Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Locked
User avatar
Xenomorph Dominatrix
Registered user
Posts: 31
Joined: 06 Mar 2016, 16:56

Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by Xenomorph Dominatrix » 27 Apr 2016, 21:26

Summary (a quick, 2-3 sentence summary): Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Benefits (How this will benefit the server and game as a whole): If you only play during the busy times this won't really be noticed as an issue, but when it gets quieter command generally falls apart/nonexistent (good luck getting new squads assigned/headsets) and the system at the start of the round will do the bizarre thing of putting 1 or 2 people in each squad, instead of making an actual squad so people can work together.

It'd be much better I think if at the start of the round, alpha squad either had a minimum of 5 or so to have a decent squad that can talk and work together, before the system allocates people to other squads -and if there's a low amount of marines total and the second squad can't reach a decent minimum size, don't put 5 people in alpha and 1 in bravo, put them all in alpha so they can talk and work together, make things more fair human vs aliens in terms of able to communicate/teamwork. :)

User avatar
Youbar
Registered user
Posts: 334
Joined: 14 Dec 2014, 22:08

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by Youbar » 27 Apr 2016, 21:29

The way the system works right now is that people are distributed evenly among the squads. The result is that you end up with people who don't have leaders, specialists, engineers, or medics.

The better way of handling it would be to, as Xenomorph says, place five in each squad, and once that condition is met, assign specialist roles. If it isn't, the pool of standards are balanced as evenly as possible between two squads, and specialists distributed from there.

As an example, you might have 12 standards. That'd become 5-5-2, but to even things out, you'd make it 4-4-4.
"Man with one chopstick go hungry."
- Chinese Proverb

User avatar
Joe4444
Registered user
Posts: 750
Joined: 14 Feb 2015, 08:00
Location: land of the sheep

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by Joe4444 » 28 Apr 2016, 12:53

I can confirm this happens and being that one guy in delta is not fun....+1

User avatar
DesFrSpace
Registered user
Posts: 339
Joined: 24 May 2015, 01:54

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by DesFrSpace » 28 Apr 2016, 13:10

Joe4444 wrote:I can confirm this happens and being that one guy in delta is not fun....+1
Then bash the Command for reassignment.
I would said 6 per squad.
Yeah, I would also blame the SDDs, the one not in cryo in particular.
ALPHA, BETA, OMEGA, GAMMA, SIGMA.

DEATH SQUAD!

User avatar
Joe4444
Registered user
Posts: 750
Joined: 14 Feb 2015, 08:00
Location: land of the sheep

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by Joe4444 » 28 Apr 2016, 13:24

DesFrSpace wrote: Then bash the Command for reassignment.
I would said 6 per squad.
Yeah, I would also blame the SDDs, the one not in cryo in particular.
most of time we have like...THAT guy. You know that guy that takes command even though he can't even change him? that happens when I play most of the time
(for me anyway)

User avatar
The Respected Man
Registered user
Posts: 18
Joined: 16 Apr 2016, 21:04

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by The Respected Man » 28 Apr 2016, 13:33

+1 It's tiring having to get reassigned.
James McCallister

User avatar
EXOTICISME
Registered user
Posts: 160
Joined: 20 Apr 2016, 05:56

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by EXOTICISME » 28 Apr 2016, 13:42

In the end you will always have Alpha with completed member (Leader, Medic, Engineer, Spec, Marines) and other squad with only one spec.

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by TopHatPenguin » 06 Jun 2016, 21:30

Bump because I'm fairly sure this is still an issue.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
KingKire
Registered user
Posts: 893
Joined: 30 May 2016, 11:53

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by KingKire » 10 Jun 2016, 14:13

+1 bump. the squad distribution sorter needs to be tinkered with a little more imo.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by Surrealistik » 10 Jun 2016, 14:22

+1. Squad distribution algo definitely should fill squads in sequence: 5 in Alpha, then Bravo, etc...

Once Delta has 5, distribute additional marines evenly throughout the squads per the above sequence in a loop: Alpha > Bravo > Charlie > Delta > Alpha, etc.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
DesFrSpace
Registered user
Posts: 339
Joined: 24 May 2015, 01:54

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by DesFrSpace » 23 Jun 2016, 18:22

It wold be fix if there is an LO back, but not happening, time to rethink the algorithm?
ALPHA, BETA, OMEGA, GAMMA, SIGMA.

DEATH SQUAD!

TeDGamer
Registered user
Posts: 119
Joined: 09 Jun 2016, 18:45

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by TeDGamer » 24 Jun 2016, 01:49

+1

No loss to this but plenty of advantages.

