The one thing Medic players have always needed.
- Gentlemanly_headcrab
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The one thing Medic players have always needed.
Summary (a quick, 2-3 sentence summary): We've all been on one side of the stick or another, a marine in a critical or mortally wounded condition needing to be extracted to the Sulaco. The medic (this could also be you.) is yelling for an SL or Command which normally is unresponsive when the rounds start getting stressful. The one thing that medics need is the ability to use the console and send the Rasp up and down. This would solve SO many problems and annoyances that come with playing a medic especially when all SL's are gone from the Nexus and Command is all SSD or not responding to hails.
Benefits (How this will benefit the server and game as a whole): Better medical response times, less medics or wounded having to scream for command or SL's, infected marines not popping due to responses going unanswered. All around just a general stress reducer on medics.
Details (Description of how you think this would work, the benefits, etc): Add the ability to use the Rasputin to their ID's, a really simple change.
Implementation (Optional, if you have an idea how to implement it): Coding I assume.
Benefits (How this will benefit the server and game as a whole): Better medical response times, less medics or wounded having to scream for command or SL's, infected marines not popping due to responses going unanswered. All around just a general stress reducer on medics.
Details (Description of how you think this would work, the benefits, etc): Add the ability to use the Rasputin to their ID's, a really simple change.
Implementation (Optional, if you have an idea how to implement it): Coding I assume.
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- Mitchs98
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Re: The one thing Medic players have always needed.
Honestly, +1. There's been soo much bullshit due to an SL 5 tiles from the console not calling it when needed and etc.
- MrJJJ
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Re: The one thing Medic players have always needed.
If there is a CMO he can call it, if not....yeah...
- Szunti
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Re: The one thing Medic players have always needed.
Not a good idea imo. When to send the ships is a serious decision and need coordination with others. You can't launch it just because you have a critical patient, you must be sure you don't leave other wounded marines behind, noone else is coming and there isn't a retreat at least. If someone getting hugged near the dropship he can wait a bit for the launch, if he is far away, you can and should tell command before you start moving to prepare for the launch. They can even tell you if the pod or dropship will be faster.
Imagine the situation when you are in the middle of the map, ask command to prepare for medevac. They respond and tell you that the dropship is on the Sulaco, but they send it for you and it will arrive by the time you reach the landing zone. You also tell medbay to wait for your patient in the hangar. Everything looks smooth, you did what you could to get your patient the fastest treatment. Then you reach the landing zone and see the dropship leaving without you because another medic (or SL) launched it.
Imagine the situation when you are in the middle of the map, ask command to prepare for medevac. They respond and tell you that the dropship is on the Sulaco, but they send it for you and it will arrive by the time you reach the landing zone. You also tell medbay to wait for your patient in the hangar. Everything looks smooth, you did what you could to get your patient the fastest treatment. Then you reach the landing zone and see the dropship leaving without you because another medic (or SL) launched it.
- Lucius Jones
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Re: The one thing Medic players have always needed.
yep, you may need to retreat and lo and behold the medic sent it up because one man had a popped lung, wopee for him not so much for the other 5 critical patients being rushed there. Plus the general grief that may ensue. Good idea on the top but get down and deep into the details and it is not a good thing -1
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- Ikmalmn
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Re: The one thing Medic players have always needed.
+1 You know...This is a good suggestion especially for low population
Also, most medic I see are very responsible and WILL wait for other injured people before going up.
And the only time when someone else needs help and not just one guy, is when marines assault.
The only downside to this is if that medic will be able to go down with ease. But I seriously doubt it if they won't want for others.
Also, most medic I see are very responsible and WILL wait for other injured people before going up.
And the only time when someone else needs help and not just one guy, is when marines assault.
The only downside to this is if that medic will be able to go down with ease. But I seriously doubt it if they won't want for others.
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- Heckenshutze
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Re: The one thing Medic players have always needed.
Good idea, but easily abusable, i'll go neutral. 0.
I can already see it, first-time medics dropping and launching the ships only for 1 marine.
I can already see it, first-time medics dropping and launching the ships only for 1 marine.
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- Warnipple
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Re: The one thing Medic players have always needed.
+1 it seems, most of the time, the drop pod and shuttle dont see much use.
It requires too many specific players to be active when its needed to be used. The pro is that the droppod sees more use, the con is that the shuttle and drop pod wont get filled as much when being used. I think the trade off is okay though.
It requires too many specific players to be active when its needed to be used. The pro is that the droppod sees more use, the con is that the shuttle and drop pod wont get filled as much when being used. I think the trade off is okay though.
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- completelynewguy
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Re: The one thing Medic players have always needed.
Maybe the workaround is that the CMO has to get an officer from the Bridge to provide console access; in a manner like revoking maintenance access.
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Re: The one thing Medic players have always needed.
-1.
Stabilize your patient on the ground and wait for command. If you can't, stasis bags. Protect them till the pod moves.
