Nuke it from orb... OH GOD IT'S NOT FROM ORBIT!

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Jroinc1
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Nuke it from orb... OH GOD IT'S NOT FROM ORBIT!

Post by Jroinc1 » 21 May 2016, 18:04

Summary (a quick, 2-3 sentence summary): After 3 marine OR alien wins in a row, allow staff to add "events" to change the conditions of the map to bias it against the previously winning side. Marines have a high win ratio currently, so my one idea is against marines/for aliens, but I would like additional, REASONABLE ideas (nothing that straight up murders marines or aliens without warning.

Benefits (How this will benefit the server and game as a whole):Less of the same metaplay where 80+ marines take on 15-20 ayylmaos under the same conditions every round. Medics don't always discard the Russian Red. Better RP and gameplay situations. Straight from aliens lore. Entirely dependent on staff doing it.

Details (Description of how you think this would work, the benefits, etc):AFTER 3 consecutive marine victories, the next round starts with critical damage to an off-map atmospheric processing plant.
Sometime in the round, once the FoB is established, a USMC report is sent warning of instability in said offsite plant leading to reactor explosion (I KNOW IT'S NOT A REAL THING BUT ALIENS SO SHUSH.
Once this happens, in 2 minutes a supermatter core is spawned on the edge of the planet, bathing the planet in radiation, while another USMC report is sent stating that the offsite reactor has detonated, and to brace for the blast wave.
2 minutes after that, the planet is breached for ~10 seconds and crazy spess wind hits everything not sealed off/sitting in a chair.
2 minutes after THAT, the supermatter core is deleted, and a USMC report is sent stating that the situation has stabilized, and that the rad levels are stabilizing.

This was inspired by the griefer strike last night where the griffer ejected the supermatter roundstart, and it hit the planet, doing EXACTLY this. No one was prepared, but pretty much everyone survived. Then, later in the round, a marine with a SADAR breached THE PLANET. THAT led to some deaths, but marines had no preparation time.
In the end, marines STILL won the round, but it got me thinking about how it could be a neat representation of an off-site nuclear blast... aand here we are.

Implementation (Optional, if you have an idea how to implement it):Could be automated (check for marine wins, wait 30-45 min, send message, wait 2 min, spawn supermatter, send message, wait 2 more minutes, delete a tile, wait 10 seconds, wall the tile, wait 110 seconds, send final message), but I'd prefer for it to be done manually by admins.

Thoughts?
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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MrJJJ
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Re: Nuke it from orb... OH GOD IT'S NOT FROM ORBIT!

Post by MrJJJ » 22 May 2016, 01:37

JPR wrote:: Marines have a high win ratio currently
I stopped reading after this due to massive laugther and felling off the chair

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Jroinc1
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Re: Nuke it from orb... OH GOD IT'S NOT FROM ORBIT!

Post by Jroinc1 » 22 May 2016, 01:44

MrJJJ wrote: I stopped reading after this due to massive laugther and felling off the chair
Well... they apparently do. Not sure why you think they don't.
Usually, they fuck up MASSIVELY on the ground in their first BIG rush, and retreat to the FoB or Sulaco. Then, there are 2-4 waves of marine attacks to whittle down the 10-20 people who play alien and remove the larvae surplus. This messes up the marines some more. They retreat to the Sulaco. An hour passes. Due to 40+ marines and 6 xenos, an admin/mod calls for a vote to speed things up. Either the aliums are admin-bombed, causing a marine win, or hellhounds are spawned, causing a marine win (xenos tend to stay on the surface, marines on the sulaco).
That's the NORMAL round I see, show me yours?

Also, if you HAD read it, this would ONLY apply after 3 CONSECUTIVE marine victories.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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MrJJJ
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Re: Nuke it from orb... OH GOD IT'S NOT FROM ORBIT!

Post by MrJJJ » 22 May 2016, 02:01

JPR wrote: Well... they apparently do. Not sure why you think they don't.

1 week of victories is not a high win ratio, come back to me when its a month of victories



Usually, they fuck up MASSIVELY on the ground in their first BIG rush, and retreat to the FoB or Sulaco. Then, there are 2-4 waves of marine attacks to whittle down the 10-20 people who play alien and remove the larvae surplus.

