Bring back the ability to shoot through grilles

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OatzAndHoes
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Bring back the ability to shoot through grilles

Post by OatzAndHoes » 21 Apr 2016, 10:24

Summary (a quick, 2-3 sentence summary):
Bring back the ability to shoot through grilles

Benefits (How this will benefit the server and game as a whole):
Right now the marines have no counter to chargers/ravagers besides plastisteel barricades, which cost a lot of the most scarce building material in the game. Marines have not been able to set up FOBs, firing bases, triage centers, supply caches, or LZ defenses to anywhere close to the same level that they were before the update. Watch the marines in any post-update game and see that they currently have very weak FOBs consisting of a couple of overturned tables and a few plastisteel barriers. Most of the engineers have no idea what to do once they've used up their plastisteel and just resort to being a glorified grunt with a turret they can drag around. Marine win percentage is also at an all time low. I don't understand why marines continue to be nerfed when they had a loss percentage of 70-80% before the update, and 90-100% after. While some of this can be chalked up to the poor accuracy of the new bullet pathing, there is no way to suggest the removal of egrilles doesn't have an effect on this.

Details (Description of how you think this would work, the benefits, etc):
Just have egrilles function as they did before the update. They weren't OP as crushers could easily take out a few layers in a couple of minutes, and it gave the marines somewhere to make a stand on the planet. This will help balance out the win percentage and let marines actually maintain a hold on the planet, not retreat to the sulaco after their first assault fails.

Implementation (Optional, if you have an idea how to implement it):
Just revert back to the old egrille code.

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Dyne
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Re: Bring back the ability to shoot through grilles

Post by Dyne » 21 Apr 2016, 10:29

+1. I dont miss egrilles, they too often grilled marines, but setting up actual grille in the field was priceless.
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Re: Bring back the ability to shoot through grilles

Post by MauroVega » 21 Apr 2016, 12:45

Tell me how IRL and gameplay wise a marine would make the bullet curve so much to dodge all the grilles firmly stacked and crossed and still make the bullet hit an alien?are the bullets magic?
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Re: Bring back the ability to shoot through grilles

Post by Boltersam » 21 Apr 2016, 13:01

Hahahahahahhahahahahahaahahahhahahaha, yeah No.

Does anyone remember that time when most of the marines were hiding in the bridge, and had literally 3 layers of Egrilles that they could shoot through, while we couldn't even touch them without being stunned and dying to bullets? Cause I do.

If you want me to give an actual realistic reason instead of my personal prejudice and gameplay reasons, They're grilles. Literally grilles. As mauro said, how is every marine that good of a marksman to be able to curve a bullet through grilles?

And you want a place on the planet to defend? how about the Nexus?

If marines retreat because their first hive assault failed, is it because they didn't have egrilles? Fuck no. It's because they got scared of losing their unique character.

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Dyne
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Re: Bring back the ability to shoot through grilles

Post by Dyne » 22 Apr 2016, 07:12

MauroVega wrote:Tell me how IRL and gameplay wise a marine would make the bullet curve so much to dodge all the grilles firmly stacked and crossed and still make the bullet hit an alien?are the bullets magic?
-1
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Re: Bring back the ability to shoot through grilles

Post by outordinary » 22 Apr 2016, 08:07

Woah dere, crop that down some. I'd rather have grilles stay this way. I'd rather not have to deal with 3 layer hanger defense cades ever again. Better start getting robust. -1

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Re: Bring back the ability to shoot through grilles

Post by Wickedtemp » 22 Apr 2016, 14:12

-1 for reasons already stated

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OatzAndHoes
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Re: Bring back the ability to shoot through grilles

Post by OatzAndHoes » 22 Apr 2016, 15:49

For everyone -1ing right now. Name one way we can rebalance the game so marines actually have a chance at victory. When marines have a 95% loss ratio right now there are structural problems with the gamebalance beyond "git gud". One of those problems is the inability to build proper fortifications at this moment. Are alien players really that satisfied with wiping the floor with the marines every round? Because it honestly isn't that fun for me when there is no challenge. It also isn't that fun from the marine side when you know that there is a 95% chance you will be retreating to the Sulaco in an hour and a half.

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Re: Bring back the ability to shoot through grilles

Post by Azmodan412 » 22 Apr 2016, 18:13

OatzAndHoes wrote:For everyone -1ing right now. Name one way we can rebalance the game so marines actually have a chance at victory. When marines have a 95% loss ratio right now there are structural problems with the gamebalance beyond "git gud". One of those problems is the inability to build proper fortifications at this moment. Are alien players really that satisfied with wiping the floor with the marines every round? Because it honestly isn't that fun for me when there is no challenge. It also isn't that fun from the marine side when you know that there is a 95% chance you will be retreating to the Sulaco in an hour and a half.
Inability to build proper fortifications. It takes a fuck-load of time to figure out a way past plasteel barricades.
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Re: Bring back the ability to shoot through grilles

Post by Gentlemanly_headcrab » 22 Apr 2016, 20:06

-1 In a marine standpoint: Firing though grills do provide better defence. From an Aliens standpoint: It was kinda bullshit that you could make walls upon walls of e-grills you fire through with no issue.
From the realistic standpoint: You shouldn't and literally can't fire through these tight grills.

