Make Jelly not increase while there is no Queen
- Nyvrem
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Make Jelly not increase while there is no Queen
Summary (a quick, 2-3 sentence summary):
Make jelly not go up while there is no queen.
Benefits (How this will benefit the server and game as a whole):
Adds more incentive to protect the queen and to not rush as queen.
Details (Description of how you think this would work, the benefits, etc):
As long as there is no queen, Jelly does not increase. Of course, the only case where this would matter is when a queen has died, because you need a queen to get Jelly to tick up in the first place. This makes Queen death more impactful, because unless if you already have enough Jelly to evolve, you won't evolve while the queen is dead.
Implementation (Optional, if you have an idea how to implement it):
Coding.
Make jelly not go up while there is no queen.
Benefits (How this will benefit the server and game as a whole):
Adds more incentive to protect the queen and to not rush as queen.
Details (Description of how you think this would work, the benefits, etc):
As long as there is no queen, Jelly does not increase. Of course, the only case where this would matter is when a queen has died, because you need a queen to get Jelly to tick up in the first place. This makes Queen death more impactful, because unless if you already have enough Jelly to evolve, you won't evolve while the queen is dead.
Implementation (Optional, if you have an idea how to implement it):
Coding.
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"The bullet penetrated your groin and your ovaries have been ripped. You are infertile, Miss Williams."
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[url=http://I%20main%20ravager][/url]
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Re: Make Jelly not increase while there is no Queen
+1.
If we were to take this further, from the wiki: http://avp.wikia.com/wiki/Royal_Jelly
"The Jelly is unique to every Queen, making each Hive different"
Therefore, when there is a new queen, there should be new jelly. SO why not reset the jelly progress if the old queen dies? Yes this is a bit harsh of a suggestion, but this way, the hive doesn't "grow" in a sense when the queen is dead. They should be like beasts on beastial instincts, ravagely getting revenge for the queen.
At the same time, they should be better protecting their queen and the queen should definitely not be in the frontlines unless assaulting the sulaco.
So each time there's a new queen, there should be a reset on the jelly progress because why would you care for the old dead queen when she's dead? You want to progress to a new queen, a new hive. Not like this happens much with the recent update, but people have been job-banned and permaed for ruining the round as queen so why should we let the queen charge in when she should be letting her workers do the work for her while she hatches more eggs?
If we were to take this further, from the wiki: http://avp.wikia.com/wiki/Royal_Jelly
"The Jelly is unique to every Queen, making each Hive different"
Therefore, when there is a new queen, there should be new jelly. SO why not reset the jelly progress if the old queen dies? Yes this is a bit harsh of a suggestion, but this way, the hive doesn't "grow" in a sense when the queen is dead. They should be like beasts on beastial instincts, ravagely getting revenge for the queen.
At the same time, they should be better protecting their queen and the queen should definitely not be in the frontlines unless assaulting the sulaco.
So each time there's a new queen, there should be a reset on the jelly progress because why would you care for the old dead queen when she's dead? You want to progress to a new queen, a new hive. Not like this happens much with the recent update, but people have been job-banned and permaed for ruining the round as queen so why should we let the queen charge in when she should be letting her workers do the work for her while she hatches more eggs?
- Varnock
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Re: Make Jelly not increase while there is no Queen
I... Don't hate this?
I'll wait for more input, but I like the general idea.
I'll wait for more input, but I like the general idea.
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Re: Make Jelly not increase while there is no Queen
inb4 3100/3200 to ancient ravager and the queen dies. oh what an assplosion it's gonna be.
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Re: Make Jelly not increase while there is no Queen
Thing is that the queen really shouldn't be in the front lines. You have to agree when the queen dies, it's a sad loss for the hive and the hive turns...feral until a new queen. Why would royal jelly matter when the old queen is dead?Egorkor wrote:inb4 3100/3200 to ancient ravager and the queen dies. oh what an assplosion it's gonna be.
