Alien's last stand

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Perfectian
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Alien's last stand

Post by Perfectian » 14 May 2016, 14:41

Summary (a quick, 2-3 sentence summary): Buffing aliens so they can charge Sulaco and die gloriosly instead of hiding in shadows, slowly recreating might of their former hive and get raped anyway.

Benefits (How this will benefit the server and game as a whole):It will shorten rounds signifuckly.

Details (Description of how you think this would work, the benefits, etc): So, when the aliens sucked so much what there are only few of them left, they kinda evolve into Ravager (594), and so they are capable of using shuttle and VIP alien skills like spitting, planting weeds, smoking weeds and whatever else. They're also kinda stronger than former themselves. But, their only option is to go on Sulaco and slice as much humans as they can as chestbusters do not chestbust anymore. Also, queen doesn't appear.

Implementation (Optional, if you have an idea how to implement it):NO IDEA, PAL, I AM NOT A CODER.
Last edited by Perfectian on 14 May 2016, 15:15, edited 1 time in total.

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Yung
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Re: Alien's last stand

Post by Yung » 14 May 2016, 14:44

-1, it's not about buffing the aliens, it's about getting more intelligent players to play as them and utilizing teamwork. There's been plenty of times where the aliens have reached the Sulaco and have taken it completely over.

Also, "signifuckly".
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Perfectian
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Re: Alien's last stand

Post by Perfectian » 14 May 2016, 15:03

Yung wrote:-1, it's not about buffing the aliens, it's about getting more intelligent players to play as them and utilizing teamwork. There's been plenty of times where the aliens have reached the Sulaco and have taken it completely over.

Also, "signifuckly".
What an annoying clown you are.

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SecretStamos (Joshuu)
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Re: Alien's last stand

Post by SecretStamos (Joshuu) » 14 May 2016, 15:07

I'd like to see the Aliens faction undergo a rework of some degree. To shift them away from huggers and towards subduing and killing targets in close combat.

I think the CQC update will open the door for that.

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MedicInDisquise
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Re: Alien's last stand

Post by MedicInDisquise » 14 May 2016, 15:40

If this ever happens, there has to be a way to get more aliens. Aliens can be strong by themselves, but they can slaughter if they work together. Remove the cooperative aspect and have an alien go rambo, it's going to lose quickly in the same way if CO went ramboing.
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Yung
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Re: Alien's last stand

Post by Yung » 14 May 2016, 18:55

Perfectian wrote: What an annoying clown you are.
Sorry your idea is bad.
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Ikmalmn
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Re: Alien's last stand

Post by Ikmalmn » 14 May 2016, 19:51

Yung wrote:There's been plenty of times where the aliens have reached the Sulaco and have taken it completely over.
Aliens have 95% been able to reach Sulaco and rekt marines. They have more than 30 minutes to kill all the marines before they escape and the usual bum rush tactic with superior numbers has always worked.

Also, if haven't guess....-1
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Rey
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Re: Alien's last stand

Post by Rey » 14 May 2016, 23:03

I'm guessing this is a joke, I'll treat is as such. +1

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Heckenshutze
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Re: Alien's last stand

Post by Heckenshutze » 15 May 2016, 12:10

Suffering is part of a marine's life, but this is too much. Aliens don't need nothing but work together to win.
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Dyne
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Re: Alien's last stand

Post by Dyne » 15 May 2016, 12:45

-1. Gut, get.
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Re: Alien's last stand

Post by Fritigern » 15 May 2016, 16:16

SecretStamos (Joshuu) wrote:I'd like to see the Aliens faction undergo a rework of some degree. To shift them away from huggers and towards subduing and killing targets in close combat.

I think the CQC update will open the door for that.
I've felt this way for about a year now, and I've made the case for it several times. Aliens could be so much more fun to PLAY and PLAY AGAINST if their entire kit wasn't so hamstrung by instant death, machine gun facehuggers that have hoarded all their combat power.

I don't know if the CQC update is going to fix that or not, but just knowing someone on the dev team has that goal is very encouraging.

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MedicInDisquise
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Re: Alien's last stand

Post by MedicInDisquise » 15 May 2016, 18:21

TBH, I can't see an alien faction without huggers. It's like bread without butter. Colonial without the Marines. Butthurt without the Marines.

But in reality, I would like to see aliens designed around killing and high-octane hosting, like in the films, rather than outright "hug a million hosts, and sometimes kill a marine if you need to, unless of course you're boarding sulaco"
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Snypehunter007
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Re: Alien's last stand

Post by Snypehunter007 » 21 Jan 2017, 00:09

Asking this to be locked.
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forwardslashN
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Re: Alien's last stand

Post by forwardslashN » 02 Feb 2017, 17:33

I don't see a reason for this. Denied.
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