The MK221 Tactical Shotgun
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The MK221 Tactical Shotgun
Issue
While I've figured out ways to make it easier to use the M37 Pump Shotgun, it's still a pain in the ass to use. It's unwieldy, you can't attach it to your armor, and all in all I think you can only fit five or six boxes of ammo onto your belt. Above all that, you can't attach a flashlight onto it.
SOLUTION! The MK221 Tactical Shotgun, by the description of A:CM (made me a little nauseous just mentioning it) is a self-loading, semi-automatic shotgun manufactured by Weyland-Yutani and is primarily used by the CMC (Colonial Marine Corps). While it is generally loaded the same way as the M37 pump in-game, it can also use the C47 Box Magazine System, allowing for dramatically faster reloading times. Originally I was going to suggest that we simply remove the pump-shotgun verb from the M37 and slap in a box mag system for it, but I'm not entirely sure whether or not the whole thing is a coding nightmare. I've never coded before. So here's a possible alternative!
The M41A already takes magazines, has no pump-shotgun verb, and can be attached to armor. Maybe if you could re-skin the gun or overlay the M37 model onto it, make some kind of Box Mag sprite for the regular pulse rifle magazines, and change the bullet count/damage we could have a Tactical shotgun ready to go. It'd also have the added bonus of flashlight attachment.
Like I said, I have no idea how difficult it might be to do all this stuff, which is why it's only a suggestion.
SOLUTION! The MK221 Tactical Shotgun, by the description of A:CM (made me a little nauseous just mentioning it) is a self-loading, semi-automatic shotgun manufactured by Weyland-Yutani and is primarily used by the CMC (Colonial Marine Corps). While it is generally loaded the same way as the M37 pump in-game, it can also use the C47 Box Magazine System, allowing for dramatically faster reloading times. Originally I was going to suggest that we simply remove the pump-shotgun verb from the M37 and slap in a box mag system for it, but I'm not entirely sure whether or not the whole thing is a coding nightmare. I've never coded before. So here's a possible alternative!
The M41A already takes magazines, has no pump-shotgun verb, and can be attached to armor. Maybe if you could re-skin the gun or overlay the M37 model onto it, make some kind of Box Mag sprite for the regular pulse rifle magazines, and change the bullet count/damage we could have a Tactical shotgun ready to go. It'd also have the added bonus of flashlight attachment.
Like I said, I have no idea how difficult it might be to do all this stuff, which is why it's only a suggestion.
Kelly Mason says, "We taking the gun?"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
- SecretStamos (Joshuu)
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RE: The MK221 Tactical Shotgun
I've actually grown quite fond of the M37 the more I use it. If you bind a key to pump it, it's entirely feasible in combat and it's actually a lot of fun.
I personally really like it. A semi-automatic magazine-fed shotgun, in my personal option, would be too similar to the M41A in terms of gameplay mechanics. Perhaps if it was easier to pump the M37 without binding a key, it could resolve the issue.
I personally really like it. A semi-automatic magazine-fed shotgun, in my personal option, would be too similar to the M41A in terms of gameplay mechanics. Perhaps if it was easier to pump the M37 without binding a key, it could resolve the issue.
Last edited by SecretStamos (Joshuu) on 09 Jan 2015, 02:21, edited 1 time in total.
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RE: The MK221 Tactical Shotgun
Pretty much this,I used to be a big shotgun guy back when it was one handed just becuase there was a built in use item in hand hotkey you could use to pump.SecretStamos(Joshuu) wrote: I've actually grown quite fond of the M37 the more I use it. If you bind a key to pump it, it's entirely feasible in combat and it's actually a lot of fun.
I personally really like it. A semi-automatic magazine-fed shotgun, in my personal option, would be too similar to the M41A in terms of gameplay mechanics. Perhaps if it was easier to pump the M37 without binding a key, it could resolve the issue.
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RE: The MK221 Tactical Shotgun
Weapons tab, pump shotgun???
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RE: The MK221 Tactical Shotgun
I used the weapons tab pump-shotgun for the longest time and got killed a lot when doing it. I've since discovered the key-bind thing and it's made it a lot easier. However, loading can still be a pain in the rear, not to mention the fact that once you fire all eight of your shots, a single box of shotty shells will never bring you back to full. The main reason I actually suggested making a semi-auto, magazine fed shotgun based off of the M41A code was because it'd make loading a lot easier. And you could slam a flashlight on it.
It would definitely share some similarities with the M41A, but since it would still have only eight bullets, you wouldn't be able to fire blindly, like you can with the pulse rifle. The play style would be very different than with the rifle I think.
And I never said it wasn't feasible for combat. It wouldn't be in the game if that was the case, I hope. In fact, I use it quite often myself! My biggest gripes about it are the fact that you can't fill your belt with ammo boxes for it like you can with every other weapon and it can be a pain to load when the server starts getting laggy. The lack of a pump-action, ability to attach a flashlight, and stick it to your armor, would only be side-effects. And hell, we could even make it do less damages than the M37 and keep the Pump-Shotty just to give some people more incentive to use it.
