Aside from the initial confusion of a new map (which can actually be pretty fun, unknowns are a nice break from routine) I found the ice colony to be a fantastic map. I think players will have to come up with a better command strategy, as communications blackouts left the ground forces (at least in my experience) without any semblance of command. This is a doubly interesting mechanic because it parallels ACTUAL Vietnam where units would lose contact with command and become independent and unaccountable.
I think the buildings are really cool, with the LZs favoring no specific FOB location and allowing many to be viable. It does not seem to be as big as LV-624, but I think that this is a good thing, as no one loves running around a labyrinth to kill a single xeno. The underground looks cool as well, but I didn't have much experience fighting there. Again, I've only played 1.5 rounds on it and everything I've said is surface-level at best.
All in all I really liked it and I hope it soon becomes part of the regular map rotation. But I'd like to hear the opinions of others. What do you love/hate about it?
I've also included a rare photograph of Dayton Mann enjoying the ice colony level
