Change the Engineering setup in the SM Core
- Gentlefood
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Change the Engineering setup in the SM Core
Summary (a quick, 2-3 sentence summary): Currently the way the setup has it, if the SMES unit in the core chamber is unpowered the SM coolers will go offline and doom the ship. But if its set too high the rest of the ship loses power. This is an unnecessary middle man SMES unit that causes more issues than it fixes.
Benefits (How this will benefit the server and game as a whole): Removing or rewiring the core chamber would fix this issue and make it so Engineering was easier to setup.
Details (Description of how you think this would work, the benefits, etc): Above
Implementation (Optional, if you have an idea how to implement it): Mapping.
Benefits (How this will benefit the server and game as a whole): Removing or rewiring the core chamber would fix this issue and make it so Engineering was easier to setup.
Details (Description of how you think this would work, the benefits, etc): Above
Implementation (Optional, if you have an idea how to implement it): Mapping.
- Yung
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Re: Change the Engineering setup in the SM Core
-1, I've never had any problems with it. Part of setting everything up correctly is making sure the SMES units get properly charged, and when the core goes to shit you need to rely on the SMES unit to be powered in order to eject the core.
- Gentlefood
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Re: Change the Engineering setup in the SM Core
Its not difficult to setup. Its that the setup still makes literally no sense. Why do you have two sets of batteries? One of which is critical to the continued operation of the power generator, but will completely drain the power to the rest of the ship if setup improperly.Yung wrote:-1, I've never had any problems with it. Part of setting everything up correctly is making sure the SMES units get properly charged, and when the core goes to shit you need to rely on the SMES unit to be powered in order to eject the core.
They're literally two different power networks. Just for a single room. I could understand if it was an emergency backup/redundant SMES, but it is literally critical to the continued operation of the Sulaco in the current setup while also being an unnecessary hazard. It needlessly complicates both the setup and maintenance.
Its like if to power your house you had to power a generator from the main city's power network instead of just drawing power from the city network to begin with.
- Yung
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Re: Change the Engineering setup in the SM Core
All I know is that power in that one specific SMES is crucial in emergency situations which requires power to the aft end of the ship.Gentlefood wrote: Its not difficult to setup. Its that the setup still makes literally no sense. Why do you have two sets of batteries? One of which is critical to the continued operation of the power generator, but will completely drain the power to the rest of the ship if setup improperly.
They're literally two different power networks. Just for a single room. I could understand if it was an emergency backup/redundant SMES, but it is literally critical to the continued operation of the Sulaco in the current setup while also being an unnecessary hazard. It needlessly complicates both the setup and maintenance.
Its like if to power your house you had to power a generator from the main city's power network instead of just drawing power from the city network to begin with.
- Gentlefood
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Re: Change the Engineering setup in the SM Core
Its not though. Removing it and simply wiring it into the main SMES wouldn't change anything. If it lost power then you're just as fucked as if it didn't exist.Yung wrote:All I know is that power in that one specific SMES is crucial in emergency situations which requires power to the aft end of the ship.
And regardless of if that SMES unit has power you still have to do a pacman bank 9/10 times to power the emitter.
- Rey
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Re: Change the Engineering setup in the SM Core
I think it's a good suggestion, and the SMES is just annoying as it is right now.
+1
+1
- zskninoh
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Re: Change the Engineering setup in the SM Core
I want to provide feedback, but I've only played MP once. Somehow I messed up the directions and 15 minutes into the round something blew up.
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- forwardslashN
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Re: Change the Engineering setup in the SM Core
Well, from a purely objective viewpoint, you don't really need that SMES in the engine room. You can wire the SMES room to provide power to the engine chamber with about the same effect. +1 I guess?
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- freemysoul
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Re: Change the Engineering setup in the SM Core
Gentlefood, the core SMES is there to provide power if the RCAs or Power output fucks off and also powers the Emitter on startup. It also prevents overloads. Yes APCs can explode from a Certain amount of power.
-1
-1
-
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Re: Change the Engineering setup in the SM Core
Because of the pump and cooler setup, the engine room alone consumes about twice as much power (~120 kW) as the entire rest of the ship combined on average (~60 kW), even when the engine is idle. Hooking it into the main power net would just result in the entire ship losing power that much faster.
The SMES isn't just a battery, it's also an easy way to manage where the power goes and how it is used because you can turn the input and output on or off.
Lost the core? Turn off the engine SMES output and optionally the main power SMES inputs if you need to recharge the engine SMES a bit with a generator. Now the rest of the ship can run on batteries for as long they last and you're still guaranteed power for starting up a new core when it is in place.
Got a situation where power production is insufficient for the entire ship (for example, some of the collector arrays have been disabled/destroyed)? Tune the engine SMES input so it draws just the power it needs to keep the engine room going (and the core from melting down) and the main power SMES can have the leftovers (ideally you'd even have SMES for different parts of the ship, like medical and the bridge, so power could be prioritized).
Is it possible to fuck up power on the ship if you don't know what you're doing? Absolutely; and hooking the engine room into the main power net won't change that.
The only things I'd really like to see tweaked are the initial state of some of the engine room machinery, so it doesn't draw as much power until the engine is actually started.
The SMES isn't just a battery, it's also an easy way to manage where the power goes and how it is used because you can turn the input and output on or off.
Lost the core? Turn off the engine SMES output and optionally the main power SMES inputs if you need to recharge the engine SMES a bit with a generator. Now the rest of the ship can run on batteries for as long they last and you're still guaranteed power for starting up a new core when it is in place.
Got a situation where power production is insufficient for the entire ship (for example, some of the collector arrays have been disabled/destroyed)? Tune the engine SMES input so it draws just the power it needs to keep the engine room going (and the core from melting down) and the main power SMES can have the leftovers (ideally you'd even have SMES for different parts of the ship, like medical and the bridge, so power could be prioritized).
Is it possible to fuck up power on the ship if you don't know what you're doing? Absolutely; and hooking the engine room into the main power net won't change that.
The only things I'd really like to see tweaked are the initial state of some of the engine room machinery, so it doesn't draw as much power until the engine is actually started.
- apophis775
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Re: Change the Engineering setup in the SM Core
NOPE. It stays.
Here's the thing:
The Engine-room SMES can be EASILY setup and managed. I mean, I do it EVERY TIME I PLAY CE/MT.
It's not difficult. Look at the output, set the input just above that and BOOM done.
Balance the remaining power-load you have evently across the other SMES, and have their outputs below the inputs.
Check your powerload, by using a multi-tool on the yellow wiring anywhere to see how much the SM outputs. Feel free to fire a few more shots if you need to increase the power.
As far as WHY that SMES is there, without it, instead of engineering losing power and dooming the ship, you'd have ALL the SMES losing power and dooming the ship. A SMES for engineering is pretty standard on most SM-powered HRP servers, especially among bay.
Here's the thing:
The Engine-room SMES can be EASILY setup and managed. I mean, I do it EVERY TIME I PLAY CE/MT.
It's not difficult. Look at the output, set the input just above that and BOOM done.
Balance the remaining power-load you have evently across the other SMES, and have their outputs below the inputs.
Check your powerload, by using a multi-tool on the yellow wiring anywhere to see how much the SM outputs. Feel free to fire a few more shots if you need to increase the power.
As far as WHY that SMES is there, without it, instead of engineering losing power and dooming the ship, you'd have ALL the SMES losing power and dooming the ship. A SMES for engineering is pretty standard on most SM-powered HRP servers, especially among bay.