Sulaco Vents Mislabeled

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Varlun
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Sulaco Vents Mislabeled

Post by Varlun » 07 Jan 2015, 10:58

Bug Description:

As an alien when you choose to go to, for example, vent 11, it'll pop you up at some other vent that's not vent 11. And they're all buggered.

Steps to Reproduce:

Try to vent travel as a Xeno on the Sulaco.

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apophis775
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RE: Sulaco Vents Mislabeled

Post by apophis775 » 31 Jan 2015, 12:57

Is this still an issue?

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MrJJJ
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RE: Sulaco Vents Mislabeled

Post by MrJJJ » 31 Jan 2015, 13:33

YEP, happened to me too before
https://www.youtube.com/watch?v=yb0yGldNxBY

Its hard to see that someone one of the marines could be actually a russian traitor no?

What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
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Rahlzel
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RE: Sulaco Vents Mislabeled

Post by Rahlzel » 01 Feb 2015, 20:11

Confirmed. This has been an issue since the newest version of the Sulaco map.

Part of the issue is that the Sulaco is only comprised of 3 areas - Fore, Aft, Hanger. The code finds vents, cycles through them, and gives them numbers and names based on the areas (Hanger #1, Hanger #2, etc), which is why there's like 20 vents in each of the 3 areas, making it pretty much a guessing game as to where you'll end up.

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apophis775
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RE: Sulaco Vents Mislabeled

Post by apophis775 » 14 Feb 2015, 14:35

Well, I suppose, one way to deal with this, would be to create new areas, but we'd need more APCs/Power
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flamecow wrote: "unga dunga me want the attachment" - average marine

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apophis775
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RE: Sulaco Vents Mislabeled

Post by apophis775 » 09 Mar 2015, 15:58

Added to March Dev List
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flamecow wrote: "unga dunga me want the attachment" - average marine

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