Quality of life improvements

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Siserith Vassada
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Quality of life improvements

Post by Siserith Vassada » 07 May 2016, 19:59

Summary (a quick, 2-3 sentence summary):Update attachment board, give general all round speed buff to xenos and humans stuffs really slow, improve responsiveness in interacting with items, tactical reloads reloading by using a mag on a gun, improve responsiveness when doing anything in general, seems to be a delay or somthing and having to click on things multiple times to get a response is a bit annoying,add x2 and x5 vend options to vendors

Benefits (How this will benefit the server and game as a whole):small improvements to increase quality of life for both sides and make the game far more fun and playable it's pretty bad right now,

Details (Description of how you think this would work, the benefits, etc):pretty simple, dont think i need to go into much detail.

Implementation (Optional, if you have an idea how to implement it):i dont really know how this is done on the coding side of things but i'me sure you can do it.
Last edited by Siserith Vassada on 07 May 2016, 20:44, edited 1 time in total.

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SpanishBirdman
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Re: Quality of life improvements

Post by SpanishBirdman » 07 May 2016, 20:21

I like the idea of tactical reloads, and the attachments guide does need upgrading. but "improve responsiveness when doing anything in general"? Do you realize what engine we are talking about here? Reducing lag in BYOND is something multiple codebases have been trying to do for years, no one is sitting at their desk saying "well I could make the lag better but eh fuck it". It's not feasible at all to just say make everything better and expect a response.

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Siserith Vassada
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Re: Quality of life improvements

Post by Siserith Vassada » 07 May 2016, 20:23

other servers seem to have no issues with responsiveness so why cant we have no issues with it, also not talking about lag either haven't had any issues with lag so far being back.

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SpanishBirdman
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Re: Quality of life improvements

Post by SpanishBirdman » 07 May 2016, 20:27

You think maybe the fact that you're playing on the only server that can reliably have 100 players on it has something to do with it? I also like how you completely skipped the details section on a post that contains 4 separate suggestions in it, and you can't even bother to spell check your posts.

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Feweh
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Re: Quality of life improvements

Post by Feweh » 07 May 2016, 20:31

Nah, I like our current speed set.. I find other servers like Goon too fast, you have no idea whats happening most of the time

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Siserith Vassada
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Re: Quality of life improvements

Post by Siserith Vassada » 07 May 2016, 20:43

i agree that others servers like goon are a bit too fast, but here it just feels too slow, mayby not by a lot, but it just doesant feel right somehow and can make combat in general a bit clunky(if it's too fast it can be bad too)

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Siserith Vassada
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Re: Quality of life improvements

Post by Siserith Vassada » 07 May 2016, 20:49

SpanMan wrote:You think maybe the fact that you're playing on the only server that can reliably have 100 players on it has something to do with it? I also like how you completely skipped the details section on a post that contains 4 separate suggestions in it, and you can't even bother to spell check your posts.
i've been on other servers that have over 100+ players, and it's still not as bad as it can be here. and while we do have a lot of combat going on here, which with explosisons and projectiles going around can be more intensive, it doesant seem to be actual lag right now, more something artificial when interacting with things

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Artouris
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Re: Quality of life improvements

Post by Artouris » 07 May 2016, 22:16

There was and there still is a mouse click delay. However if i recall part of the update when we got projectile update was reducing the mouse click delay. So you can click and have it register every .1 seconds or something like that (I dont remember the actual number). There are a few reasons why its there. Some codebase's either have this set to be really low or dont have it (im not sure on that part).
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Abbysynth
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Re: Quality of life improvements

Post by Abbysynth » 08 May 2016, 22:45

There is a 0.3 second delay per click, you can click 3 times per second, and a lot of things increase that temporarily, like weapons (to increase the delay to ~1 second). It's intentional because it normalizes connection rates in between clicks, especially those from distant countries or slow internet, and essential on our game because we have pretty outdated controllers.

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Re: Quality of life improvements

Post by coolsurf6 » 09 May 2016, 00:12

Abbysynth wrote:There is a 0.3 second delay per click, you can click 3 times per second, and a lot of things increase that temporarily, like weapons (to increase the delay to ~1 second). It's intentional because it normalizes connection rates in between clicks, especially those from distant countries or slow internet, and essential on our game because we have pretty outdated controllers.
I never noticed! I am fromm australia but doesnt that mean that the lag adds onto the delay?
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Re: Quality of life improvements

Post by KingKire » 07 Aug 2016, 10:01

Move suggestion to LOCKED and RESOLVED?

seems that this suggestion has multiple parts, but there have been improvements in the general code processing so technically this suggestion has had one part implemented.
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Re: Quality of life improvements

Post by forwardslashN » 07 Aug 2016, 10:10

I think a lot of this stuff has been implemented. Resolved.
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