Death squad tweak.
- ShortTemperedLeprechaun
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Death squad tweak.
Summary (a quick, 2-3 sentence summary): If and when synths are implemented, turn the deathsquad into combat synths. It's a known fact weyland isn't above breaking the law with these things, and it's a deathsquad, it would make sense.
Benefits (How this will benefit the server and game as a whole): Make the DS a bit more dangerous, as well as add a shock moment for marines if they survive, and it's like "Wait..they're synths!?"
Details (Description of how you think this would work, the benefits, etc): Above. If synth code is implemented, make DS synths in their apesuits. I'm fairly certain synths have a brute resistance.
Implementation (Optional, if you have an idea how to implement it): Not a clue.
Benefits (How this will benefit the server and game as a whole): Make the DS a bit more dangerous, as well as add a shock moment for marines if they survive, and it's like "Wait..they're synths!?"
Details (Description of how you think this would work, the benefits, etc): Above. If synth code is implemented, make DS synths in their apesuits. I'm fairly certain synths have a brute resistance.
Implementation (Optional, if you have an idea how to implement it): Not a clue.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- Lycanthorph
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Re: Death squad tweak.
I like this idea. It would probably make the DS even more resiliant than they already are. Plus, lore wise, it would probably fit.
+1
+1
- LordLoko
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Re: Death squad tweak.
Maybe make them a humanoid synth like the IPCs?
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- Seehund
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Re: Death squad tweak.
Yes.
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Or will you go to your knees in fear?
- Boltersam
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Re: Death squad tweak.
ALL synths in the lore are humanoid.LordLoko wrote:Maybe make them a humanoid synth like the IPCs?
Yes, yes please. Give them gatling guns, and XTREEEEEEEEEEEEEEEEEEEEEME weapons! +1
- LordLoko
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Re: Death squad tweak.
I'm talking about SS13 humanoids like IPCs and NOT borgs since those are more a tool mobile plataform.
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- forwardslashN
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Re: Death squad tweak.
We don't have synths yet, so it's a little early for this suggestion. Otherwise, sure, why not.
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- SecretStamos (Joshuu)
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Re: Death squad tweak.
The Commandos from Aliens 3 were likely human.
- ShortTemperedLeprechaun
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Re: Death squad tweak.
Bump?
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- MauroVega
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Re: Death squad tweak.
If the commandos from A:3 Were human what about having a synth in the DS
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- ShortTemperedLeprechaun
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Re: Death squad tweak.
Would he be the leader?MauroVega wrote:If the commandos from A:3 Were human what about having a synth in the DS
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Re: Death squad tweak.
Considering they are a DS i would imagine they could follow a synth with the direct orders from W-YShortTemperedLeprechaun wrote: Would he be the leader?
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
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What happens when marine RP collides with standard RP
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- Warnipple
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Re: Death squad tweak.
+1 because synths were mentioned
Plus synths would obey orders to the letter, most likely have the least risk of being a liability and wouldn't get PTSD after murdering a full crew.
Plus synths would obey orders to the letter, most likely have the least risk of being a liability and wouldn't get PTSD after murdering a full crew.
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- Steelpoint
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Re: Death squad tweak.
Combat Synths are a bit dumb and lack the same effective use of cover and some tactics Humans have, but they make up for that by being unquestionably loyal to the company and are very hard to kill.
What I would support, if you want to go the extra mile, is to make every member of the DS a synth with the exception of the Commander who is a Human (ala Resident Evil). The synths speak a language that only they and the commander understand but the Commandar can still speak English.
That change would further emphasise the DS as a cold blooded killing squad but still allow some communication when needed, such as if the DS are to rescue the CL for example.
What I would support, if you want to go the extra mile, is to make every member of the DS a synth with the exception of the Commander who is a Human (ala Resident Evil). The synths speak a language that only they and the commander understand but the Commandar can still speak English.
That change would further emphasise the DS as a cold blooded killing squad but still allow some communication when needed, such as if the DS are to rescue the CL for example.
- ShortTemperedLeprechaun
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Re: Death squad tweak.
Excellent idea.Steelpoint wrote:Combat Synths are a bit dumb and lack the same effective use of cover and some tactics Humans have, but they make up for that by being unquestionably loyal to the company and are very hard to kill.
What I would support, if you want to go the extra mile, is to make every member of the DS a synth with the exception of the Commander who is a Human (ala Resident Evil). The synths speak a language that only they and the commander understand but the Commandar can still speak English.
That change would further emphasise the DS as a cold blooded killing squad but still allow some communication when needed, such as if the DS are to rescue the CL for example.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- northcote4
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Re: Death squad tweak.
+1 in favour of this, as well as Steelpoint's sub-suggestion.
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The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.
Runner up in a high-stakes game of poker.
Honourary Helldiver, courtesy of a drop-pod malfunction.
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- forwardslashN
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Re: Death squad tweak.
When or if we get synths, we can probably revisit this. We have neither synths nor the tools to make them right now.
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