In the hanger, it usually devolved down into encasing the entire shuttle in Egrills and firing through with no issue pinning every single Xeno inside of fear of being stun locked and killed.
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Re: Bring back the ability to shoot through grilles

Post by Egorkor » 22 Apr 2016, 21:54

to those saying "we dealt with it before without the grilles" - before egrilles, we had to use the emitters and the shield generators, which also caused an immense amount of alien salt.
and it's causing it to that day. coulda just suggest to remove checkerboards and put in the same "aliens managed to do without the checkerboards", and get the very same shitstorm but from the alien side.

neutral, though there indeed is some trouble in defending the FOB now that the standard engineering tactic is not working anymore.

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Re: Bring back the ability to shoot through grilles

Post by Dyne » 22 Apr 2016, 22:16

Azmodan412 wrote:
Plasteel barricades have some key limits.
Starting with plasteel itself.

Grilles were easily deloyable and easily destroyable.
And worked both ways, apart from plasteel barricades.

I led some succesffuldefenses after the update on marine side.
But we had a number of wildcards on our side- namely a good small team, fully barricaded pillbox, and a Pred nibbing at the xenos.

We held the Nexus centre with two sentries, five marines, and one skirmishing pred.
And we only held it as aliens kept attacking and attacking.
If they'd only retreat we'd be still locked, and much more fukked, strange as it sounds.
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Re: Bring back the ability to shoot through grilles

Post by MrJJJ » 23 Apr 2016, 02:16

You guys have acid, if you can't get through a wall of egriles with acid or slashing if its not electififed, something is wrong

And no don't give me a bullshit excuse "but they shooting at us and killing us if we get close", because marines take at least 3 seconds to react, most veterans react 1-2 seconds or less, and even they alone can't just destroy a praet/spitter/sentinel/boiler/queen/drone/hivelord on they own with weapons from the egrile barricades, these seconds are more than enough to put acid on a egrile and then run away, if they try to restore it, have a hunter nearby or ravager or crusher or just keep sieging them to prevent them from doing so, they will eventually run out of metal rods and egriles with your acid, done, aliens are decently fast ya know.

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Re: Bring back the ability to shoot through grilles

Post by Boltersam » 23 Apr 2016, 07:32

Dyne wrote: Grilles were easily deloyable and easily destroyable.
I think the main type of grille people have beef about is the Egrille, because the majority of the alien's bruisers rely on melee attacks..Which if you use on an egrille, will get you stunned for a long time, and you'll be an open target for any marine behind their wall of egrilles.

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OatzAndHoes
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Re: Bring back the ability to shoot through grilles

Post by OatzAndHoes » 23 Apr 2016, 11:54

Azmodan412 wrote: Inability to build proper fortifications. It takes a fuck-load of time to figure out a way past plasteel barricades.
Plastisteel is really scarce. Each squad only starts with enough to build 6 barricades.

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Re: Bring back the ability to shoot through grilles

Post by Azmodan412 » 23 Apr 2016, 12:58

OatzAndHoes wrote: Plastisteel is really scarce. Each squad only starts with enough to build 6 barricades.
Engineering has plenty if you are fast enough to steal it.
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Re: Bring back the ability to shoot through grilles

Post by qDan » 23 Apr 2016, 15:31

+1 Personally I never used egrills but double r.tables or barricades with antihugger grills line is my favorite type of defence. Also dont forget spitters may destroy grills from far distance just in two spits while crushers and boilers doesnt even care at all, so crying about melee xenos doesnt make any sense

Btw you can loot both engibays, RO and reserve storage with 2 crates full of metal and plasteel.

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Re: Bring back the ability to shoot through grilles

Post by KingKire » 25 Jul 2016, 15:31

+1. I think that revisiting this topic would be good. I personally think that basic and electric grills should be reinstated into the game but with the caveat that any bullet/spit/acid spray/flame/ projectile passing through them gives them a small amount of damage ( 7-15 bullets or spit globs will destroy a full health grate). This gives marines a little bit stronger of defensive line to fall back on if they have skilled engineers deployed.

Strengths:
- relatively cheap to deploy ( 2 steel sheets per grill).
- melee only attackers.

Weaknesses:
-ranged attackers/acid
-requires electricity.
-requires a sizable amount of cables.
-requires time to set up cables.
- Explosions.
- can injure both parties if care isnt used.
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Re: Bring back the ability to shoot through grilles

Post by forwardslashN » 25 Jul 2016, 17:24

Marines found new means of defending without grilles, and I think it works for now. Denied.
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