Coding Changes to Allow Predaliens

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Shadowkiller104
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Coding Changes to Allow Predaliens

Post by Shadowkiller104 » 07 May 2016, 09:01

Summary (a quick, 2-3 sentence summary):

Hello, I'm probably not really well known but I recently thought of an idea of how to implement the Predalien into the server through a few coding changes, albeit I am more experienced with other coding types rather than Byond so bear with me when I make that statement. My thought is that by changing a small bit of code with the facehuggers to where they include an If and Else statement when it comes to the hosts, specifically Yautja/Predators, in which I will explain when I get to Implementation.

Benefits (How this will benefit the server and game as a whole):

This could allow Xenomorph players to have the change to experience a new evolution path based around the Predalien in which the players begin as a Predalien Chestburster and eventually molt into the Predalien itself. Now, I do not know how exactly this will benefit the server and game as a whole but it would give the Xeno players a chance to try something new.

Details (Description of how you think this would work, the benefits, etc):

As previously stated, I believe a simple If and Else statement could allow this to happen. I believe that when it would come to the exact stats of the Predalien itself, it should have a higher damage output than the normal Xeno Warriors but not higher than say Ravagers or Crushers when they go full ramming speed on you. However, taken into effect that the Yautja are durable and can take a pounding, the Predaliens should also have a higher base health that your typical Xenos.

Implementation (Optional, if you have an idea how to implement it):

Like I said, I don't know Byond code but I can give a simple If/Else statement to kickstart the evolution process.

If (Target/Host = Mob/Human/Predator)

Chestburster = False
Predalien Chestburster = True

Else; Chestburster = True

For those that don't understand coding, these statements will trigger if certain conditions are met, such as the If condition in which if the host is a Predator/Yautja, the Human variant Chestburster will not be laid as it now rendered false but the Predalien variant will as it is true. The Else condition will trigger if anything but a Yautja/Pred is impregnanted and will infect them with the Human variant.

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apophis775
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Re: Coding Changes to Allow Predaliens

Post by apophis775 » 07 May 2016, 09:25

Oh, we know how to code it (pretty much everything we have is hand coded fresh, farm to table). We just don't have sprites and they currently don't come into play enough to need their own larva yet. One day maybe once we've got more whitelisted. Also, we will probably have the pred player take that larva.

But until then...


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Logi99
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Re: Coding Changes to Allow Predaliens

Post by Logi99 » 07 May 2016, 16:03

apophis775 wrote:Oh, we know how to code it (pretty much everything we have is hand coded fresh, farm to table). We just don't have sprites and they currently don't come into play enough to need their own larva yet. One day maybe once we've got more whitelisted. Also, we will probably have the pred player take that larva.

But until then...


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It's quite simple just take the aliens head, adding it with dreadlocks and then the rest looks prety alien except it's quad jaws lol. But yeah I don't know how to icon, well i've tried but not in ss13 style. IF that makes sense..
"There's been a new meme. So.."

Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP D:]
Predator Lost: 0

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Re: Coding Changes to Allow Predaliens

Post by DankAnimemes » 13 Feb 2017, 15:00

This is now outdated, the Predalien is already in the game. I have played as it

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Re: Coding Changes to Allow Predaliens

Post by Snypehunter007 » 13 Feb 2017, 16:51

Snypehunter007 wrote:
Asking this to be locked.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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Swagile
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Re: Coding Changes to Allow Predaliens

Post by Swagile » 13 Feb 2017, 17:02

It was only a thing DURING the test, and the devs had to force it via admin powers, so its not fully in the game yet.
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DankAnimemes
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Re: Coding Changes to Allow Predaliens

Post by DankAnimemes » 14 Feb 2017, 09:10

Swagile wrote:It was only a thing DURING the test, and the devs had to force it via admin powers, so its not fully in the game yet.
Okay fine but it did not have to b forced by devs, on one occasion a predator got facehugged, and later burst, I then played as the predalien

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Re: Coding Changes to Allow Predaliens

Post by NescauComToddy » 14 Feb 2017, 09:56

DankAnimemes wrote:Okay fine but it did not have to b forced by devs, on one occasion a predator got facehugged, and later burst, I then played as the predalien
Hello.

He Tried to say the PredaAlien Isn't staying at the moment, meaning that It's still haves a Great amount of stats that are being changed before Implementation(That should take a Long time), So the staff can Give us an Interesting experience With the Role. It Is admin Forced mostly indirectly, So You won't notice anything.
He should come Back near the end of February, so stay Tuned to the next RHC Test with the respective Caste.

OBS: This Will be locked Soon, If you want to Talk about some features that You might want to see With him, I recommend you to Make a post About the test that was made, with Or without HC. The Devs will like to see your Ideas and opinions about It, just don't be salty.

Peace.
Peter.

Man'sur, The Victorious', Cetanu's Al'nagara.

Retired staff (moderator).

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forwardslashN
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Re: Coding Changes to Allow Predaliens

Post by forwardslashN » 14 Feb 2017, 11:24

The predalien stuff wasn't forced during the test. It will be officially integrated into the game at a later point. Resolved.
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