Better Weapon Attachment Swapping

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Gentlefood
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Better Weapon Attachment Swapping

Post by Gentlefood » 25 Apr 2016, 16:51

Summary (a quick, 2-3 sentence summary): If a weapon already has an attachment in a slot, say grenade launcher and you want a masterkey. Instead of field stripping the gun just to attach, have it so if you try to attach something where something already is, make it so you swap the two attachments.

Benefits (How this will benefit the server and game as a whole): Improved weapon attachment mechanics so you don't have to remove all your attachments just to change out a single one. Also lets you replace the grenade launcher easier.

Details (Description of how you think this would work, the benefits, etc): Above

Implementation (Optional, if you have an idea how to implement it): Code.

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Edgelord
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Re: Better Weapon Attachment Swapping

Post by Edgelord » 25 Apr 2016, 17:01

I like that, it wouldn't make sense to take off the scope if you're quickly attempting to swap out a grip.

+1
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Monoo
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Re: Better Weapon Attachment Swapping

Post by Monoo » 25 Apr 2016, 17:44

+1 for all the times I've tried to stick a foregrip onto the space being occupied by a nade launcher
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SpanishBirdman
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Re: Better Weapon Attachment Swapping

Post by SpanishBirdman » 25 Apr 2016, 19:23

+1

Good time saver

qDan
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Re: Better Weapon Attachment Swapping

Post by qDan » 26 Apr 2016, 11:02

Even if glauncher will become reloadable its still good idea, especially if you need to defend half-empty FOB and you can loot only some attachments from dead\evac'd marine's gun

+1

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forwardslashN
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Re: Better Weapon Attachment Swapping

Post by forwardslashN » 26 Apr 2016, 13:21

+1
Fund it.
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Mitchs98
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Re: Better Weapon Attachment Swapping

Post by Mitchs98 » 26 Apr 2016, 14:11

+1. For the love of all that is holy, yes. It makes sense. No one would completely strip their weapon of modifications to only add one modification in a realistic setting. They'd yank the bitch they want to replace off and slap the other one on and keep on shootin'

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DesFrSpace
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Re: Better Weapon Attachment Swapping

Post by DesFrSpace » 28 Apr 2016, 15:43

+1 Remind of uniform switching by the staff, you know who, wink wink.
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forwardslashN
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Re: Better Weapon Attachment Swapping

Post by forwardslashN » 30 May 2016, 10:07

This was implemented.
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Infernus
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Re: Better Weapon Attachment Swapping

Post by Infernus » 30 May 2016, 10:56

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