[Discussion] Syrettes, Doctor's Bags, etc.
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[Discussion] Syrettes, Doctor's Bags, etc.
While playing as a squad medic and treating a guy who got his left leg cut off and he couldn't walk, I had to go and make Tramadol, a painkiller, to keep him out of shock and able to talk coherently. But then the idea hit me while I shoved pills into his mouth: You know what would be useful? Syrettes. Also known as ampoules, syrettes were used in WW2 as a way to quickly administer morphine to injured soldiers. Now, if you want any sort of painkillers as a squad medic, you gotta get to medbay, make tramadol, put it in pill form, and haul ass back to your squad. What I'm suggesting is that we just get rid of having to do that, and give squad medics a syrette kit that spawns in their prep area. They're filled with oxycodone and allow for a quick way to administer 10 units to soldiers in pain.
Second suggestion came from witnessing another squad medic perform field surgery on a guy who had internal bleeding: Doctor's Bags, or basically just a bag that'll allow squad medics to carry around surgical tools for when they cannot return patients to the Sulaco. You're still going to have to do it most likely without anesthesia AND on a table/rollerbed, which reduces success rate. Plus, the soldier is also most likely going to get an infection, depending on how bloody you are and how bloody everything else is.
Third suggestion: Remove internal bleeding. I don't know of anyone who likes it at all, and it's a bit of a pain in the field.
Please, discuss what you like and don't like about the suggestions, and what could be done to improve them
Second suggestion came from witnessing another squad medic perform field surgery on a guy who had internal bleeding: Doctor's Bags, or basically just a bag that'll allow squad medics to carry around surgical tools for when they cannot return patients to the Sulaco. You're still going to have to do it most likely without anesthesia AND on a table/rollerbed, which reduces success rate. Plus, the soldier is also most likely going to get an infection, depending on how bloody you are and how bloody everything else is.
Third suggestion: Remove internal bleeding. I don't know of anyone who likes it at all, and it's a bit of a pain in the field.
Please, discuss what you like and don't like about the suggestions, and what could be done to improve them
Last edited by DernSquirres on 22 Jan 2015, 17:30, edited 1 time in total.
- coroneljones
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
Syrettes would probably be updated this far...dont think they mentioned any in the xenoverse..So meh
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- UnknownMurder
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
Syrettes... You mean like a hypospray or autoinjector. It can be replaced.
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
Well, probably being that guy who you saw doing field surgery, I just carry my surgical tools in the box you start with that has your oxygen/mask. I don't see much need for the doctor's bag, at least (unless it can fit in the backpack). On syrettes, I'd say just put in either another hypospray with the tramadol in it, or replace the hypospray squad medics get with the one that contains tramadol (as opposed to tricord). I can count on one hand the amount of times I've actually used the tricord in my hypospray, and that came from an instance of metagaming on the part of the aliens.
Last edited by CampinKiller on 10 Jan 2015, 11:48, edited 1 time in total.
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
All I really was suggesting was just
A. A way to have painkillers on hand without making them. You DO see syrettes in AvP 2010
B. A way to carry surgical tools (in your backpack) AND without having to loot either medbays for them
A. A way to have painkillers on hand without making them. You DO see syrettes in AvP 2010
B. A way to carry surgical tools (in your backpack) AND without having to loot either medbays for them
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
If we're moving to updated bay, there's a purple medical kit called an Advanced Surgery Kit. I've seen it on other servers, mostly in the robotics lab. The best part is it can fit inside your backpack, though I think it lacks the cutting tools (Scalpel, Saw) if I remember right. However, since most injuries are broken bones and internal bleeding, things a field medic should know how to fix I think, we could modify what it has inside?
As for the Syrettes... Yeah, I can back that up. I played a LOT of AvP 2010, though I never knew they were called syrettes. Always called them stims, stim-paks, or shots. Every marine started off with two, and could hold three.
As for the Syrettes... Yeah, I can back that up. I played a LOT of AvP 2010, though I never knew they were called syrettes. Always called them stims, stim-paks, or shots. Every marine started off with two, and could hold three.
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
There was also a surgery kit that the Emergency Response Team (ERT) had in their prep area, but I believe that was pre-/tg/ codebase merge BS12, so good luck finding that.razerwing wrote: If we're moving to updated bay, there's a purple medical kit called an Advanced Surgery Kit. I've seen it on other servers, mostly in the robotics lab. The best part is it can fit inside your backpack, though I think it lacks the cutting tools (Scalpel, Saw) if I remember right. However, since most injuries are broken bones and internal bleeding, things a field medic should know how to fix I think, we could modify what it has inside?
