More OR's

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Ocnjak20
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More OR's

Post by Ocnjak20 » 30 May 2016, 18:00

Summary (a quick, 2-3 sentence summary): More OR's for faster surgery operations on Crit patients.

Benefits (How this will benefit the server and game as a whole): Marines will not die as much in medbay and Doctors would be able to handle more heat. Usually marine that is in Crit doesnt live long enough to see return to the colony so this would allow them to survive, re gear and re deploy.

Details (Description of how you think this would work, the benefits, etc): Stated previously.

Implementation (Optional, if you have an idea how to implement it): 1-2 OR's on Sulaco Medbay.

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Azmodan412
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Re: More OR's

Post by Azmodan412 » 30 May 2016, 18:13

A-fucking-men! As a side note, remove squad medic access to ORs. -.-
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Re: More OR's

Post by Jroinc1 » 30 May 2016, 22:40

There are currently 3 OR's, 2 of which have tools. If you're smart about it, 2 docs can do 2 surgeries in the same room, with the same tools. That's a total of SIX surgeries at once. Personally, I'd add more doctor slots instead.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
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Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Varnock
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Re: More OR's

Post by Varnock » 30 May 2016, 22:52

Just give us surgery tools in the hangar-bay and we're golden, then we don't even waste points.

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Re: More OR's

Post by Snypehunter007 » 30 May 2016, 23:43

-1 only because if there are more OR's, you need more Doctor slots. So unless more Doctor slots are added, my opinion is negative.

P.S. I do often play as a Doctor and do admit that having more ORs is would be nice but we often either don't have a full staff or we are having someone further stabilize patients in the general Medbay/lobby and/or running cloning.
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Erick_Styles
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Re: More OR's

Post by Erick_Styles » 31 May 2016, 00:00

-1 on OR's. I enjoy playing doc for many reasons. When I play, I experience the lack of doctors is more major than the OR numbers. Two ORs are perfect because the rest of the docs can provide first aid and medicine that may even prevent the needs of surgery.

There was one time when I was the only doc (others were either SSD or fucking off) doing surgeries and one medic handling the lobby area. There was a shit ton of wounded but somehow the medic and I had great chemistry and we got people healed up to get back to the battle.

So a BIG +1 for more doc slots.

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MrJJJ
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Re: More OR's

Post by MrJJJ » 31 May 2016, 01:07

You can already do more surgeries (albeit risker) with roller bed's, just drag them into surgery and have a doctor fix like 4 marines, and if is he good enough, he can get those 4 marines up in at least 5 or so minutes (or less)

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Ocnjak20
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Re: More OR's

Post by Ocnjak20 » 31 May 2016, 01:32

I love when they make better sugg on my bad sugg :D Gj guys.

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Re: More OR's

Post by doodeeda » 13 Jul 2016, 19:54

More doctor slots would be awesome, but I wonder if that would already happen with the upcoming sulacomap/medical change. Well, just in case, my +1 to more ORs, more docs, more tools.
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TheSpoonyCroy
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Re: More OR's

Post by TheSpoonyCroy » 13 Jul 2016, 22:41

JPR wrote:There are currently 3 OR's, 2 of which have tools. If you're smart about it, 2 docs can do 2 surgeries in the same room, with the same tools. That's a total of SIX surgeries at once. Personally, I'd add more doctor slots instead.
MrJJJ wrote:You can already do more surgeries (albeit risker) with roller bed's, just drag them into surgery and have a doctor fix like 4 marines, and if is he good enough, he can get those 4 marines up in at least 5 or so minutes (or less)
People keep bringing this up but its a direct violation of the powergaming rule when it was updated which is

Code: Select all

    Powergaming is a style of interacting with games or game-like systems, particularly video games, boardgames, and role-playing games, with the aim of maximising progress towards a specific goal to the exclusion of other considerations such as storytelling, atmosphere and camaraderie. Powergaming includes, but is not limited to, performing actions outside your assigned job. Your skills or background DO NOT matter prior to the round - a standard marine with "a brother in Engineering" does not know how to hack an airlock. 
If it wasn't there, doctors could probably handle 3 people at once, even the "glitch/design oversight" I brought up (in the other thread about streamlining surgery) just shaves seconds off surgical time, which is negligible to this idea of working on 3 separate people with the same instrument at the same times cuts down surgical time by minutes (which is great, if you wanted just a hollow win, a win just for the sake of winning, sort of like meta rushing". Also said process will lead to a shit load of infection but the real issue here is its gamey as shit, honestly surprised they haven't coded a way to prevent such things since the powergame rule is rarely enforced this way since it would force mods/admins to constantly watch the OR

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MrJJJ
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Re: More OR's

Post by MrJJJ » 14 Jul 2016, 02:25

TheSpoonyCroy wrote: People keep bringing this up but its a direct violation of the powergaming rule when it was updated which is

Code: Select all

    Powergaming is a style of interacting with games or game-like systems, particularly video games, boardgames, and role-playing games, with the aim of maximising progress towards a specific goal to the exclusion of other considerations such as storytelling, atmosphere and camaraderie. Powergaming includes, but is not limited to, performing actions outside your assigned job. Your skills or background DO NOT matter prior to the round - a standard marine with "a brother in Engineering" does not know how to hack an airlock. 
If it wasn't there, doctors could probably handle 3 people at once, even the "glitch/design oversight" I brought up (in the other thread about streamlining surgery) just shaves seconds off surgical time, which is negligible to this idea of working on 3 separate people with the same instrument at the same times cuts down surgical time by minutes (which is great, if you wanted just a hollow win, a win just for the sake of winning, sort of like meta rushing". Also said process will lead to a shit load of infection but the real issue here is its gamey as shit, honestly surprised they haven't coded a way to prevent such things since the powergame rule is rarely enforced this way since it would force mods/admins to constantly watch the OR
Actually i have asked admins about this before, they said its fine.

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Re: More OR's

Post by TheSpoonyCroy » 14 Jul 2016, 03:25

MrJJJ wrote:-snip-
I guess it depends on who you ask since fact is, these rules (1,6,10,11) are all vague and can easily be interpreted in several different ways and it will always come down to a case to case basis, which is sort of good but also pretty shitty since you run into situations where you try figure out mod's and admin's thresholds to such rules. For instance, emitters facing ladders during xeno boarding, suicide (hell that really came up recently, when that incident with Xur occurred and RR), and etc. So again I seen it enforced the way I said it had and I have seen it not enforced several instances. So yeah its all just a big guessing game, honestly I would love a huge compendium of example situations and how they should be acted upon with such things, so such examples are set in stone, being overridden by rule 0, where the person who enforced Rule 0 has to face consequences with such actions since right now with the vagueness its really up to the person taking up this bwoink. Nothing against the mods (who are doing awesome) but their job is enforce the rules while the admins and higher ups should be the one interpreting the rules, of course I do remember that they do have slack but since I'm not on the staff team, I can't say if its used for such cases, I assume so but this might be for someone else to say. Also seems I sort of went off on a tangent and this should be another suggestion for another day

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Sarah_U.
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Re: More OR's

Post by Sarah_U. » 14 Jul 2016, 16:22

Able to make surgery table when?
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Re: More OR's

Post by Snypehunter007 » 10 Dec 2016, 19:51

I believe this is being fixed in the new ship.

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Re: More OR's

Post by forwardslashN » 10 Dec 2016, 20:57

We should have this one the new map, whenever that happens.
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