It would definitely share some similarities with the M41A, but since it would still have only eight bullets, you wouldn't be able to fire blindly, like you can with the pulse rifle. The play style would be very different than with the rifle I think.
And I never said it wasn't feasible for combat. It wouldn't be in the game if that was the case, I hope. In fact, I use it quite often myself! My biggest gripes about it are the fact that you can't fill your belt with ammo boxes for it like you can with every other weapon and it can be a pain to load when the server starts getting laggy. The lack of a pump-action, ability to attach a flashlight, and stick it to your armor, would only be side-effects. And hell, we could even make it do less damages than the M37 and keep the Pump-Shotty just to give some people more incentive to use it.
Kelly Mason says, "We taking the gun?"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
- MrGabol100
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RE: The MK221 Tactical Shotgun
Hey, im going to make some fast recopilated points about this.
+1: Magazines.
+2: Suit slot.
+3: Direct ammo into the belt.
+4: Can reload the magazines with shotgun boxes.
+5: Semi auto.
+6: Same damage as the pump shotty.
+7: Flashlight.
-1: Only 8 shells, like the pumpie.
-2: Maybe not same damage as shotty.
-3: Can't fire blindly.
This would be so cool....
If M4A1 is 30 damage and shotty is 80 or so, make it about 65-70 so it's still a good shotty and 3 shots to kill runner, instead of the 2 from the original shotty, and that, but dont nerf too much or it'll be useless.
+1: Magazines.
+2: Suit slot.
+3: Direct ammo into the belt.
+4: Can reload the magazines with shotgun boxes.
+5: Semi auto.
+6: Same damage as the pump shotty.
+7: Flashlight.
-1: Only 8 shells, like the pumpie.
-2: Maybe not same damage as shotty.
-3: Can't fire blindly.
This would be so cool....
If M4A1 is 30 damage and shotty is 80 or so, make it about 65-70 so it's still a good shotty and 3 shots to kill runner, instead of the 2 from the original shotty, and that, but dont nerf too much or it'll be useless.
- HyperPwner
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RE: The MK221 Tactical Shotgun
Make a sprite. Not for CM, but I may use it in SCP Station...
Best quote on Warframe:
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We are spess ninjas, fear us, bitches!
- SecretStamos (Joshuu)
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RE: The MK221 Tactical Shotgun
HyperPwner wrote: Make a sprite. Not for CM, but I may use it in SCP Station...
If you want it for SCP Station, there it is. I'll send you the actual size sprite if you want.
I'll be fully honest, I'm not a big fan of including the MK221 in CM. I really just don't like the idea of semi-auto shotguns in SS13.
- Rovernic
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RE: The MK221 Tactical Shotgun
I don't think we really need it in CM. The shotgun needs drawbacks, and those are its ammo and its reload time. It fires a hefty shot, and if you set it up right it isn't as annoying as it is without bindings/macros.
Last edited by Rovernic on 18 Jan 2015, 16:21, edited 1 time in total.
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- SecretStamos (Joshuu)
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RE: The MK221 Tactical Shotgun
I agree. A key-binded pump shotgun is much more fun than a semi-auto shotgun could ever be.Rovernic wrote: I don't thin we really need it in CM. The shotgun needs drawbacks, and those are its ammo and its reload time. It fires a hefty shot, and if you set it up right it isn't as annoying as it is without bindings/macros.
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RE: The MK221 Tactical Shotgun
Ah well. Thanks for the input guys!
Kelly Mason says, "We taking the gun?"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
- CombineSoldier
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RE: The MK221 Tactical Shotgun
I've always had the temptation to use the shotgun but I know that I'll die while trying to pump it...
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RE: The MK221 Tactical Shotgun
Just bind a macro to Pump-Shotgun. It's pretty good once you get used to it.
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RE: The MK221 Tactical Shotgun
Assigning a Macro to pump your Shotgun (Like Ctrl+C for me) allows you to get off shots like no tomorrow. When my computer runs right I can empty a shotgun in... I dunno... 4-5 seconds? I just dislike the fact that you can only have five boxes of shotgun shells on your belt, leaving you two empty and unuseable spaces. Can't even fit a flare in there.
Kelly Mason says, "We taking the gun?"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
- HighwaterOffical
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RE: The MK221 Tactical Shotgun
I thought he ment something like that, or:
Do you even bottle stock brah?
- speedybst
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RE: The MK221 Tactical Shotgun
gah, my eyes. that was awful...
I'll say that i agree with the need for the clip, as currently, you need to drop either the ammo box or the shotgun to access the rounds to reload it to use it, which is hardly ideal in combat. perhaps make it so that the box can load individual rounds, without having to remove them from the box, similar to the .44 speed-loader... while i'm heading down this road, have the reloader be able to hold more rounds than the box, or fit in the belt, or both. would make sense for a clip-sized object be able to fit on the belt.
