Buff defribillators

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lucashunter608
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Buff defribillators

Post by lucashunter608 » 15 Jun 2016, 21:47

Summary (a quick, 2-3 sentence summary):

First off, i'm a little pissed about those damn turrets killing people without IDs, second, defibrillators don't realy work well when you need it, almost everytime someone tries to def someone it doesn't work, well just remove the damn thing from the game if it doesn't work, maybe buff a little the defibrillators.

Benefits (How this will benefit the server and game as a whole):

"Hey that guy died, get him to sulaco because my defribillator don't work" less need of the cloning pod, but will be removed anyway, so the defribilators will need to work well.

Details (Description of how you think this would work, the benefits, etc):

I think there would't be that many corpses going up to sulaco (just the dead ones) but taking that off, defibrillators are shit right now.

Implementation (Optional, if you have an idea how to implement it):

Never realy coded something, but i'll guess its pretty RNG-like type of thing.

TeDGamer
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Re: Buff defribillators

Post by TeDGamer » 15 Jun 2016, 21:56

You know you're supposed to remove their clothes and press it on them

There's a reason why it's called emergency defribillator. Neutral because they are what they are, as named.

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lucashunter608
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Re: Buff defribillators

Post by lucashunter608 » 15 Jun 2016, 21:59

TeDGamer wrote:You know you're supposed to remove their clothes and press it on them

There's a reason why it's called emergency defribillator. Neutral because they are what they are, as named.
Well almost dead people isn't an emergency then? i think defs are more strong in reality compared to CM, but i'm not a medic to say such things, i could be wrong.

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Re: Buff defribillators

Post by TeDGamer » 15 Jun 2016, 22:11

lucashunter608 wrote: Well almost dead people isn't an emergency then? i think defs are more strong in reality compared to CM, but i'm not a medic to say such things, i could be wrong.
True but I think the defibrillators are to restart the heart if it stops. Using it too many times can damage the heart and make it unusable on that person anymore.

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lucashunter608
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Re: Buff defribillators

Post by lucashunter608 » 15 Jun 2016, 22:15

TeDGamer wrote: True but I think the defibrillators are to restart the heart if it stops. Using it too many times can damage the heart and make it unusable on that person anymore.
yeah, but the thing is, cloning will be removed and the only way to rescurect someone will be the def, if we don't buff it, there will be a LOT of dead people

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Surrealistik
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Re: Buff defribillators

Post by Surrealistik » 15 Jun 2016, 22:24

Big Defib buffs are planned if what Apop told me is accurate.
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Re: Buff defribillators

Post by TeDGamer » 15 Jun 2016, 22:53

Surrealistik wrote:Big Defib buffs are planned if what Apop told me is accurate.
What did apop say? I'm interested

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Re: Buff defribillators

Post by Azmodan412 » 15 Jun 2016, 23:07

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Varnock
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Re: Buff defribillators

Post by Varnock » 15 Jun 2016, 23:10

Feed corpse Tramadol. Feed corpse Inaprovaline. Inject corpse with copious amounts of healing chems. Bandaid as needed. Defib.

Always works when I do it, at least.

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Surrealistik
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Re: Buff defribillators

Post by Surrealistik » 15 Jun 2016, 23:14

Don't forget the Dexalin Plus
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Varnock
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Re: Buff defribillators

Post by Varnock » 15 Jun 2016, 23:17

Surrealistik wrote:Don't forget the Dexalin Plus
Yeah, copious amounts of healing chems. Usually Dex+ followed by Bicard autoinjectors is what I use. Maybe a Tricord too if they have some spectrum going on and to get double the brute heals a tick.

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Sarah_U.
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Re: Buff defribillators

Post by Sarah_U. » 16 Jun 2016, 01:30

So yea, I'd post-pone your suggestion untill Apop makes the medical update... Which will take a while.

Sidenote:
Seriously if none of you used defib this way before I'm ashamed: Also this sums up pretty well most of the marines in CM xD
Last edited by Sarah_U. on 16 Jun 2016, 01:40, edited 2 times in total.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Ocnjak20
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Re: Buff defribillators

Post by Ocnjak20 » 16 Jun 2016, 01:34

Why not shock Xenos with defibs, or try to revive dead xenos like that. Inb4 got my goal as scientist now, revival of xenos on Sulaco :D

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Minijar
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Re: Buff defribillators

Post by Minijar » 16 Jun 2016, 03:09

You do realize in reality defibrillators don't restart the heart and bring you back from the dead. They just correct the rhythm of the heart using electronic impulses.

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Re: Buff defribillators

Post by Steelpoint » 16 Jun 2016, 03:56

I was going to say that, realistically defibs are mostly automatic devices that are meant to attempt to correct a heart out of sync, also I think the success rate for defibs is anywhere from 20% to 50%.

That's realistically though, and this game does take place in the "future" and I do think in many cases gameplay should trump realism to a degree.
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Re: Buff defribillators

Post by forwardslashN » 17 Jun 2016, 19:17

Fixed turrets. Defibs will be buffed, supposedly, when cloning is removed. Resolved for now.
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