Adrenaline Mechanic

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Page Avenue
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Adrenaline Mechanic

Post by Page Avenue » 26 Apr 2016, 08:50

Copied and pasted from viewtopic.php?t=6377 into a new topic at request.

My Suggestion:

A rapidly decaying "adrenaline" chemical that your body produces* sharing similar effects to synaptizine and painkillers (up for discussion), however it becomes temporarily debilitating when it leaves your system** causing immediate nausea and losing its beneficial effects. For simplicity's sake, this probably shouldn't show up on health scanners.

* when either A. your pain greatly exceeds your threshold or B. you take a huge amount of damage suddenly

** 1 unit or less?

It could passively build up, and be released when the above conditions are met* to prevent marines from just getting adrenaline constantly.

* and you have enough adrenaline

Details:

There's not much more to explain, unless someone asks about it.

Benefits:

Simply prevents you from just being incapacitated immediately, what you do with the time is up to you. This could be effective way to help counter-balance the removal of cloning as well.

Implementation:

Fairly straightforward, "Adrenaline" chemical effects, add a variable to the mobs that tracks how much adrenaline they have built up and allow the proc to trigger if the required conditions are met.

Other notes:

http://www.news-medical.net/health/What ... ne%29.aspx
According to this, Adrenaline causes your heart to beat rapidly and enables intensified respiration.
We might not need a defib buff like people are suggesting, it also plays a role in resuscitation.
It's also been linked to heart problems and brain damage, so minor brain and heart damage to help balance it?
It could potentially be used more, but let's stick to what we have for now.
Despite initiating several different responses, epinephrine’s(Adrenaline) effects have a collective purpose – to provide energy so that the major muscles of the body can respond to the perceived threat.

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DesFrSpace
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Re: Adrenaline Mechanic

Post by DesFrSpace » 26 Apr 2016, 15:24

I'm not suppose to tell you this, EAT MORE, and DRINK COFFEE, he he.
If this were to be implemented, it SHOULD be limited to one class, I recommend the MARINE GRUNT.

WHY? Because they are plenty and they really do not have to Medic, Engi, Special and Lead.

With that being said, this might or might not break the game. That is up to how the Staff deal with this.
ALPHA, BETA, OMEGA, GAMMA, SIGMA.

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Page Avenue
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Re: Adrenaline Mechanic

Post by Page Avenue » 26 Apr 2016, 17:01

DesFrSpace wrote:I'm not suppose to tell you this, EAT MORE, and DRINK COFFEE, he he.
If this were to be implemented, it SHOULD be limited to one class, I recommend the MARINE GRUNT.

WHY? Because they are plenty and they really do not have to Medic, Engi, Special and Lead.

With that being said, this might or might not break the game. That is up to how the Staff deal with this.
I can almost agree with you here. It's all up to how it's implemented, I'm interested in hearing everyone's take.

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LordeKilly
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Re: Adrenaline Mechanic

Post by LordeKilly » 26 Apr 2016, 17:44

There are like, 2 other posts about this. read up before posintg.
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DesFrSpace
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Re: Adrenaline Mechanic

Post by DesFrSpace » 27 Apr 2016, 14:10

LordeKilly wrote:There are like, 2 other posts about this. read up before posintg.
Reviving dead post? Wink wink, yeah we need a way to bring up Suggestion to get more feedback. Like a PM system would BE NICE, if YOU CAN, not necessary, just have to SEARCH things up.
ALPHA, BETA, OMEGA, GAMMA, SIGMA.

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LordeKilly
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Re: Adrenaline Mechanic

Post by LordeKilly » 27 Apr 2016, 14:19

DesFrSpace wrote: Reviving dead post? Wink wink, yeah we need a way to bring up Suggestion to get more feedback. Like a PM system would BE NICE, if YOU CAN, not necessary, just have to SEARCH things up.
What? I honestly don't understand a word of this. I was just stating that there are two other threads about an adrenaline mechanic. There is no need for another.
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DesFrSpace
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Re: Adrenaline Mechanic

Post by DesFrSpace » 27 Apr 2016, 14:45

LordeKilly wrote: What? I honestly don't understand a word of this. I was just stating that there are two other threads about an adrenaline mechanic. There is no need for another.
It was just lines of thought, I do not make final words. I was thinking of a way to get more people to get involved in Suggestions. Maybe OCC before and after games?
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Page Avenue
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Re: Adrenaline Mechanic

Post by Page Avenue » 27 Apr 2016, 14:50

LordeKilly wrote:There are like, 2 other posts about this. read up before posintg.
I sincerely doubt they're too similar. If you want to dig up the thread, I'll have a look at it.

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Kerek
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Re: Adrenaline Mechanic

Post by Kerek » 18 Mar 2017, 05:50

lack of interest. and i think its already been taken into account. i mean you can take a LOT of damage and keep walking.
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