add goonchem

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jagermann2
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add goonchem

Post by jagermann2 » 28 May 2016, 15:12

Summary (a quick, 2-3 sentence summary): to replace tgchem (i think it's tgchem? or baychem?) with goonchem

Benefits (How this will benefit the server and game as a whole): current chemistry has two-three chemicals useful, with one that just heals anything, and I sort of find the current chemmasters goofy, you can't remove chemicals if you goof up. With goonchem, there are a variety of different chems that are useful in many different medical/damage situations and are much more specific to each damage type. It also adds the possibility to use patches e.g. the stypic powder patch, that if you make in pill form will kill your shit dead with toxins. This not only introduces alternative chemicals with uses dependent on severity, but different applications of said chemicals.

Details (Description of how you think this would work, the benefits, etc): More specific chemicals, from broad spectrum to highly specialised, more deadly overdose tresholds (so combat medics don't go on OD of tricord anymore), patches

Implementation (Optional, if you have an idea how to implement it): think goon gone open source. copy & paste!

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coroneljones
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Re: add goonchem

Post by coroneljones » 28 May 2016, 15:14

Its not a simple matter of Copy and paste
WE are closed source,wich means we would have to open source the code,if we wanted to use other Open Sourced Resources

That and Bay and Goon chem might not mix
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Derpislav
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Re: add goonchem

Post by Derpislav » 28 May 2016, 15:20

jagermann wrote:(i think it's tgchem? or baychem?)
Baychem.
jagermann wrote:current chemistry has two-three chemicals useful
Would argue.
jagermann wrote:current chemmasters goofy, you can't remove chemicals if you goof up.
Yes you can, click on "transfer to:".
jagermann wrote:With goonchem, there are a variety of different chems that are useful in many different medical/damage situations and are much more specific to each damage type.
Same with baychem. There are chemicals dedicated to each damage type, with organs having their corresponding chems too.
jagermann wrote:(so combat medics don't go on OD of tricord anymore)
If they do, they get crippling brain damage.
jagermann wrote:copy & paste!
Infernus looses a roaring laughter, fell and terrible!


We're closed source. The open source license most servers use means that we have to go open source too if we port features from them.
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monkeysfist101
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Re: add goonchem

Post by monkeysfist101 » 28 May 2016, 15:29

"port"
"No"
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Jroinc1
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Re: add goonchem

Post by Jroinc1 » 28 May 2016, 16:03

Get better at using chemistry (NOT an insult, just sounds as though you don't know your full capabilities yet).

Goonchem has a metric shitload of destructive chems, buut many healing chems were removed.

As for having only 2-3 useful chemicals... nah.

Read this. If you can prepare, safely dose, and know when to use all of these chems, you're pretty set to heal anything.
viewtopic.php?f=94&t=5689

Personally, I use 10 of these chemicals every round, due to the many varied types of damage you'll get. Yes, you can just tricord, oor you could fill a hypo with a mix of tramadol, dex+, tricord, and bicard for a very robust healing tool (best with brute, but works with anything). Or, you could make a pill with quick clot, dexalin+, tricord, doctors delight, bicard, perdiox, tramadol, with a little antitox and kelotane thrown in (TRY to die with that in you).

In summary, yes, there are only two-three ALL PURPOSE chems, but with skill and that list, you should be able to come up with some great mixes.

-1 to removing current chemistry system.
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Ms.Degrasse
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Re: add goonchem

Post by Ms.Degrasse » 28 May 2016, 16:12

jagermann wrote:Summary (a quick, 2-3 sentence summary): ...current chemistry has two-three chemicals useful, with one that just heals anything...
Are you sure we play in the same server? o.O

There is a chem who heals everything, but it's much slower than the more specific ones.

And there are even tier-two versions of most damage specific healing chems.

Also a plethora of chems, for other effects.

Take a look at this guide here, please...

viewtopic.php?f=94&t=5689

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forwardslashN
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Re: add goonchem

Post by forwardslashN » 12 Jun 2016, 01:03

This isn't happening.
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