Alien Reinforcements.

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Logi99
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Alien Reinforcements.

Post by Logi99 » 23 Apr 2016, 11:34

Summary (a quick, 2-3 sentence summary):This is basiccally an ERT for aliens as they pray and pray. Will be explained.

Benefits (How this will benefit the server and game as a whole):This will allow aliens to have benefits that marines do but there will be different types of ERT. Here it goes.

Details (Description of how you think this would work, the benefits, etc):Okay
There will be ERT for Aliens. Boring right? There will not just be that occasional ravagers or drones just coming.
There will be different ERT.

You remember how marines get pizza delivery? The aliens will get a jelly delivery.

You know how marines get iron bears which either side with them or go against them? This will be the red aliens. (I couldn't think of any other lore aliens..)

You know how marines get PMCs? Aliens will get 4 or 3 T2-T3 aliens. There will only be 1 T3 and 3 T2s.

You know how marines get mercenary. These will be 3 or 4 T1-T2 aliens.

These aliens will not be under the Queen's control but rather they bring their own leader. Such as the Ravager will be the leader or the crusher. Whatever. But these reinforcements will have details of where they come from. Also all these ERTS are random. Responded by the Queen Mother or whoever arrives.

PMC= Higher Aliens (also PMC= like i'm comparing them.) which were given to the queen by the queen mother because she was generous. But these aliens will have a leader. And that will be the one T3 in them.(excluding drones.)

Mercs = Lower Aliens: Since the queen mother felt like the queen shouldn't take one of her higher aliens they will get the lowers aliens which will be leaded by a T2. The wiki explains what T2 and T1. (excluding drones)

Iron Bears = Red Aliens: These aliens are aliens that were sent by an accident on the resin thing. Whatever that place is called. I'll explain that later. They can be any caste (excluding the queen and drone) but numbers from 3-4. They will choose who to side. The aliens or themselves to kill all shit. Recommended is aliens cause you won't have much numbers and you won't be able to kill marnies. So no point of not siding

Pizza Delivery = Jelly Delivery: This is yummy food sent by the queen mother herself since the aliens will probably be hungry. Right?

OH I ALSO FORGOT. Death Squad= Alien Death Squad (not a good name): The queen and her aliens have shamed the queen mother, they will now face the consequence. They are all t3s. Only callable by admin.

Okay these were all of the types of ERT I could think of.
Now is how they arrive?
Remember that purple door that pretty much nobody uses? That's where the ERT will arrive.

So how do we get the ERT?
The Queen will be able to call the ERT if there are 5 aliens left and! Like around 12:40 it will be available since there are not much aliens at roundstart so it wont be fair if they ERT'd so early and won't get anybody from it since it's gonna be empty.
This is





Implementation (Optional, if you have an idea how to implement it):Code. Do this if there's gonna be a xeno big update. Cause this will be good.
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LocalizedDownpour
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Re: Alien Reinforcements.

Post by LocalizedDownpour » 23 Apr 2016, 11:36

I don't mind this honestly, but only if the XRT, Xeno Responce Team, there would be a chance for more marines to show up. If that's the case +1 if not -1

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OatzAndHoes
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Re: Alien Reinforcements.

Post by OatzAndHoes » 23 Apr 2016, 12:15

-1

Doesn't really make sense from a lore or a balancing perspective. Where would these reinforcements even be coming from?

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Re: Alien Reinforcements.

Post by Boltersam » 23 Apr 2016, 13:35

OatzAndHoes wrote:-1

Doesn't really make sense from a lore or a balancing perspective. Where would these reinforcements even be coming from?
We already have them. They're basically the Mercenary one listed above.

+1 for red aliens.

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Re: Alien Reinforcements.

Post by Seehund » 23 Apr 2016, 14:28

Boltersam wrote: We already have them. They're basically the Mercenary one listed above.

+1 for red aliens.
I think he meant as in, where would they LITERALLY, PHISICALLY be coming from?

Regardless, -1, aliens don't quite have mothballed spaceships to send reinforcements over.
Plus, hives are mostly independent of each other.
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Re: Alien Reinforcements.

Post by qDan » 23 Apr 2016, 15:26

-1 because 1) Its unrealistic - xenos cant pop up from nowhere (XERT on Sulaco basically realistic but ground one wont be), 2) all (totally all) xenos controlled by Queen itself and cant be leaded by anybody even high ranked Hive members, 3) theres already enough monkeys and spare time to make a backup larvas and hide em somewhere thus prolonging game in case of emergency.

The only way I see xeno ERT might be both balanced and realistic is larva ERT, because we all can pretend its later pop-up'd larvas from dead colonists

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Re: Alien Reinforcements.

Post by Wickedtemp » 23 Apr 2016, 15:34

+1

Now as for where they would come from, here's an idea. They're just somewhere else on the planet. Remember, there were colonists that all got wiped out by the xeno infestation, there'd likely be dozens of people that used to work and live at the colony.

Dozens of people, all killed and most of them were probably infected... But only around six starting larvae at each round? The Xenos that took down the colony in the first place, where'd they go?

To another location, leaving a few larvae behind to colonize the now desolate and safe WY compound.

Upon hearing that the larvae they left are being massacred, they may come back, in order to ensure the survival of the collective Hive.

Or, it could be a group of survivors, armed and armored, who initially ran away during the infestation and are now making their way back to the colony.

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Logi99
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Re: Alien Reinforcements.

Post by Logi99 » 23 Apr 2016, 16:10

Wickedtemp wrote:+1

Now as for where they would come from, here's an idea. They're just somewhere else on the planet. Remember, there were colonists that all got wiped out by the xeno infestation, there'd likely be dozens of people that used to work and live at the colony.

Dozens of people, all killed and most of them were probably infected... But only around six starting larvae at each round? The Xenos that took down the colony in the first place, where'd they go?

To another location, leaving a few larvae behind to colonize the now desolate and safe WY compound.

Upon hearing that the larvae they left are being massacred, they may come back, in order to ensure the survival of the collective Hive.

Or, it could be a group of survivors, armed and armored, who initially ran away during the infestation and are now making their way back to the colony.
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Re: Alien Reinforcements.

Post by LordLoko » 23 Apr 2016, 16:32

Jackserious wrote: I think he meant as in, where would they LITERALLY, PHISICALLY be coming from?
.
Don't the XRT comes from another ship that got infected?
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Re: Alien Reinforcements.

Post by Seehund » 23 Apr 2016, 16:44

LordLoko wrote: Don't the XRT comes from another ship that got infected?
Would an ERT that comes straight towards the human base help that much?
As is, XRT more often than not meets a wall of rifles.
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Re: Alien Reinforcements.

Post by SpanishBirdman » 23 Apr 2016, 16:48

-1

This makes no sense lore wise and aliens do not need a buff at all right now

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Re: Alien Reinforcements.

Post by apophis775 » 23 Apr 2016, 17:07

Already sort of exists with the XRT.

But yeah, we'll never do something like this, it's unrealistic as the aliens don't have FTL travel.

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