If command isn't bad, they'll send up the shuttle when they feel it's ready to be brought back.
Stabilize your patient on the ground and wait for command. If you can't, stasis bags. Protect them till the pod moves.
If command isn't bad, they'll send up the shuttle when they feel it's ready to be brought back.
- Seehund
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Re: The one thing Medic players have always needed.
No, -1.
Medics have nowhere near the tactical or strategical awareness required to gauge whether the dropship is necessary, or will serve much better later.
Medics have nowhere near the tactical or strategical awareness required to gauge whether the dropship is necessary, or will serve much better later.
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- Steelpoint
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Re: The one thing Medic players have always needed.
The only people who generally have access to the Dropship controls are people with access to most, if not all, communications channels so as to understand the full situation.
This is more to people who may question why someone like the Requisitions Officer has dropship access but a Combat Medic does not. This is because roles like the RO have the unique advantage of having a full battlefield and strategic understanding of whats going on, thus they can make the call.
But Combat Medics lack this, they are a member of one squad and they only understand what's going on for their squad in general.
I do agree it can be very annoying, if not fatal at times, to lack access to a dropships controls but ultimately I don't think Combat Medics are qualified to have that access.
A far better solution would be that very old idea of a dedicated Medivac craft that Combat Medics could summon, a way to evac very badly wounded Marines from the field without having to trek them to the FoB, then to a Dropship.
This is more to people who may question why someone like the Requisitions Officer has dropship access but a Combat Medic does not. This is because roles like the RO have the unique advantage of having a full battlefield and strategic understanding of whats going on, thus they can make the call.
But Combat Medics lack this, they are a member of one squad and they only understand what's going on for their squad in general.
I do agree it can be very annoying, if not fatal at times, to lack access to a dropships controls but ultimately I don't think Combat Medics are qualified to have that access.
A far better solution would be that very old idea of a dedicated Medivac craft that Combat Medics could summon, a way to evac very badly wounded Marines from the field without having to trek them to the FoB, then to a Dropship.
- Gentlemanly_headcrab
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Re: The one thing Medic players have always needed.
This thread was made on the 13th of May, it's sorta died out now and I've kinda given up on the idea as I'm pretty sure squad medics WOULD abuse the shit out of this to a good extent.
Kinda died on the thought of this, just let it die.
Kinda died on the thought of this, just let it die.
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- Sarah_U.
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Re: The one thing Medic players have always needed.
Condition: No SL, CMO, XO, CO, BO or MPs present. Add CE / RO as you wish.
Otherwise it's a -1, in the case that's implemented (the conditions) then it's a NEUTRAL.
Otherwise it's a -1, in the case that's implemented (the conditions) then it's a NEUTRAL.
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- KingKire
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Re: The one thing Medic players have always needed.
This thread has been suggested for LOCK and DENIED from OP?
If not i would put a -1 simply because its important that command retains control of the dropships, somedays you need to hold off on sending or recieving a dropship (important material being moved to/from the pod, dangerous areas, ship needs to be locked down to prevent escaping prisoners). having a medic be in control of such an important process could mess things up quite a decent amount.
If not i would put a -1 simply because its important that command retains control of the dropships, somedays you need to hold off on sending or recieving a dropship (important material being moved to/from the pod, dangerous areas, ship needs to be locked down to prevent escaping prisoners). having a medic be in control of such an important process could mess things up quite a decent amount.
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- ZDashe
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Re: The one thing Medic players have always needed.
-1 I play medic quite a lot, and even so I don't believe medics have the battlefield awareness to warrant the responsibility of operating dropships/pods. Sending it up prematurely can doom the remaining marines on the ground, and it can also be abused by other selfish players.
If you can't stabilize a patient enough to survive waiting, you need to go back to your basics. Have an infected patient? Use squad comms or relay though medical channel to hurry them up. Worst case scenario, Dropship and Droppod has a shutter button. Use it. Cloning hasn't been removed from the game yet.
If you can't stabilize a patient enough to survive waiting, you need to go back to your basics. Have an infected patient? Use squad comms or relay though medical channel to hurry them up. Worst case scenario, Dropship and Droppod has a shutter button. Use it. Cloning hasn't been removed from the game yet.
- Gentlemanly_headcrab
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Re: The one thing Medic players have always needed.
For the general record, I'd like this locked. This was made almost 3-4 months ago and I dunno why it's being brought back up now, but uh... requesting lock I guess?
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- Neray
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Re: The one thing Medic players have always needed.
And yeah, I love to punch dead bodies.Seehund wrote:No, -1.
Medics have nowhere near the tactical or strategical awareness required to gauge whether the dropship is necessary, or will serve much better later.
- Biolock
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Re: The one thing Medic players have always needed.
I play combat medic almost exclusively, and I have to give this a -1. Too many medics would prioritize their patient over the success of the mission and send the shuttle/ pod, either leaving someone behind on the Sulaco, or ground level.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
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Re: The one thing Medic players have always needed.
Locking.
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