AP bullets for emergency

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Logi99
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AP bullets for emergency

Post by Logi99 » 01 May 2016, 17:43

Summary (a quick, 2-3 sentence summary):To me. I like the AP but I think marines using armor piercing bullets at the first drop makes no sense at all since they really don't know how strong who they're facing.

Benefits (How this will benefit the server and game as a whole): Less ff at the first push of the round.

Details (Description of how you think this would work, the benefits, etc):Okay how about AP is emergency ammo. It is only accessible by that armory in bottom of sulaco. OrRRRRR. It can be ordered by cargo to make it a bit sense... But only usable if too much hostiles or strong hostiles.

Implementation (Optional, if you have an idea how to implement it): Just need code AP in armory or cargo.
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Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP D:]
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Sargeantmuffinman
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Re: AP bullets for emergency

Post by Sargeantmuffinman » 01 May 2016, 17:46

It's in the lore that they use AP rounds......
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Logi99
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Re: AP bullets for emergency

Post by Logi99 » 01 May 2016, 17:59

Sargeantmuffinman wrote:It's in the lore that they use AP rounds......
Gameplay>Lore
Just saying..
"There's been a new meme. So.."

Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP D:]
Predator Lost: 0

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lucashunter608
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Re: AP bullets for emergency

Post by lucashunter608 » 01 May 2016, 18:01

just make AP rounds to only high rank personal, stupid mariums use it thinking that it will deal more damage to every alien they see

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Rey
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Re: AP bullets for emergency

Post by Rey » 02 May 2016, 06:24

Who would marines usually go against?
Humans.

Are humans smart enough to wear armor?
Yes.

Is USCM smart enough to issue AP rounds to pierce armor?
Yes.

I don't think they are expecting T3's more than they are expecting a guy in an armored vest, IC'ly.

I don't like AP rounds... No, scratch that, I don't like marines that can't use AP rounds. Neutral leaning towards +1 something needs to be reworked, I think the 'buff walking' suggestion could even this out if it ever gets approved.

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TeknoKot
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Re: AP bullets for emergency

Post by TeknoKot » 02 May 2016, 07:30

AP rounds only for SLs, 15 mags, I mean, the role is vital for command, SLs should be the one's coming out, not going after, when issues occur.
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Re: AP bullets for emergency

Post by Seehund » 03 May 2016, 01:36

TeknoKot wrote:AP rounds only for SLs, 15 mags, I mean, the role is vital for command, SLs should be the one's coming out, not going after, when issues occur.
I can't see why the role that has THE LEAST AMOUNT OF REASONS TO BE FIGHTING should get special ammo, to be honest. Leaders lead, standards shoot.
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Re: AP bullets for emergency

Post by TeknoKot » 03 May 2016, 02:09

Jackserious wrote: I can't see why the role that has THE LEAST AMOUNT OF REASONS TO BE FIGHTING should get special ammo, to be honest. Leaders lead, standards shoot.
"Remember that crusher who went inside Nexus and just dragged out a poor SL because of long ass tackle + all regular bullets were deflected?" type of things occur. Not to mention, SLs are taking front most of times.
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DesFrSpace
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Re: AP bullets for emergency

Post by DesFrSpace » 03 May 2016, 15:36

All bunches of Marines wannabe I tell you, at this rate, there will not be any AP rounds going for you.
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Edgelord
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Re: AP bullets for emergency

Post by Edgelord » 03 May 2016, 18:34

For the love of god limit these fucking rounds. I'm so god damn tired of people shooting me when an alien sprints past me and then saying "lol git gud its prob ur fault if you keep getting shot" when they riddle me. I have been playing basically one game a day for the past few weeks and a vast majority of my deaths are marines with no trigger discipline shooting me ONCE in the chest. You can't nerf inability to shoot, so please just make these limited.

inb4 stop being salty

+1
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DesFrSpace
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Re: AP bullets for emergency

Post by DesFrSpace » 08 May 2016, 05:32

@Edgelord, I feel your pain man, stay 2 fucken miles away from shooting Marines, no, make that 5 miles away.

Logi99 wrote:Summary (a quick, 2-3 sentence summary):To me. I like the AP but I think marines using armor piercing bullets at the first drop makes no sense at all since they really don't know how strong who they're facing.

Benefits (How this will benefit the server and game as a whole): Less ff at the first push of the round.

Details (Description of how you think this would work, the benefits, etc):Okay how about AP is emergency ammo. It is only accessible by that armory in bottom of sulaco. OrRRRRR. It can be ordered by cargo to make it a bit sense... But only usable if too much hostiles or strong hostiles.

Implementation (Optional, if you have an idea how to implement it): Just need code AP in armory or cargo.
"Hand teleporter for emergencies."
ALPHA, BETA, OMEGA, GAMMA, SIGMA.

DEATH SQUAD!

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Jeser
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Re: AP bullets for emergency

Post by Jeser » 14 May 2016, 03:00

Bump. We still need to do something with it.
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Whistle
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Re: AP bullets for emergency

Post by Whistle » 14 May 2016, 22:19

Make SL hand out only, it gives marines more reason to work together and communicate if to show their competence if they get the reward of more dakka.

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Re: AP bullets for emergency

Post by Heckenshutze » 15 May 2016, 12:20

+1 . Marine's worst foe isn't the aliens but their own team mates.
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DesFrSpace
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Re: AP bullets for emergency

Post by DesFrSpace » 18 May 2016, 06:38

Heckenshutze wrote:+1 . Marine's worst foe isn't the aliens but their own team mates.
It actually Commands, then the people who work under commands, who managed to screw up, and get visitors.
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Surrealistik
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Re: AP bullets for emergency

Post by Surrealistik » 23 May 2016, 04:14

+1. Spent the last 30 minutes of a round sitting out in crit because of these fucking AP munitions; definitely needs to be restricted somehow, even if it means alien armour has to get nerfed to compensate.
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Dyne
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Re: AP bullets for emergency

Post by Dyne » 23 May 2016, 07:37

Jackserious wrote: I can't see why the role that has THE LEAST AMOUNT OF REASONS TO BE FIGHTING should get special ammo, to be honest. Leaders lead, standards shoot.
Because an SL can distribute it to his or her squad, obviously.
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Re: AP bullets for emergency

Post by Surrealistik » 23 May 2016, 15:14

Happened again. Fuck this shit, just fuck it. Consistently deadlier to me than the aliens.
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forwardslashN
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Re: AP bullets for emergency

Post by forwardslashN » 15 Jun 2016, 18:40

AP is staying in as far as I know.
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