Atmos problems

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MadSnailDisease
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Atmos problems

Post by MadSnailDisease » 21 May 2016, 01:01

I have been hearing about a couple of recurring atmos problems, including but not limited to: 32,000 kPa pressures, ridiculously low pressures, and aliens and marines getting buffeted around on shuttle landing.

If you see one of these happen, please post the exact date, time, and time zone so I can try and track down errors correlating to problems.

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coolsurf6
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Re: Atmos problems

Post by coolsurf6 » 22 May 2016, 17:19

I have a log of ut happening and its even my sig, i will posta link to it when i can
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.

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MadSnailDisease
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Re: Atmos problems

Post by MadSnailDisease » 22 May 2016, 17:22

many thanks

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coolsurf6
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Re: Atmos problems

Post by coolsurf6 » 25 May 2016, 02:33

MadSnailDisease wrote:many thanks

http://dumptext.com/mkEdgXlH

Sorry it took so long, i didnt have time and i kept forgetting but i put a snip of when it started. Wish i had a video but pretty much this is what i remember

>In the hanger running around
>suttle arrives
>Marines fly out of it when we open door
>I hit the wall to the medical part (the little box)
>Pressure is maxed
>(sig)
>Text admin if he did it
>he says he has no idea what happened
>everyone dies
>admin has no clue on how to fix the problem (I wouldn't have either)
>calls a vote
>admin restarts round
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.

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MadSnailDisease
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Re: Atmos problems

Post by MadSnailDisease » 25 May 2016, 17:31

Do you know the date it happened?

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forwardslashN
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Re: Atmos problems

Post by forwardslashN » 26 May 2016, 10:09

This happened just a few minutes ago (~8:50AM for me), on this date. Around 2 hours, 31 minutes server time.
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Phoron was released in the hanger/shuttle, then deleted. The shuttle was on the ground before the phoron was deleted. When the aliens used to to come back to the Sulaco, this happened. They were thrown around and killed.
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MadSnailDisease
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Re: Atmos problems

Post by MadSnailDisease » 26 May 2016, 19:15

ok i think i know the problem. we need a better atmos system

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MadSnailDisease
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Re: Atmos problems

Post by MadSnailDisease » 22 Aug 2016, 09:25

I'm re-tackling this issue.

Bump.

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ZDashe
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Re: Atmos problems

Post by ZDashe » 26 Aug 2016, 22:00

TopHatPenguin wrote:Honestly having 3 rounds today 2 of which were right after each other need restarting due to atmos on the Rasp fucking up is god awful and if this is a fix it really should be a priority.

Prime extract of atmos:

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Happened about 10 minutes ago.
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Re: Atmos problems

Post by ZDashe » 12 Sep 2016, 05:59

Might not be the same issue, but when a drone melted the propulsion systems on the Rasputin, space tiles were exposed and a breach occured in the hangar the moment the dropship arrived at Sulaco.
s.png
Those are space tiles next to my ghost.
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EMT_321
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Re: Atmos problems

Post by EMT_321 » 12 Sep 2016, 06:39

LINDA++ when? Taking TG's iteration and doubling/tripling the heat/pressure damage could accomplish similar things.

Might cut down on the lag too.

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Re: Atmos problems

Post by Karmac » 12 Sep 2016, 23:16

My reaction to atmos breaking: IT'S TIME TO STOP!
Garth Pawolski, or is it Powalski?

Back in action.

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ZDashe
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Re: Atmos problems

Post by ZDashe » 30 Oct 2016, 06:28

Bump, overpressurized Rasputin. The borked up round just restarted because of it.
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Re: Atmos problems

Post by Snypehunter007 » 21 Dec 2016, 00:40

I believe this has been addressed as to what caused it and a fix is being implemented.

Asking this to be move to confirmed/resolved.
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