Emergency redlight
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Emergency redlight
Summary (a quick, 2-3 sentence summary):
Emergency lights in key possitions that lights up if power goes out inside the area.
Benefits (How this will benefit the server and game as a whole):
This would allows for an additional source of light and potentially some minor additional fear to be produced by giving only some small glimpses of red-tinted lights at places.
Furthermore, emergency lightning is a thing and it've always been, even in the alien movies. Thus it'll improve on the realism.
Details (Description of how you think this would work, the benefits, etc):
- Emergency lights simply awaits power to go off within the grid they're on.
- If the power runs out, they turn on and stays untill it returns.
- They run on standard(+) batteries that can be changed or removed potentially.
- They could potentially take two hits to break rather than one due to their metal casing, or literally require acid.
(If done, make them a 3-4 tile light max to balance?)
If repair for them is implemented, they need welding and a new lightbulb.
Implementation (Optional, if you have an idea how to implement it):
Use the already implemented power grid system for checking if they need to run or not.
Use a light frame code and modify it a lil'.
Turn the light red if that meets your fancy.
Emergency lights in key possitions that lights up if power goes out inside the area.
Benefits (How this will benefit the server and game as a whole):
This would allows for an additional source of light and potentially some minor additional fear to be produced by giving only some small glimpses of red-tinted lights at places.
Furthermore, emergency lightning is a thing and it've always been, even in the alien movies. Thus it'll improve on the realism.
Details (Description of how you think this would work, the benefits, etc):
- Emergency lights simply awaits power to go off within the grid they're on.
- If the power runs out, they turn on and stays untill it returns.
- They run on standard(+) batteries that can be changed or removed potentially.
- They could potentially take two hits to break rather than one due to their metal casing, or literally require acid.
(If done, make them a 3-4 tile light max to balance?)
If repair for them is implemented, they need welding and a new lightbulb.
Implementation (Optional, if you have an idea how to implement it):
Use the already implemented power grid system for checking if they need to run or not.
Use a light frame code and modify it a lil'.
Turn the light red if that meets your fancy.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Sargeantmuffinman
- Registered user
- Posts: 1372
- Joined: 01 Apr 2015, 14:31
- Location: Mean while in Europe somewhere.
Re: Emergency redlight
Assuming this caused lag in pre-alpha.
And it was an eye sore....naaahhh.
But hey,it's an okay idea.
And it was an eye sore....naaahhh.
But hey,it's an okay idea.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
I don't like cute things.
Good hunting.
I don't like cute things.
Good hunting.
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Emergency redlight
Couldn't you use a very transparent / regular source of light with only an inch of red to it? It'd still look red (Especially in the dark) and probably hurt your eyes less.
I'm not in for a blood tint, I'm in for a realistic feeling to it and if it's laggy then-- Well we know what then, denie it if everyone crash out due to it XD
I'm not in for a blood tint, I'm in for a realistic feeling to it and if it's laggy then-- Well we know what then, denie it if everyone crash out due to it XD
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Emergency redlight
I would want this just for the ambiance. +1.
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Re: Emergency redlight
Yeah,but that was a flashing red light and I hated it too. A solid red light would be pretty dope,especially if we get the lighting system promised.Sargeantmuffinman wrote:Assuming this caused lag in pre-alpha.
And it was an eye sore....naaahhh.
But hey,it's an okay idea.
-
- Registered user
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- Joined: 12 Jan 2016, 12:42
Re: Emergency redlight
Im sure it wont be a problem to add few unbreakable lights everywhere with 1 full and half-lit 3 tile range, moreover its very realistic both in terms of reality and movies, +1
- Jroinc1
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Re: Emergency redlight
+1
"They cut the power!"
"They cut the power!"
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Warnipple
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- Posts: 636
- Joined: 13 Jun 2016, 08:57
- Location: Kanoya Airfield
Re: Emergency redlight
+1 It makes sense.
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- YungCuz
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- Location: The Final Frontier
- Byond: YungCuz2
Re: Emergency redlight
Neeeed it +1
http://i.imgur.com/b9XSpih.png Ayyliums
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^When you join and the janitor role is taken.^
I am here in the shadows.....
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- Nick123q23
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- Joined: 07 Jul 2015, 12:44
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Re: Emergency redlight
+1 Would be fantastic. Just take more baycode, we already have colored lighting everywhere.
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Proudly played as and won a round as an Ancient Empress
- completelynewguy
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- Location: Washington, USA
Re: Emergency redlight
+1, love me some ominous lighting.
- Renomaki
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- Joined: 22 Jul 2016, 18:26
Re: Emergency redlight
would be nice to have a backup source of light to help see better in the dark, since aliens love slashing out the wires when given the chance.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Emergency redlight
I just imagine the marines gathered around the emergency light, freaking out as they're short on vision and trying to fight off the hive rushing them or hiding in the dark and only see'ing red, shadowy glimpses...
Spooky scenery~
Spooky scenery~
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- TopHatPenguin
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Re: Emergency redlight
This could make a nice return from PA and it would fit so well with the atmosphere of being boarded. +1
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That guy called Wooki.
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- Derpislav
- Registered user
- Posts: 823
- Joined: 10 May 2015, 09:14
Re: Emergency redlight
+1 as long as they're low-power and scattered.
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- Monoo
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Re: Emergency redlight
Bump. Still want this.
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“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin
Sometimes I might play other guys, you never know.
“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin