Rival hives (Black & White?!)

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Sarah_U.
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Rival hives (Black & White?!)

Post by Sarah_U. » 13 Jun 2016, 21:46

Summary (a quick, 2-3 sentence summary):
Create hives based on their chittin colours as per the actual xenomorph lore. Where as white hive fights with the black ones and etc. when the admins spawn the rival hive on the map.

Benefits (How this will benefit the server and game as a whole):
This would fit the lore to a degree, while being an event-based elements; Adding white xenomorphs would benefit the server by implementing a whole new mechanic where not only you're fearing for random predators adding to the mix, but you've got a constant threat looming over both teams as a third faction suddently enters inside, wishing only to prevail over the other hive and forces them to often rely on more intelligent approaches than simply spreading their forces all-over the map.
Furthermore, it'll give roleplay, constant action, more players joining xenomorphs to quench their salt and much much more things I couldn't quite describe myself... (Like more salt, but lets leave it at that.)

Details (Description of how you think this would work, the benefits, etc):
An administrator (Headmod+?) spawns the white hive across the map, or simply creates a sort of event and place them in. The white hive aliens are basically a few aliens who are in competition with the current black aliens and they'll fight eachothers, giving much rest to the marines despite the fact they'll still be pressured by aliens for refueling their war effort with hosts. Additionally, it'll bring several elements of roleplay and surprises to the operations for both marines and xenos.

Implementation (Optional, if you have an idea how to implement it):
Add a new 'team' of xenomorph based on the actual one, and base all your codes on the current aliens; Perhaps make a whole new xeno race if you wish! And make the sprites on a white, red, blue, etc palette.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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stolzdude
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Re: Rival hives (Black & White?!)

Post by stolzdude » 13 Jun 2016, 21:48

+1 I said it before and I say it again, I like this

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Surrealistik
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Re: Rival hives (Black & White?!)

Post by Surrealistik » 13 Jun 2016, 22:08

+1. I like Aliens getting their own infighting problems and equivalent of the Iron Bears; has a nice symmetry to it.
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Kalem
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Re: Rival hives (Black & White?!)

Post by Kalem » 13 Jun 2016, 22:25

-1

Aliens have enough infighting and lack of players as is. The concept is alright, but there's only so many hosts to go around, and this would be a flat nerf to alien win-rate, which is quite low. It also doesn't make any sense at all within lore.

Cool idea. Bad idea.

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Sarah_U.
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Re: Rival hives (Black & White?!)

Post by Sarah_U. » 13 Jun 2016, 22:29

Kalem wrote:-1
Aliens have enough infighting and lack of players as is. The concept is alright, but there's only so many hosts to go around, and this would be a flat nerf to alien win-rate, which is quite low. It also doesn't make any sense at all within lore.
Cool idea. Bad idea.
I hope you've played lately. Aliens would infact have a problem in cohesion to a degree, but having a threat over you AS PER SHOWN LATELY improve cohesion as you can't just run around throwing your life away anymore.
Win rate for aliens is currently at 9 major + 2 minor VS. 2 major for marines... The balance's not quite against aliens infact it's MADE to be in their favour right now.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Surrealistik
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Re: Rival hives (Black & White?!)

Post by Surrealistik » 13 Jun 2016, 22:29

Kalem wrote:and this would be a flat nerf to alien win-rate, which is quite low.
Hilariously false.
It also doesn't make any sense at all within lore.
Rival hives are canon.
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Egorkor
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Re: Rival hives (Black & White?!)

Post by Egorkor » 13 Jun 2016, 22:29

inb4 both hives go to fuck them marines up because why not



also literally what. lack of players? low alien winrate? buddy, how long was your break, eh? I feel it was since feb or mar, because that's when we had that stuff.

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Re: Rival hives (Black & White?!)

Post by Kalem » 13 Jun 2016, 22:34

Egorkor wrote:inb4 both hives go to fuck them marines up because why not



also literally what. lack of players? low alien winrate? buddy, how long was your break, eh? I feel it was since feb or mar, because that's when we had that stuff.
About a week. Speaking on pre-sprite and elder updates.
It also doesn't make any sense at all within lore.
Rival hives are canon.[/quote]

The more you know.

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Re: Rival hives (Black & White?!)

Post by Egorkor » 13 Jun 2016, 22:40

i've only seen marines win twice in all the days since the update was in, and other people have claimed it's true. so that's incorrect, I believe.
aliens get a solid number of 15 or more provided they don't fuck up and die, which is enough for the marines to feel the pain. presume the "lack of players" part is also incorrect.

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Re: Rival hives (Black & White?!)

Post by Kalem » 13 Jun 2016, 22:48

Egorkor wrote:i've only seen marines win twice in all the days since the update was in, and other people have claimed it's true. so that's incorrect, I believe.
aliens get a solid number of 15 or more provided they don't fuck up and die, which is enough for the marines to feel the pain. presume the "lack of players" part is also incorrect.
It may be my play times but often there are very few players who want to play xeno. And among those few, many go ssd upon spawn. This may have changed with the most recent update.

Anyhow, I think this change would drastically hurt aliens.

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forwardslashN
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Re: Rival hives (Black & White?!)

Post by forwardslashN » 13 Jun 2016, 23:05

This is not in the cards for the foreseeable future.
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