As for the Syrettes... Yeah, I can back that up. I played a LOT of AvP 2010, though I never knew they were called syrettes. Always called them stims, stim-paks, or shots. Every marine started off with two, and could hold three.
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
Concerning this, I am right now, working on something similar.
Basically, I'm making the following:
1. A vendor pre-stocked with some chemicals, for placement in the Medic Rooms and Medbay:
*Dex Plus in Autoinjector (5u)
*Oxycodone in Autoinjector (5u)
*Tricord in 30u bottles
*Bicardine in 30u Bottles
*Kelotine in 30u bottles
*Anti-Tox in 30u bottles
*Alkysine in autoinjectors (5u)
*ryetalon in Autoinjectors (5u)
2. As far as internal bleeding, I'm making a new item, called a Foam Syringe. Basically, it's a one-shot use item, that you can target a zone with internal bleeding, and then use to seal the wound. It will cause a fair amount of Brute damage, but will stop the internal bleeding.
Basically, I'm making the following:
1. A vendor pre-stocked with some chemicals, for placement in the Medic Rooms and Medbay:
*Dex Plus in Autoinjector (5u)
*Oxycodone in Autoinjector (5u)
*Tricord in 30u bottles
*Bicardine in 30u Bottles
*Kelotine in 30u bottles
*Anti-Tox in 30u bottles
*Alkysine in autoinjectors (5u)
*ryetalon in Autoinjectors (5u)
2. As far as internal bleeding, I'm making a new item, called a Foam Syringe. Basically, it's a one-shot use item, that you can target a zone with internal bleeding, and then use to seal the wound. It will cause a fair amount of Brute damage, but will stop the internal bleeding.
- UnknownMurder
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
What a great way to balance the marines.
- Infernus
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
*Oxycodone in Autoinjector (5u)
This might need more shots. perhaps a larger pen with 15u, 3 usages
This might need more shots. perhaps a larger pen with 15u, 3 usages
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
Oxycodone is a pretty powerful painkiller.Infernus wrote: *Oxycodone in Autoinjector (5u)
This might need more shots. perhaps a larger pen with 15u, 3 usages
Also, Unknown, are you being sarcastic?
- UnknownMurder
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
No. No. I am not.
- Infernus
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
It sure is, but 5 units wont last very much after being injected.DernSquirres wrote: Oxycodone is a pretty powerful painkiller.
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
Unknown, can't tell if sarcasm...
Anyway, I might adjust the amounts after some balancing, but just getting them in for testing first, would be needed.
Anyway, I might adjust the amounts after some balancing, but just getting them in for testing first, would be needed.
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
Good point, it oughta be upped to 10 then.Infernus wrote: It sure is, but 5 units wont last very much after being injected.
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
Perhaps have a few of these in a packet so that we can carry more than one at a time? Or maybe make some kind of small 'Self-aid' kit with a dose of the Foam Shot?apophis775 wrote: 2. As far as internal bleeding, I'm making a new item, called a Foam Syringe. Basically, it's a one-shot use item, that you can target a zone with internal bleeding, and then use to seal the wound. It will cause a fair amount of Brute damage, but will stop the internal bleeding.
On the opposite end, there could be a few packets of these located specifically in the Medical Prep areas... unless this was the original intent. In which case, ignore this.
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
There will be a vendor in medical, which contains pre-made chems, and some of these.
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
Yaaay!apophis775 wrote: There will be a vendor in medical, which contains pre-made chems, and some of these.
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
Problem I'm having right now, is getting quick-clot to work properly. Currently, it heals everything to 100%, but I want it to just stop bleeding...
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
You'll figure it out eventually, I'm sure. Really looking forward to seeing this implemented though. Field medics across the server will rejoice!
Kelly Mason says, "We taking the gun?"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
Some of this is already in. Working on some more things.
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
Within the canon, marines and civilian medics used an autoinjector-type device to inject a mix of painkillers, simulants and mild anti-bleeding compounts to get wounded marines back into working condition. Whilst they aren't used in the film Aliens, the props were created and were intended to be used when hicks got sprayed with acid in the lift scene.
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RE: [Discussion] Syrettes, Doctor's Bags, etc.
This is in progress, and slowly being added in.