I'll say that i agree with the need for the clip, as currently, you need to drop either the ammo box or the shotgun to access the rounds to reload it to use it, which is hardly ideal in combat. perhaps make it so that the box can load individual rounds, without having to remove them from the box, similar to the .44 speed-loader... while i'm heading down this road, have the reloader be able to hold more rounds than the box, or fit in the belt, or both. would make sense for a clip-sized object be able to fit on the belt.
Last edited by speedybst on 20 Jan 2015, 01:15, edited 1 time in total.
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RE: The MK221 Tactical Shotgun
-cough cough- If you put the box of shotgun shells in one of your jumpsuit pockets, and then click-drag the box to your sprite, you don't have to drop the box or the shotgun to access the rounds. It only works in your jumpsuit pocket though.
I really would love an 8-round clip, since the box only having seven rounds bothers me. Also, if we had a clip similar to the (tiny) M41A magazines, we could have 7 in the belt (6 with a flare), one in the jumpsuit pocket, and wherever else you can find space to fit them.
Also! Would it be possible to make it so that you can put cigarettes on your ears?
I really would love an 8-round clip, since the box only having seven rounds bothers me. Also, if we had a clip similar to the (tiny) M41A magazines, we could have 7 in the belt (6 with a flare), one in the jumpsuit pocket, and wherever else you can find space to fit them.
Also! Would it be possible to make it so that you can put cigarettes on your ears?
Kelly Mason says, "We taking the gun?"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
- HighwaterOffical
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RE: The MK221 Tactical Shotgun
Literally, if you think about it, The clip could have 12 rounds, and fire 3 bullets (Pellets) in every shell
____________ ---------------------------
--[Gun]--(===--------------------------- <--- Pellets
____________ ---------------------------
____________ ---------------------------
--[Gun]--(===--------------------------- <--- Pellets
____________ ---------------------------
Last edited by HighwaterOffical on 20 Jan 2015, 13:38, edited 1 time in total.
Do you even bottle stock brah?
- CombineSoldier
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RE: The MK221 Tactical Shotgun
Terrible idea...Imagine how much friendly fire there would be...HighwaterOffical wrote: Literally, if you think about it, The clip could have 12 rounds, and fire 3 bullets (Pellets) in every shell
____________ ---------------------------
--[Gun]--(===--------------------------- <--- Pellets
____________ ---------------------------
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RE: The MK221 Tactical Shotgun
Given the bullet paths, yeah, that'd be a terrible idea. For whatever reason people have this thing against letting people with shotguns take the lead. Not to mention that if you gave each shell three pellets you could put more rounds downrange than the M41A, which just makes no sense.
Kelly Mason says, "We taking the gun?"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
- HighwaterOffical
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RE: The MK221 Tactical Shotgun
The pellets in regards to damage, would do less damage then a M41A, And generally, A shotgun ( 00 Buck ) would spread like that, maybe not in 3 pellets. But you get the jist, Normal SS13 shotguns use Slugs, which would do equal or greater damage than a M41A. And instead of making it a squad weapon, because all the fucking idiots would be friendly firing with a hallway sweeper, Maybe a new squad role? Like a heavy class? (L6, MK221, Grenade Launcher, ect. ect.)razerwing wrote: Given the bullet paths, yeah, that'd be a terrible idea. For whatever reason people have this thing against letting people with shotguns take the lead. Not to mention that if you gave each shell three pellets you could put more rounds downrange than the M41A, which just makes no sense.
Do you even bottle stock brah?
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RE: The MK221 Tactical Shotgun
Let's make some heavy weapons that slow movement but deal greater damage.
- SecretStamos (Joshuu)
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RE: The MK221 Tactical Shotgun
Smartgun is the obvious choice here, although coding might be difficult, and making a size-appropriate icon will be a definite challenge.Raikyh wrote: Let's make some heavy weapons that slow movement but deal greater damage.
It's a huge part of the aliens lore though and it's arguably more iconic than the M41A Pulse Rifle.
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RE: The MK221 Tactical Shotgun
It would definitely be a challenge, but if you guys could do it, it would hopefully make Marines a bit less derpy.
Also, a quick suggestion about the L6 SAW... The Colonial Marines had their own SAW. It was called the M41A E2.
Here's a picture! http://img3.wikia.nocookie.net/__cb2010 ... _Rifle.jpg
Now if we could maybe get a re-skin and a re-name of the L6, since most of the other weapons are pretty lore-correct... And maaaaybe take away the firing delay?
Also, a quick suggestion about the L6 SAW... The Colonial Marines had their own SAW. It was called the M41A E2.
Here's a picture! http://img3.wikia.nocookie.net/__cb2010 ... _Rifle.jpg
Now if we could maybe get a re-skin and a re-name of the L6, since most of the other weapons are pretty lore-correct... And maaaaybe take away the firing delay?
Kelly Mason says, "We taking the gun?"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
- CombineSoldier
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RE: The MK221 Tactical Shotgun
On the subject of damage, I think the marine weapons do enough damage as it is and we don't a big heavy weapon that does even more damage.