Bug Description:
As researcher when you get to the point of being able to produce those two, well somehow you can not and your protolathe gets jammed then bugged a little bit.
Steps to reproduce:
1. Research....Tons.
2. Attempt to Make.
3. Error of an bug to report to the staff, once I've waited over 10 mins and nothing. It didnt spit the gun out when I have wanted to help MP's.
Stun Revolver/Stun Shells Bug
- Ocnjak20
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- apophis775
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Re: Stun Revolver/Stun Shells Bug
Stun Revolvers shouldn't be possible to make.
Also, the MP SUPER-TASER should be MORE than strong enough to deal any level of ass-whipping that a taser requires.
Also, the MP SUPER-TASER should be MORE than strong enough to deal any level of ass-whipping that a taser requires.
- Ocnjak20
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- Joined: 24 Apr 2016, 09:37
- Location: Croatia
Re: Stun Revolver/Stun Shells Bug
Thank you for the quick response on that issue, however could you make it make-able but not usable? As in it being able to be destroyed with Deconstructor in Research lab for further research upgrades? :3apophis775 wrote:Stun Revolvers shouldn't be possible to make.
Also, the MP SUPER-TASER should be MORE than strong enough to deal any level of ass-whipping that a taser requires.
- Ms.Degrasse
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Re: Stun Revolver/Stun Shells Bug
I am for the stun-revolver or an analogue to return...
Maybe a net-gun, that fires a "auto-handcuffing" and/or "auto-footcuffing" net for catching humanoid players or something creative like that. (This weapon actually exists in real life... https://www.youtube.com/watch?v=r1JXhSYfLNE )
It was a good way for making the researcher interact with the MPs.
The super-taser is actually being abused by some COs / XOs, who metagame by snatching them on round start and go using them to suppress CLs trying to implant people on bridge, mutinies (including the ones sanctioned by the admins), Iron Bear boardings and even Death Squads.
I am not against them having non-lethals, specially when the atmosphere around them is of a borderline mutiny, but those being so overpower turns them into "one-man-armies".
Maybe a net-gun, that fires a "auto-handcuffing" and/or "auto-footcuffing" net for catching humanoid players or something creative like that. (This weapon actually exists in real life... https://www.youtube.com/watch?v=r1JXhSYfLNE )
It was a good way for making the researcher interact with the MPs.
Also? Bad news Apop...apophis775 wrote:...MP SUPER-TASER should be MORE than strong enough to deal any level of ass-whipping that a taser requires.
The super-taser is actually being abused by some COs / XOs, who metagame by snatching them on round start and go using them to suppress CLs trying to implant people on bridge, mutinies (including the ones sanctioned by the admins), Iron Bear boardings and even Death Squads.
I am not against them having non-lethals, specially when the atmosphere around them is of a borderline mutiny, but those being so overpower turns them into "one-man-armies".
- forwardslashN
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Re: Stun Revolver/Stun Shells Bug
I fixed the super taser. Revolvers shouldn't be buildable.
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