARs should one shot every xeno but high castes, and should nearly one-shot those castes. It's stupid that it does fuck-all to crushers and Ravagers since they can sanic away.

Egorkor
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Re: Sadar fires two rockets per shot

Post by Egorkor » 19 Apr 2016, 21:21

LocalizedDownpour wrote: That...might be a bug? I'm not sure. I never shoot at small xenos with my SADAR normally it's the bigguns like the Prae/hivelord/Rav/Crusher/Queen. And AP rounds are a death sentence for them because you have plenty of time to load a second shell.
check the other thread I posted in, xeno health been buffed.

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LocalizedDownpour
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Re: Sadar fires two rockets per shot

Post by LocalizedDownpour » 20 Apr 2016, 02:04

Zilenan91 wrote:SADARs should one shot every xeno but high castes, and should nearly one-shot those castes. It's stupid that it does fuck-all to crushers and Ravagers since they can sanic away.
Playing a Rav the other day I got SADAR'd and was put in the dirt like the cocky dog I was. Granted it didn't kill me. but all his marine buddies surrounded me and give me what for.

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Infernus
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Re: Sadar fires two rockets per shot

Post by Infernus » 25 Apr 2016, 09:48

This seems to be fixed.
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