Better warnings

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Groxic
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Joined: 16 May 2016, 15:09

Better warnings

Post by Groxic » 19 May 2016, 18:57

Summary (a quick, 2-3 sentence summary): Let aliens or humans actually know when they're hit, with a big red warning, like the queen's large text, instead of the minuscule warning that is the same as the warning when someone fires a bullet.

Benefits (How this will benefit the server and game as a whole): Less dying.

Details (Description of how you think this would work, the benefits, etc): Change text styling for bullet hit warnings in your code.

Implementation (Optional, if you have an idea how to implement it): Code it.

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Derpislav
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Re: Better warnings

Post by Derpislav » 19 May 2016, 19:08

A flashing icon/overlay visible only to the player being hit, using the code for hallucinations perhaps? Anything but larger text. The chat is already completely unreadable in combat.
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Egorkor
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Re: Better warnings

Post by Egorkor » 19 May 2016, 19:43

cod hitmarks and the mlg hit sound when.





i just had to be the guy.

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TeknoKot
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Re: Better warnings

Post by TeknoKot » 20 May 2016, 03:07

killstreaks when

care packages when
:blush: "I'm a soldier, that means I'm the defendant and the judge."

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Killaninja12
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Re: Better warnings

Post by Killaninja12 » 20 May 2016, 03:36

>Adds killstreaks
>APC has meaning
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KingKire
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Re: Better warnings

Post by KingKire » 09 Aug 2016, 21:25

Move to LOCKED and RESOLVED. this has been implemented in last update.
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


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forwardslashN
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Re: Better warnings

Post by forwardslashN » 09 Aug 2016, 21:47

Resolved.
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