Sulaco's Aliens

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Perfectian
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Sulaco's Aliens

Post by Perfectian » 22 May 2016, 15:52

Summary (a quick, 2-3 sentence summary): Add new assasin caste for the aliens who spawn on the ship

Benefits (How this will benefit the server and game as a whole): It will make larvas on the ship more dangerous.

Details (Description of how you think this would work, the benefits, etc):Main problem of the aliens onboard Sulaco - they can not regenerate. So, I suggest adding slow regeneration or fast regenerate-but-sleep ability. Or, we can add fourth caste of Sulaco-aliens and call them... Sulaliens? Whatever, but it is slighty stronger version of runner, wich is capable of planting single-title weeds and doing hunter's stealth. In the other side, it's their T3 - they can't evolve any further, and they are powered slighty weaker than T2, so we can't expect spamming of them like carriers. Or, something that way.

Implementation (Optional, if you have an idea how to implement it):cuding

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Re: Sulaco's Aliens

Post by Derpislav » 22 May 2016, 16:07

Only if we get Planet Marines. A new role. Scout. Slowly regenerate ammo over time, but can't use magazines from other marines.
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Re: Sulaco's Aliens

Post by ShortTemperedLeprechaun » 22 May 2016, 16:14

Derpislav wrote:Only if we get Planet Marines. A new role. Scout. Slowly regenerate ammo over time, but can't use magazines from other marines.
Sounds interesting. Why the hell not?
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Re: Sulaco's Aliens

Post by LordeKilly » 22 May 2016, 16:15

Don't forget the Sulaco Predators, who passively gain health, but can only use their fists.
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Re: Sulaco's Aliens

Post by Desolane900 » 22 May 2016, 16:27

I'd +1 it if you think up a better name..
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Perfectian
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Re: Sulaco's Aliens

Post by Perfectian » 22 May 2016, 17:26

Desolane900 wrote:I'd +1 it if you think up a better name..
Well, i think something like butcher, charmer or sneaker.

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Re: Sulaco's Aliens

Post by Azmodan412 » 22 May 2016, 17:31

Perfectian wrote: Well, i think something like butcher, charmer or sneaker.
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Re: Sulaco's Aliens

Post by Desolane900 » 22 May 2016, 17:48

Azmodan412 wrote: Sexy Ass Murder Beast. Otherwise known as Sam Beast.
We already have Saul Freytia though.
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Re: Sulaco's Aliens

Post by Azmodan412 » 22 May 2016, 17:48

Desolane900 wrote: We already have Saul Freytia though.
Thats it! Name the caste Saul Freytia!
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Re: Sulaco's Aliens

Post by Perfectian » 22 May 2016, 17:50

Azmodan412 wrote: Thats it! Name the caste Saul Freytia!
Get-the-fuck-out-of-my-plane is perfect.

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Re: Sulaco's Aliens

Post by jalen earl » 22 May 2016, 21:21

Stalker/shadow/scouter

Make it a tier 2 off runner
Model is the same as runner except a pale grey/white due to its ability to change colour like a chameleon. (Makes sense as white contains the colour spectrum.)

Pros
When going into stalk it blends like a hunter but better due to its pale colour and has no loss of speed in stalk. Moves at the same pace as a runner and has the hide ability. Slowly regens plasma when still allowing it to provide recon on sulaco if it hides as a stowaway or for close ambushes behind enemy lines.

Cons
Almost no melee damage and the low health like a runner making it primarily a recon or solo ambush behind marine lines. Stands out more on a dark background e.g. weeds,dark tiles. Like a carrier it also means end of the evolution tree
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Re: Sulaco's Aliens

Post by Desolane900 » 22 May 2016, 22:17

jalen earl wrote:Stalker/shadow/scouter

Make it a tier 2 off runner
How would said runner get Royal Jelly to get to Tier 2 if it's stuck on the Sulaco?
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Re: Sulaco's Aliens

Post by jalen earl » 22 May 2016, 22:31

Desolane900 wrote: How would said runner get Royal Jelly to get to Tier 2 if it's stuck on the Sulaco?