Sounds like a bad alien team





They retreat to the Sulaco. An hour passes.
Due to 40+ marines and 6 xenos, an admin/mod calls for a vote to speed things up. Either the aliums are admin-bombed, causing a marine win, or hellhounds are spawned, causing a marine win (xenos tend to stay on the surface, marines on the sulaco).


More bad alien team? i mean, why the fuck have they not invaded sulaco and got more aliens yet?


That's the NORMAL round I see, show me yours?

If that's the normal round you see, i feel bad for you, because when you see a actual decent alien team, its all sorts of crasy shit.
Marines go to planet, set up a FOB, power, etc
After some time, get some attacks on them done
Then, after some dead aliens AND dead marines, marines either finnaly start moving towards caves
Then its retreating from caves as everyone get's fucked up, hard, or winning it very closely, ending the round (this is preety rare)
Then its back to FOB if you survived, and then having a siege, or marines going for another cave attack after long ass time
Then the FOB is overrun/survived/evaced and most likely back to Sulaco
Then its Invasion of Sulaco/Waiting to get all your T2-T3 numbers back you lost
Then its event by admin/mod thing, or aliens finnaly invade Sulaco
At this point, its most likely aliens either lose here due to great defence, or win, or get pushed back out of the shuttle with casualities but still fighting.
Then its either killing the rest of the aliens or aliens finnaly winning on Sulaco

That's how it is for me

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Jroinc1
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Re: Nuke it from orb... OH GOD IT'S NOT FROM ORBIT!

Post by Jroinc1 » 22 May 2016, 02:07

That's close enough to my experiences, except the FoB tends to survive due to many, many barricades and sentries. This is designed to reduce turtling of marines at the FoB by providing a danger... if it becomes an issue.
Edit- I just saw your changes. I was referring to the MARINES getting messed up, not the aliens. As for a good alien team, I HAVE seen them, but when you have 6 aliens and 30 marines, and BOTH sides know where the attack will some, it's hard to win.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Kerek
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Re: Nuke it from orb... OH GOD IT'S NOT FROM ORBIT!

Post by Kerek » 18 Mar 2017, 05:29

I don't see the benefit in this, it is kinda suggesting a free win for the opposing team from what I see with it. -1
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Re: Nuke it from orb... OH GOD IT'S NOT FROM ORBIT!

Post by NoahKirchner » 18 Mar 2017, 19:47

+1, CM, while competitive in nature is still asymmetrical and I feel like this could add some spices to rounds occasionally, make it less "I wanna win every game" more "well shit's fucked let's have fun as we go down".

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Re: Nuke it from orb... OH GOD IT'S NOT FROM ORBIT!

Post by RedsPro » 19 Mar 2017, 06:29

Id be game for something fun i guess but not bathing all marines in Rads and laying them out for ten seconds while the Ayys go to town. No way in hell. Plus marine vics are few and far between i dont wanna get in their way while they are on a roll. Maybe every three wins or some shit like 10 people will spawn as Survivors/Marshals instead which would hit the Marine Numbers while still bringing a fun RP related event into the game. Hell actually that would just be a fun random event anyway. Gotta add to it quick tho, There would HAVE to be Marshals with firearms and something to block a hug cuse currently survivors get fucked by huggers.
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Re: Nuke it from orb... OH GOD IT'S NOT FROM ORBIT!

Post by Crab_Spider » 19 Mar 2017, 11:42

+1 I feel as though we need a new map and new castes to capitalize on xenos being irradiated and henceforth, mutated. I don't know, but surree.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Nuke it from orb... OH GOD IT'S NOT FROM ORBIT!

Post by Jroinc1 » 19 Mar 2017, 11:54

I don't think this is needed anymore, due to the current impossibility of 3 marine wins in a row. Additionally, this only benefits one side.

Asking for this to be locked.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Nuke it from orb... OH GOD IT'S NOT FROM ORBIT!

Post by Kyrac » 19 Mar 2017, 11:56

Why do people necro threads? Also why is there designated lock-people now?

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