Bug Description:
Yeah, I hate to say it, but it's still very impossible to shoot aliens that aren't either 1. T3 or 2. Standing still. It took me TWENTY rounds with a normal fire smartgun to shoot a runner ONCE one tile away from me. It shot a fucking WALL two tiles away instead of the runner. Other instances include firing 44 rounds to kill a hunter that was mostly stationary. Another instance includes a carrier for 38 rounds that was also stationary.
I just can't play like this, at all. I absolutely love the update, everything but the projectile portion. I honestly think it should be reverted until it's fixed.
Steps to reproduce:
1. Take smartgun or anything else really
2. Decide to fire upon...anything
3. Watch as you hit nothing, run out of ammo, and get hugged while reloading.
4. Cry
Still impossible to hit..anything but walls really.
- Mitchs98
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- Joined: 23 Jan 2015, 21:56
- LocalizedDownpour
- Registered user
- Posts: 403
- Joined: 15 Apr 2016, 04:02
Re: Still impossible to hit..anything but walls really.
This update is very hit or miss for me. Under the right circumstances I can hit anything. I just have to lead my target, have the right attachments, and be aiming on the tile it's going to stand on. Which is about as realistic as it's going to get. I can't aim 'past' my target as it will go through him...most of the time. GRANTED on the old projectile system I was curving bullets around walls and hitting things I had no business hitting and it took almost no skill on my part.
In truth I believe that this system would be infinitely more 'fair' if it were human versus human given the deck is stacked in the aliens favor seeing as there projectiles don't work in the same way...but ALSO I feel like the aliens need this as well. As it stands I am pretty neutral on this.
In truth I believe that this system would be infinitely more 'fair' if it were human versus human given the deck is stacked in the aliens favor seeing as there projectiles don't work in the same way...but ALSO I feel like the aliens need this as well. As it stands I am pretty neutral on this.
- forwardslashN
- Community Contributor
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- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Still impossible to hit..anything but walls really.
I thought this was fixed. I tested it by standing diagonally across from a marine as a crusher. He emptied about a mag into me, while I was stationary, and all of the shots seemed to connect. Same for when I was fighting other marines.
That's how I feel when I carry huggers.LocalizedDownpour wrote:took almost no skill on my part.
The ambivalent giant white baldie in a jungle near you.
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- Joined: 03 Mar 2016, 16:35
Re: Still impossible to hit..anything but walls really.
Can confirm, charged a wood barricade as a ravager and had 6 marines surround and unload their mags into me, saw tons of bullets flying over me and only 2 hits.
- Azmodan412
- Registered user
- Posts: 1318
- Joined: 01 Oct 2015, 23:17
- Location: The Void
Re: Still impossible to hit..anything but walls really.
Can confirm, was Queen guarding a marine. Was fired at, point blank, both shots missed and destroyed the door behind me.
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2
BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.
Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1
- forwardslashN
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- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Still impossible to hit..anything but walls really.
Yeah, seems to still happen. Conversely: I was a marine being spit on by a spitter. The spit passed right through me and flew by.
The ambivalent giant white baldie in a jungle near you.
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- Registered user
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- Joined: 10 Aug 2015, 08:23
Re: Still impossible to hit..anything but walls really.
can confirm, a spitter with all his shite speed danced around a squad of 5 and got killed only when three of us got to him as close as 1 tile off.
not to mention he could've just ran off instead of that and go out unscathed.
not to mention he could've just ran off instead of that and go out unscathed.
- Mitchs98
- Registered user
- Posts: 662
- Joined: 23 Jan 2015, 21:56
Re: Still impossible to hit..anything but walls really.
This isn't a suggestion, it's a bug. Therefore you can't be neutral, at all. And it shouldn't be a game of math and intense strategy to be able to kill an alien. Its a freaking 2d spacemans game, not Risk. Aliens do NOT need this. Aliens should NOT be able to matrix tons of freaking bullets and MAYBE did after five mags, maybe. This is literally a game breaking bug, and I refuse to play until its fixed.LocalizedDownpour wrote:This update is very hit or miss for me. Under the right circumstances I can hit anything. I just have to lead my target, have the right attachments, and be aiming on the tile it's going to stand on. Which is about as realistic as it's going to get. I can't aim 'past' my target as it will go through him...most of the time. GRANTED on the old projectile system I was curving bullets around walls and hitting things I had no business hitting and it took almost no skill on my part.
In truth I believe that this system would be infinitely more 'fair' if it were human versus human given the deck is stacked in the aliens favor seeing as there projectiles don't work in the same way...but ALSO I feel like the aliens need this as well. As it stands I am pretty neutral on this.
Rather its impossible to enjoy marine play and play until its fixed, considering you have a better chance of fragging everything than legitamately shooting it. I'm not entirely sure what broke, or how. But. New attachments aren't worth it if it's going to break the game for marines and allow the xenos to completely fuck us over after they already had a high win rate.