Whoops forgot about that part. In that case i guess the option is another tier 1 class with a new model or rejigging one of the current ones.

Maybe another idea would be as it has a really low melee, give it a strong tail strike making that its primary/assassin weapon instead of pounce meaning it has to ambush at very close range

Or you just go drone and slowly take the ship apart
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Re: Sulaco's Aliens

Post by Dyne » 23 May 2016, 07:41

Ehm. Why cant you just sneak up the hard way, like the rest of us?
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Re: Sulaco's Aliens

Post by Perfectian » 23 May 2016, 07:46

Dyne wrote:Ehm. Why cant you just sneak up the hard way, like the rest of us?
Too noble? Too proud? Too neutral?
Ehm. What is the point of busting chest in Sulaco's medbay then?
To die? To spam weeds? To pee in the rations?

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Re: Sulaco's Aliens

Post by Dyne » 23 May 2016, 07:51

Perfectian wrote: Ehm. What is the point of busting chest in Sulaco's medbay then?
To die? To spam weeds? To pee in the rations?
To get good, obviously.
To spy, to maim, to kill, to cause a marine planetside retreat.
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Re: Sulaco's Aliens

Post by TheSpoonyCroy » 23 May 2016, 10:00

I'm pretty sure a single runner on station can basically disable all the noncombatants on ship if they are careful especially if they are set to hide, they can just murder a doctor without them noticing
So Neutral on this

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Re: Sulaco's Aliens

Post by LordLoko » 23 May 2016, 10:14

Enough is enough, I'm tired of thise motherfucking aliens in my motherfucking spaceship
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Re: Sulaco's Aliens

Post by Joe4444 » 23 May 2016, 14:04

Perfectian wrote: To pee in the rations?
please do...it might make the rations taste nicer

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Re: Sulaco's Aliens

Post by jalen earl » 23 May 2016, 20:26

Still like the idea of an alien caste using its tail as a primary weapon waiting in stealth to skewer people on the station.

But meh.... i might knock up a concept sprite for fun
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Re: Sulaco's Aliens

Post by Monoo » 23 May 2016, 20:34

Kind of off topic, but I like the aforementioned idea of Sulaco scouts that spawn planetside. It would make for some good survivor RP, if nothing else.
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Re: Sulaco's Aliens

Post by LordeKilly » 23 May 2016, 21:30

Honestly though, it's not lore friendly really. -1 for now.
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Re: Sulaco's Aliens

Post by Tristan63 » 23 May 2016, 22:49

Perfectian wrote:Summary (a quick, 2-3 sentence summary): Add new assasin caste for the aliens who spawn on the ship

Benefits (How this will benefit the server and game as a whole): It will make larvas on the ship more dangerous.

Details (Description of how you think this would work, the benefits, etc):Main problem of the aliens onboard Sulaco - they can not regenerate. So, I suggest adding slow regeneration or fast regenerate-but-sleep ability. Or, we can add fourth caste of Sulaco-aliens and call them... Sulaliens? Whatever, but it is slighty stronger version of runner, wich is capable of planting single-title weeds and doing hunter's stealth. In the other side, it's their T3 - they can't evolve any further, and they are powered slighty weaker than T2, so we can't expect spamming of them like carriers. Or, something that way.

Implementation (Optional, if you have an idea how to implement it):cuding

it is not FUCKING CANON!!

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Re: Sulaco's Aliens

Post by Perfectian » 24 May 2016, 15:43

Tristan63 wrote:
it is not FUCKING CANON!!
Like your alien girlfriend?

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Re: Sulaco's Aliens

Post by monkeysfist101 » 25 May 2016, 02:01

Tristan63 wrote:

it is not FUCKING CANON!!
dat
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