Summary (a quick, 2-3 sentence summary): Simply put, make it so CentComm doesn't count as marine count as it often gets me to escape through ERT shuttles with no admins while I try to hide and keeps the round dragging.
Benefits (How this will benefit the server and game as a whole): Remove delay, help when staff can't intervene.
Details (Description of how you think this would work, the benefits, etc): It's really just self-explanatory.
Implementation (Optional, if you have an idea how to implement it): Remove the area from the count.
Remove ERT shuttle from round-count.
- Sarah_U.
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- Joined: 24 Apr 2016, 07:19
Remove ERT shuttle from round-count.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- MauroVega
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Re: Remove ERT shuttle from round-count.
either that OR let ERT kill ANYONE that gets in there who is not in their group,or idk just lock the door as they exit
+1
+1
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
- Jroinc1
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Re: Remove ERT shuttle from round-count.
+1. If you're THAT sneaky, you totally should live. Remove ALL centcom z-level from alive count.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Snypehunter007
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Re: Remove ERT shuttle from round-count.
Bump
For new year cleaning.
For new year cleaning.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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- apophis775
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Re: Remove ERT shuttle from round-count.
More like, non-ERT shouldn't be on the shuttle as it's designed as a mechanic to move ERT, not a way to escape xenos.
I'll sticky this for further discussion, but the method will probably be LETHAL to non-ERT members.
I'll sticky this for further discussion, but the method will probably be LETHAL to non-ERT members.
flamecow wrote: "unga dunga me want the attachment" - average marine
- Snypehunter007
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Re: Remove ERT shuttle from round-count.
Maybe turrets of some sort?
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
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- dylanstrategie
- Registered user
- Posts: 201
- Joined: 20 Jul 2016, 16:20
Re: Remove ERT shuttle from round-count.
Any mob on the Centcomm Z-level (which includes the Thunderdome and the docked ERT shuttles) does not count towards round end
On the other hand, it's not uncommon to get ahelps from people who get trapped here, ERT or not
Preferably, the shuttle should simply wipe once it returns. There's nothing to be seen here, and all the ERT members are spawned from dead people, so if they don't do their job they're dead again
On the other hand, it's not uncommon to get ahelps from people who get trapped here, ERT or not
Preferably, the shuttle should simply wipe once it returns. There's nothing to be seen here, and all the ERT members are spawned from dead people, so if they don't do their job they're dead again
- forwardslashN
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Re: Remove ERT shuttle from round-count.
They don't count on there, so this is already implemented. Resolved.
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