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Re: Make Jelly not increase while there is no Queen
i'd turn feral as fuck if this'd happen to me though.TeDGamer wrote: Thing is that the queen really shouldn't be in the front lines. You have to agree when the queen dies, it's a sad loss for the hive and the hive turns...feral until a new queen. Why would royal jelly matter when the old queen is dead?
- Azmodan412
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Re: Make Jelly not increase while there is no Queen
I'd go feral in the VERY SECOND the Queen died and remain feral until the new queen captured and bent me to her will.
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Re: Make Jelly not increase while there is no Queen
Ahhhahahahahaa.Egorkor wrote: i'd turn feral as fuck if this'd happen to me though.
And that's the point.
- Jeser
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Re: Make Jelly not increase while there is no Queen
Totally +1. We need more ways to restrain Queens from doing stupid shit. Hive fully depends on Queen. Queen dies - hive MUST become in-effective and weaker.
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Re: Make Jelly not increase while there is no Queen
very interesting idea, and stays true to the wiki +1
Jai 'Voodoo' Savage
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Saving lives and taking lives is what I do best.
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Re: Make Jelly not increase while there is no Queen
I'd put a -1 on this... And here's why.
The "jelly count" wouldn't reset. The jelly is already in the xeno it was consumed by, it's not going to magically stop working if the Queen dies. But, what I CAN get behind?
Upon the death of the queen, any non-consumed jelly laying around in the Hive despawns. I've seen some Queens lay a shit-ton of eggs and jelly, so in the case of their death, sort of a way of preparing for a possible death in combat, so the Hive wouldn't really suffer from it.
EDIT: I just realized I may have mis-read and thought an idea posted in the COMMENTS was something originally suggested by OP... I thought the full jelly reset was a part of the original suggestion. The full reset is what I disagree with. Just having the jelly pause where it's at and then resume once a new Queen is made, however, is something that I'd give a +1 to. It's a punishment, but not a definite kneecapping.
The "jelly count" wouldn't reset. The jelly is already in the xeno it was consumed by, it's not going to magically stop working if the Queen dies. But, what I CAN get behind?
Upon the death of the queen, any non-consumed jelly laying around in the Hive despawns. I've seen some Queens lay a shit-ton of eggs and jelly, so in the case of their death, sort of a way of preparing for a possible death in combat, so the Hive wouldn't really suffer from it.
EDIT: I just realized I may have mis-read and thought an idea posted in the COMMENTS was something originally suggested by OP... I thought the full jelly reset was a part of the original suggestion. The full reset is what I disagree with. Just having the jelly pause where it's at and then resume once a new Queen is made, however, is something that I'd give a +1 to. It's a punishment, but not a definite kneecapping.
- Iatots
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Re: Make Jelly not increase while there is no Queen
+1 to original
+1 to jelly reset
+ remove hivemind pls
+1 to jelly reset
+ remove hivemind pls
Donovar "Slug" Vanlee
- Boltersam
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Re: Make Jelly not increase while there is no Queen
I'll give a +1 for the original. When the hive loses its Queen, everything stops. The Xenos go feral, mindless, leaderless, uncoordinated. They need a new Queen. When a new Queen rises and takes control, the Xenos have a purpose. A leader. Someone to point them where to go. The hive starts up again. Jelly begins flowing again.
However, I'm giving a -1 for the Jelly reset. They already ate that jelly, it's already in their body and spreading through it. It's not going to magically disappear if the Queen dies.
However, I'm giving a -1 for the Jelly reset. They already ate that jelly, it's already in their body and spreading through it. It's not going to magically disappear if the Queen dies.
- MauroVega
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Re: Make Jelly not increase while there is no Queen
Stated above
+1
+1
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- KingKire
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Re: Make Jelly not increase while there is no Queen
+1 Whoah, holy cow. Never heard that piece of lore but man, talk about a great mechanic to add into the game!
There are very little penalties to the colony when a queen dies, sure they lose out on the creation of eggs and a few other things but that tends to be it. Losing a queen for a hive should be a devastating 5 minute event. And let it be known, this is only for 5 minutes before a new drone takes its place as the ruler of the hive. I am all for keeping the queen back, too often i would see the queen in the frontlines, screeching and soaking up fire instead of being safe around her brood. The queen in Aliens 2 lore was not going on the offensive to deal with the marines, even when her brood had a small amount of trouble. She produced eggs and cared for her hive, until of course ripley antagonized her to a frenzy. Loosing a queen under this new system would mean that:
-Loss of egg production as well as the very powerful "Queen screech"
- Jelly levels are frozen until she evolves.
Now i know this was a suggestion to a suggestion, but tacking on this extra bit from TeDGammer's comment would really be the potatoes for the meat of a great gameplay mechanic.
- All jelly levels are reset, which means if you were on the path from mature to elite, you lose out on all your produced jelly and stay at a 0 jelly mature Alien.
- To restart jelly production, the alien forces must "sample" the new queens jelly, forcing all aliens to "retreat" to the new queen and essentially knowledge that she is their new ruler. It's essentially the same mechanic as the marines returning to the SULACO to receive new orders if things go badly but a lot less punishing then the marines. This gives a small "win" to the marines as the aliens are forced to back off for a moment and give some breathing room.
Woo, man i like the sound of that, gameplay wise, The queen is a very powerful piece. When used well, it can change a game, when used poorly, it can derail the enemy forces for a little bit while they get their train back on the tracks.
There are very little penalties to the colony when a queen dies, sure they lose out on the creation of eggs and a few other things but that tends to be it. Losing a queen for a hive should be a devastating 5 minute event. And let it be known, this is only for 5 minutes before a new drone takes its place as the ruler of the hive. I am all for keeping the queen back, too often i would see the queen in the frontlines, screeching and soaking up fire instead of being safe around her brood. The queen in Aliens 2 lore was not going on the offensive to deal with the marines, even when her brood had a small amount of trouble. She produced eggs and cared for her hive, until of course ripley antagonized her to a frenzy. Loosing a queen under this new system would mean that:
-Loss of egg production as well as the very powerful "Queen screech"
- Jelly levels are frozen until she evolves.
Now i know this was a suggestion to a suggestion, but tacking on this extra bit from TeDGammer's comment would really be the potatoes for the meat of a great gameplay mechanic.
- All jelly levels are reset, which means if you were on the path from mature to elite, you lose out on all your produced jelly and stay at a 0 jelly mature Alien.
- To restart jelly production, the alien forces must "sample" the new queens jelly, forcing all aliens to "retreat" to the new queen and essentially knowledge that she is their new ruler. It's essentially the same mechanic as the marines returning to the SULACO to receive new orders if things go badly but a lot less punishing then the marines. This gives a small "win" to the marines as the aliens are forced to back off for a moment and give some breathing room.
Woo, man i like the sound of that, gameplay wise, The queen is a very powerful piece. When used well, it can change a game, when used poorly, it can derail the enemy forces for a little bit while they get their train back on the tracks.
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...
But seriously, does uh, anyone know the way out?!
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
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Re: Make Jelly not increase while there is no Queen
make it freeze the progress, to restart it you'll have to eat jelly from the new queen and then it continues again.
- Varnock
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Re: Make Jelly not increase while there is no Queen
Resetting jelly would be a cruel change, it already takes WAY too long to get to ancient. I'm moving to -1 if that becomes the new target...
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Re: Make Jelly not increase while there is no Queen
For god's sake, that was just my post. Why does everyone assume my post is the original post?
I can agree that resetting jelly is cruel, then what about you need to eat jelly FROM the new queen to regain progress as suggested above by another user?
I can agree that resetting jelly is cruel, then what about you need to eat jelly FROM the new queen to regain progress as suggested above by another user?
- Jeser
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Re: Make Jelly not increase while there is no Queen
Resetting is too much. All of +1s for pausing and needing of a new Queen's jelly!
- forwardslashN
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Re: Make Jelly not increase while there is no Queen
Implemented and resolved.
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