Supply Crates: changes and additions.

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KingKire
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Supply Crates: changes and additions.

Post by KingKire » 21 Jun 2016, 09:35

SUMMARY:
Adjust the supply points cost and contents of a few crates while adding a couple new crates.


BENEFITS:
Adds a little more variety to the types of crates that can be ordered in while trying to maybe adjust the balance point of a few items.

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Re: Supply Crates: changes and additions.

Post by vtipoman » 21 Jun 2016, 11:16

We need 100% AP crate

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Re: Supply Crates: changes and additions.

Post by ShortTemperedLeprechaun » 21 Jun 2016, 13:07

+1, save for the needing to hack things, since not every RO knows how to do that.
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Re: Supply Crates: changes and additions.

Post by KingKire » 21 Jun 2016, 14:41

Well, its not really a hack per se. You just have to take apart the computer, use a multitool on the chip, and put it back up which is a small 4 step process, and all the tools needed ( screwdriver, crowbar, wirecutters) are available in the office including the multitool. For the ability to get good Non-regulation gear, you should have a little bit of knowledge about how the systems around the office operate. If you don't know how to get to the broadband spectrum on your console, you shouldn't be accessing the more sensitive supply lines IMO.
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...

But seriously, does uh, anyone know the way out?!


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Re: Supply Crates: changes and additions.

Post by MauroVega » 21 Jun 2016, 21:31

preety nice,sep for the part of W-Y Crate costing more

+1
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Re: Supply Crates: changes and additions.

Post by Steelpoint » 22 Jun 2016, 06:12

All of these are good.

Also massively buff the amount of ammo that comes with a Ammo crate, also throw some Marine belts in to make it easier for me to stack up ammo.

My suggestion would be to classify ammo such as follows.

--

General Ammo/Resupply Crate
6x M41A Magazines
4x SMG Magazines
4x Flares
2x Marine Belts

--
M41A Magazine Crate
14x M41A Magazines
2x Marine Belts

Etc, etc
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Re: Supply Crates: changes and additions.

Post by Jeser » 22 Jun 2016, 08:27

Req's crates need changing and adjusting for a long time now. +1
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Re: Supply Crates: changes and additions.

Post by TeDGamer » 24 Jun 2016, 01:54

+1 for more variety. Problem is being able to get the points to afford all of this.

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Re: Supply Crates: changes and additions.

Post by Steelpoint » 24 Jun 2016, 11:34

I do agree more on removing some RNG and allowing cargo operators to order specific crates to get what they want, even if the price has to be jacked up five or ten points to do so. Right now for some RNG crates you can just buy and send back the crate if you don't get what you want, you get a near full refund (usually 5 points shy) and you can just try again the next time. I'll gladly pay a extra few points for convenience of getting what I want instead of wasting time on a loop de loop.

Also being able to order ammo for non-USMC weapons is a good addition, especially for mercs and survivors who get their special weapons that cannot ever be reloaded since they barely get two mags for it at best.
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Re: Supply Crates: changes and additions.

Post by Steelpoint » 25 Jun 2016, 11:16

Double post but I also think that allowing cargo to outright buy certain guns like the M41AE2 or the M41A/M would be balanced due to their cost (can go with 40 to 50 points for two to three guns) since a good cargo is usually always very tight on cargo points, so you would be balancing out getting better guns for certain Marines and for stockpiling versus getting more metal and akin, and most good RO's will go for getting more medical supplies and similar before spending the rest on better guns.
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Re: Supply Crates: changes and additions.

Post by Jeser » 25 Jun 2016, 15:39

Steelpoint wrote:Double post but I also think that allowing cargo to outright buy certain guns like the M41AE2 or the M41A/M would be balanced due to their cost (can go with 40 to 50 points for two to three guns) since a good cargo is usually always very tight on cargo points, so you would be balancing out getting better guns for certain Marines and for stockpiling versus getting more metal and akin, and most good RO's will go for getting more medical supplies and similar before spending the rest on better guns.
Very fair. I like this.
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Re: Supply Crates: changes and additions.

Post by Steelpoint » 27 Jun 2016, 11:21

To both bump and further refine my above suggestion.

I think allowing cargo to order certain higher level guns would offer cargo a way to 'upgrade' the marines weapons through a long engagement. Here's my overall addendum suggestion.

------------------

M41A/2 Pulse Rifle Crate
30 Points
- 3x M41A/2 Rifles
- 9x M41A/2 Magazines

This crate would allow cargo to order a slightly better standard issue long arm for Marines, or to place in supply drops. While I don't know the stats for the M41A/2 I do know it has a extra 10 bullets. This would be a good crate for the mid to late game in allowing Marines to get a slightly better gun and for Cargo to issue new arrival Marines with a better gun from the get go.

(this number is also good for a standard supply drop)

------------------

M41AE2 Heavy Pulse Rifle Crate
50 Points
- 1x OR 2x M41AE2 Rifles
- 2 OR 4 Magazines

This would be a more later mid to late game stage weapon for specialist or other competent Marines. This would allow Marines to get access to the best Pulse Rifle varient in the very late game but in a VERY limited manner, due to the high crate cost.

------------------

M41A/2 and M41AE2 Ammo Crate
20 Points
- 10x M41A/2 Magazines
- 2x M41AE2 Magzines

Resupply for the guns

------------------

This change would see the WY Weapon crate be removed due to redundancy.
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Re: Supply Crates: changes and additions.

Post by Jeser » 27 Jun 2016, 12:53

I don't see M41A/M Marksman crate rifle. I'm disappointed.
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Re: Supply Crates: changes and additions.

Post by Steelpoint » 27 Jun 2016, 12:58

I would suggest that but from everything I know the M41A/M Marksman Rifle is just a M41A Rifle with a Stock and Rail Scope.
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Re: Supply Crates: changes and additions.

Post by Jeser » 27 Jun 2016, 13:17

Steelpoint wrote:I would suggest that but from everything I know the M41A/M Marksman Rifle is just a M41A Rifle with a Stock and Rail Scope.
It has better accurancy, as far as I know.
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Re: Supply Crates: changes and additions.

Post by MrJJJ » 28 Jun 2016, 05:27

Steelpoint wrote: 30 Points

50 Points

20 Points
Stopped reading when i saw the points, WAAAAAAAAAAAAAAAAY too low

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Re: Supply Crates: changes and additions.

Post by Steelpoint » 28 Jun 2016, 05:59

MrJJJ wrote: Stopped reading when i saw the points, WAAAAAAAAAAAAAAAAY too low
The current WY Crate costs 40 points.

The points don't matter as its just a number I'm suggesting. I just don't think a crate of one or two guns that are slightly better (M41A/2) should cost 100 points.

Your competing agianst things like flamers (which are horrifyingly great against most aliens) (30) or sentry guns (125).
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Re: Supply Crates: changes and additions.

Post by MrJJJ » 28 Jun 2016, 06:28

Steelpoint wrote: The current WY Crate costs 40 points.
Which most of the time contains standard fire-arms


The points don't matter as its just a number I'm suggesting. I just don't think a crate of one or two guns that are slightly better (M41A/2) should cost 100 points.

Have you ever actually wielded one? they do so much damage its not even funny







Your competing agianst things like flamers (which are horrifyingly great against most aliens) (30)

Last i saw, they barely hit any aliens and are used for area of denial or clearing weeds rather than damaging them, and the ones who try don't get to do much damage



or sentry guns (125).

Which cargo rarely orders and even then can be taken down by a competent crusher or spit team



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Re: Supply Crates: changes and additions.

Post by KingKire » 30 Jun 2016, 16:02

With the new cargo points change coming up, i think its important that we continue to revisit this topic. I would really like to have cargo focus on having more choices available for cargo to equip troops with, but i also dont believe that we should get our cake and eat it too. The mark of a good RO is trying to balance the needs of the few and the many to the best of their ability.

As for specific crate changes, i enjoy a little bit of RNG in purchasing equipment, i think it gives a nice " well, i didnt expect that, but i have to work with what i got" feeling. The problem with some of the RNG choices was that it felt like a bad gamble instead of a challenge. The W-Y crate was the worst offender, with 7 gun choices and 5 of them being standard marine weapons. It never feels good to spend gamble 40 needed points and get 2 SMG's and a pistol.

The opposite of the W-Y crates are the attachment crates: they had no RNG element. Instead, they had 1 of everything...and 3 of one specific item. Half the crate value rested with on how well you can use that specific item. If you needed 3 barrel chargers and extended barrels, you had to be prepared to have 9 extra mag harnesses lying around. Distributing the value of a crate via RNG i think is a great way to use that tool.

Now, i like the W-Y weapons crate, i think it serves a good purpose of getting some extra firepower on the field at the cost of not knowing what you get. Its a really nice curve of having:
- black market crate:
A low cost gamble that can has a chance to be really good or bad.
-W-Y crate:
Moderate cost to get moderate to great weapons
- Russian crate:
High cost to get great to amazing weapons.

Now with the removal of the russian crate ( sad day), theres some room at the top for high price, but high quality weapon choices. Maybe we can move the W-Y crate to that role of being high cost but all the weapons in the shipment have been equipped with the bells and whistles/ top quality.
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...

But seriously, does uh, anyone know the way out?!


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Re: Supply Crates: changes and additions.

Post by Surrealistik » 30 Jun 2016, 16:03

Honestly I think we need a crate for each type of attachment, especially given how popular some of them are; magnetics and foregrips for example.
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Re: Supply Crates: changes and additions.

Post by Neray » 05 Aug 2016, 10:04

+1, cargo system really need some work, we can't even get enough usual USCM ammo as for now, not talking about custom.

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Re: Supply Crates: changes and additions.

Post by EMT_321 » 05 Aug 2016, 13:06

A time consuming way to get more points would also be cool. The stock market from TGcode springs to mind. I believe it was ported as a solitary thing (minus the ability to "take out loans", which is abusable) to Yog from TG, and hence could likely be brought in as a single entity.

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Re: Supply Crates: changes and additions.

Post by Neray » 05 Aug 2016, 13:20

EMT_321 wrote:A time consuming way to get more points would also be cool. The stock market from TGcode springs to mind. I believe it was ported as a solitary thing (minus the ability to "take out loans", which is abusable) to Yog from TG, and hence could likely be brought in as a single entity.
That one was an attempt to get goons features in tg/bay code.

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Re: Supply Crates: changes and additions.

Post by forwardslashN » 05 Aug 2016, 14:15

I've implemented a bunch of this. Resolved.
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