Marines will get alpha gear and communicate properly without having to rely on general radio

User avatar
DesFrSpace
Registered user
Posts: 339
Joined: 24 May 2015, 01:54

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by DesFrSpace » 06 Aug 2016, 23:12

Summary of Rage and Assignment.
When plan was moved on to the USS Sulaco with a solution to resolve Logistic Officer's work and rage caused because that one job you want was not available. Soon the new Sulaco faced the challenge with Requesition Office's line for attachments.
It is not allow at most except for cases like Survivor to get an ID so they won't get shoot at as of beginning Aug 2016.

This might already be resolved anyhow. Still as a Marine I roll as Leather neck most of the time. Specialist is limited, question is: Is it the right time to get more Specialist in the game? I.E. At Population 100, 4 more Spec can join the game. OR when all Specialist have died disconnect, game return Spec.

Problem is the gear, gear and attachments provided in game will not be enough, and Supply Point will buffer giving the Marines full potential.

Just ideas. But yeah what I think of Squad filling up is important but low population tell otherwise.
ALPHA, BETA, OMEGA, GAMMA, SIGMA.

DEATH SQUAD!

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by TopHatPenguin » 30 Aug 2016, 18:02

Still an issue and would be lovely to have especially for low pop.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

moff_lockwood
Registered user
Posts: 17
Joined: 31 Jul 2016, 22:01

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by moff_lockwood » 06 Sep 2016, 05:00

Some points to remember: Squads only have one spec, and spec is always full (I saw one round, one time at very low pop, where there were only 3 spec's at the start of the round), so every squad as at least one person in it every round. The same goes for squad leaders, but at low pop, we usually have zero squad leaders.

How it works for engineers at the moment, is that once alpha gets two, then bravo gets an engineer, when bravo has two, then charlie gets one, and delta doesn't get any engineers until the seventh engineer joins (I think it continues all the way to delta, I know for sure that's how it works for Alpha/Bravo). Remember, some people do go inactive right after the round starts, so unless you play an engineer routinely, you might not have noticed this is happening. I think it works the same for medics. If not, they could change it to also fill two before adding to the next squad.

So really, standards are what we are talking about then. So basically what you want is to put the first three standards into Alpha, then three into Bravo, ..., finally three into Delta before rotating back to alpha and adding one to each squad from then on.

You are always still going to have three people not in Alpha, the other specs, and possibly extra squad leaders. Nothing really to do about that, though. No one wants to limit to one spec until there are enough people to open up another squad, do they? That is kind of a whole different conversation.

They could rework it to be where there are let's say 3 standard, 2 engineer, 2 medic, 1 leader, 1 spec slot until those are full, then open another squad's worth, and so on until delta, and after those are all full then allow any remaining players to be standards. That'd mean forcing people to be non-standard roles (since there are only three slots for standard until there is at least 2 enginers/2 medics/1 SL/1 spec, then three more open) and forcing at least one squad leader before bravo opens up. So people would be thrown back to the lobby/random roles if not enough people are "ready" with the required roles at round start to unlock additional squads.

You could also have it be where, say, up to 5 standards in one squad, but if there are two squad leaders, then divide them as 3/2 between Alpha/Bravo, and so on, where the distribution has a maximum standards to start with if only one squad, but tries to spread equally based on squad leaders present. You would still need to lock off spec/engineer/medic roles to require a squad leader before those slots open.

Basically we are just talking about having a special case where the first squad might end up with a lot of standards just to have more people able to get into the squads if there aren't enough other roles for another squad. But aside from the special case, which would be a low pop scenario, still have the system try to distribute the standards equally between active squads.

To sum it up, I really don't see any way to do it without limiting how many spec's can be in a round based on how many squads open up. If you are okay with there being solo spec squads, then its mostly just about tweaking how standards distribute.

The engineers actually do already distribute in the way the OP suggests, and so do SL's and Spec's since there are only one per squad. Really, it comes down to where to put standards and how many to allow before forcing people to fill other roles, and whether or not to have extra requirements before the next spec slot opens.

User avatar
Warnipple
Registered user
Posts: 636
Joined: 13 Jun 2016, 08:57
Location: Kanoya Airfield

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by Warnipple » 06 Sep 2016, 06:48

+1 This would be great for low pop
Accurate representation of my character as Corporate Liason: http://i.imgur.com/Ynnvuxx.png
Image

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Fill up Alpha squad before assigning people to other squads, or at least a minimum of 5 or so

Post by Snypehunter007 » 03 Jun 2017, 17:09

Old, lack of continued interest.

Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked