When Iron Bears are welcome to take over the bridge
- Ms.Degrasse
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When Iron Bears are welcome to take over the bridge
Did you ever were in a round with a so terrible command staff...
...that you welcomed the Iron Bears, and even wanted to support them in some way for taking up the bridge?
I don't know to wich extent this is allowed by the game rules.
The most extreme thing I did on this matter was simply declaring the MedBay was a neutral zone as the CMO and then I started treating both sides equally (by offering healing to them all and not allowing any combat on medbay).
What are your thoughts?
...that you welcomed the Iron Bears, and even wanted to support them in some way for taking up the bridge?
I don't know to wich extent this is allowed by the game rules.
The most extreme thing I did on this matter was simply declaring the MedBay was a neutral zone as the CMO and then I started treating both sides equally (by offering healing to them all and not allowing any combat on medbay).
What are your thoughts?
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Re: When Iron Bears are welcome to take over the bridge
they are supposed to take over the ship, because they're hostile by default.
mostly it depends on how salty are the marines (the help marines way), aliens (the hostile way), or deadchat because of the round length or the usage of bullshite tactics by either side (either way).
mostly it depends on how salty are the marines (the help marines way), aliens (the hostile way), or deadchat because of the round length or the usage of bullshite tactics by either side (either way).
- forwardslashN
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Re: When Iron Bears are welcome to take over the bridge
You really shouldn't support the Bears as a marine since they are your enemies IC, and it would be something like helping a bunch of robbers rob a bank because you dislike the management. But I think it's generally accepted that once they successfully take over the ship, you can work with them.
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Re: When Iron Bears are welcome to take over the bridge
This actually is a thing that happens, quite a few hits on Google actually.\N wrote:something like helping a bunch of robbers rob a bank because you dislike the management
If the Marines are mutinous and command is incompetent then it makes sense that they would solicit an outside power to help, hell, the Iron Bears could take Command's place afterwards, it's all up to the RP.
- forwardslashN
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Re: When Iron Bears are welcome to take over the bridge
This will likely result in a ban if you don't adminhelp the mutiny first. But if the situation is right, sure, why not.Reimer wrote:If the Marines are mutinous and command is incompetent
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- Abbysynth
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Re: When Iron Bears are welcome to take over the bridge
incorrectEgorkor wrote:they are supposed to take over the ship, because they're hostile by default.
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Re: When Iron Bears are welcome to take over the bridge
huh. was fairly sure it's been that way.
- forwardslashN
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Re: When Iron Bears are welcome to take over the bridge
Abbysynth wrote: incorrect
As far as I remember Apop's clarification after this came up a few months ago, Iron Bears are always hostile and they are on the Sulaco to take over the ship. Their wiki page lists the same, and it was reviewed by Apop.Egorkor wrote:huh. was fairly sure it's been that way.
This is the discussion about it: viewtopic.php?f=123&t=4952&p=55469&hili ... ars#p55469
This is the wiki page: wiki/The_Iron_Bears
If this has changed, it was not mentioned anywhere that I am aware of.
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- SecretStamos (Joshuu)
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Re: When Iron Bears are welcome to take over the bridge
While the wiki is hardly a valid source, I remember Apop saying many times that the Iron Bears are always a hostile ERT.\N wrote: As far as I remember Apop's clarification after this came up a few months ago, Iron Bears are always hostile and they are on the Sulaco to take over the ship. Their wiki page lists the same, and it was reviewed by Apop.
This is the discussion about it: viewtopic.php?f=123&t=4952&p=55469&hili ... ars#p55469
This is the wiki page: wiki/The_Iron_Bears
If this has changed, it was not mentioned anywhere that I am aware of.
I was also under the impression that they are a negative ERT, and I believe it has always been this way. It confuses me, however, because the last couple teams I've seen have been completely friendly.
- LocalizedDownpour
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Re: When Iron Bears are welcome to take over the bridge
There probably needs to be a clarification when you spawn as the IB as I don't think people know.
- Seehund
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Re: When Iron Bears are welcome to take over the bridge
Vrajeskiy korabl'! Podgotovka k posadke i smerti!
I'ts literally talking about boarding an enemy ship.
When the voice from the shadows calls you
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
- Edgelord
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Re: When Iron Bears are welcome to take over the bridge
Yeah, this is the first I've heard of them being inherently hostile in terms of CM, that needs to be conveyed better. Also god damn that page is rife with typos.
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Dayton 'Day' Mann
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- Skycave1
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Re: When Iron Bears are welcome to take over the bridge
I mean, what if Carson is CO and everyone is mad? I'd welcome them with open arms, and help them.
Shit command is a valid reason to let it happen.
Shit command is a valid reason to let it happen.
- Abbysynth
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Re: When Iron Bears are welcome to take over the bridge
This is pretty old information. The Iron Bears leader decides if they are hostile or not, it says so when they first spawn. Bears are mercenaries, what Apop meant was the UPP who are the primary USCM antagonists.
- forwardslashN
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Re: When Iron Bears are welcome to take over the bridge
Abbysynth wrote:This is pretty old information. The Iron Bears leader decides if they are hostile or not, it says so when they first spawn. Bears are mercenaries, what Apop meant was the UPP who are the primary USCM antagonists.
This is an obvious contradiction. The UPP cannot should not exist if the USSR exists. I think Apop needs to clarify this.apophis775 wrote:Also you got our lore for the Iron bears 100% wrong.
The Iron Bears are a special forces group that is part of the military of the USSR.
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- Ms.Degrasse
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Re: When Iron Bears are welcome to take over the bridge
Hum... Let-me see some things here...
"Vrajeskiy korabl'! Podgotovka k posadke i smerti!"
-> Translates more or less to: "An enemy ship! Prepare for boarding and death!"
The first phrase means they see Sulaco as an enemy ship. (Or at least as adversaries of some sort.)
The second phrase is quite ambiguous, as it may mean either the death of Sulaco's crew or of the invaders (xenomorphs).
Now for the lore...
Iron Bears, from Colonial Marines games, are NOT regular Russian special forces, but actually independent mercenaries (PMCs) from that country. ----> http://avp.wikia.com/wiki/Iron_Bears
And who - not surprisingly - are sometimes contracted by the Weyland-Yutani!
They carry a terrible reputation. Are used for shady tasks, typically when Weyland-Yutani isn't sure a task can be completed and wants to avoid being blamed for the results if the operatives are captured. (This is why they don't send their own PMCs or even call for the help of the USCM Marines.)
Taking the first original games into consideration, the only reason they are hostile is because your team actually killed many of them by accident.
Fun fact? Taking into consideration they are quite independent (sponsored and hired many times, but not 100% owned by Weiland-Yutani), Iron Bears would be actually less of a trouble for USCM marines compared to the W-Y branded PMCs when those are in an antagonistic assignment.
http://avp.wikia.com/wiki/Weyland-Yutani_PMC
Iron Bears PMCs are loyal only to themselves.
They seek profit, and on this in some occasions they acted against W-Y interests.
(As in the AVP2 game and expansion, when they were smuggling engineer's technologies, or when they decided to kidnap W-Y scientists.)
But a team with this motivation is by logic quite easy to bribe or to negotiate with.
W-Y PMCs, on the other hand, are much more loyal to the company.
"Vrajeskiy korabl'! Podgotovka k posadke i smerti!"
-> Translates more or less to: "An enemy ship! Prepare for boarding and death!"
The first phrase means they see Sulaco as an enemy ship. (Or at least as adversaries of some sort.)
The second phrase is quite ambiguous, as it may mean either the death of Sulaco's crew or of the invaders (xenomorphs).
Now for the lore...
Iron Bears, from Colonial Marines games, are NOT regular Russian special forces, but actually independent mercenaries (PMCs) from that country. ----> http://avp.wikia.com/wiki/Iron_Bears
And who - not surprisingly - are sometimes contracted by the Weyland-Yutani!
They carry a terrible reputation. Are used for shady tasks, typically when Weyland-Yutani isn't sure a task can be completed and wants to avoid being blamed for the results if the operatives are captured. (This is why they don't send their own PMCs or even call for the help of the USCM Marines.)
Taking the first original games into consideration, the only reason they are hostile is because your team actually killed many of them by accident.
Fun fact? Taking into consideration they are quite independent (sponsored and hired many times, but not 100% owned by Weiland-Yutani), Iron Bears would be actually less of a trouble for USCM marines compared to the W-Y branded PMCs when those are in an antagonistic assignment.
http://avp.wikia.com/wiki/Weyland-Yutani_PMC
Iron Bears PMCs are loyal only to themselves.
They seek profit, and on this in some occasions they acted against W-Y interests.
(As in the AVP2 game and expansion, when they were smuggling engineer's technologies, or when they decided to kidnap W-Y scientists.)
But a team with this motivation is by logic quite easy to bribe or to negotiate with.
W-Y PMCs, on the other hand, are much more loyal to the company.