Cryo-pods lights
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Cryo-pods lights
Summary (a quick, 2-3 sentence summary):
Add lights to show various informations about the pod. Much like the hydroponic trays.
Benefits (How this will benefit the server and game as a whole):
Improve medical awareness and overall make sense since high tech like this should have small equipment like lights to show status, or even a monitor.
Furthermore it'll give some weight off the medbay.
Details (Description of how you think this would work, the benefits, etc):
Example I'd like to see:
Green light: Patient at 100%
Yellow light: Pod malfunction (Overheat/Cryo-mix exhausted).
Red light: Patient dead.
Implementation (Optional, if you have an idea how to implement it):
Put a few conditions and add a few sprites using these lights? Not entirely sure.
Add lights to show various informations about the pod. Much like the hydroponic trays.
Benefits (How this will benefit the server and game as a whole):
Improve medical awareness and overall make sense since high tech like this should have small equipment like lights to show status, or even a monitor.
Furthermore it'll give some weight off the medbay.
Details (Description of how you think this would work, the benefits, etc):
Example I'd like to see:
Green light: Patient at 100%
Yellow light: Pod malfunction (Overheat/Cryo-mix exhausted).
Red light: Patient dead.
Implementation (Optional, if you have an idea how to implement it):
Put a few conditions and add a few sprites using these lights? Not entirely sure.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Gentlemanly_headcrab
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- Varnock
- Registered user
- Posts: 258
- Joined: 08 Jun 2015, 06:21
Re: Cryo-pods lights
This would be a nice little improvement.
Definitely +1, could use similar code to botany tray, right?
Definitely +1, could use similar code to botany tray, right?
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Cryo-pods lights
+1. Why not?
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- Boltersam
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- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Re: Cryo-pods lights
+1, it'd make the Doctors' lives a bit easier.
- Rey
- Registered user
- Posts: 260
- Joined: 14 Sep 2015, 21:52
Re: Cryo-pods lights
Would be nice if something like this was implemented for morgue trays, e.g. morgue tray colour turns green when the body inside of it can be cloned.
Back on topic however, +1 though I think it might be a bit more difficult to implement than you'd think... Maybe.
Back on topic however, +1 though I think it might be a bit more difficult to implement than you'd think... Maybe.
- Surrealistik
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- Joined: 04 Jul 2015, 17:57
Re: Cryo-pods lights
I thought this was already the case.Rey wrote:Would be nice if something like this was implemented for morgue trays, e.g. morgue tray colour turns green when the body inside of it can be cloned.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- Rey
- Registered user
- Posts: 260
- Joined: 14 Sep 2015, 21:52
Re: Cryo-pods lights
Last time I was checking the trays, it was not.Surrealistik wrote: I thought this was already the case.
I was looking through them and one of the bodies did not ghost but it didn't light up or anything.
I can't be too sure because I remember it working on other servers.
- northcote4
- Registered user
- Posts: 357
- Joined: 31 Jul 2015, 10:18
Re: Cryo-pods lights
+1 to anything that'll help those poor souls who end up trapped in Cryo for 30 minutes.
The story of Edgardo and A Guy Named Squid. Good read. Greentext ahoy. - https://1d4chan.org/wiki/The_Ballad_of_Edgardo
The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.
Runner up in a high-stakes game of poker.
Honourary Helldiver, courtesy of a drop-pod malfunction.
http://picosong.com/xdmj
The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.
Runner up in a high-stakes game of poker.
Honourary Helldiver, courtesy of a drop-pod malfunction.
http://picosong.com/xdmj
-
- Registered user
- Posts: 119
- Joined: 09 Jun 2016, 18:45
Re: Cryo-pods lights
+1
But there really should be an auto-eject or auto-close once their health reaches 100.
But there really should be an auto-eject or auto-close once their health reaches 100.
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Cryo-pods lights
Bumping this thread and giving it a +1. also pictures, because why not.
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Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Snypehunter007
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Re: Cryo-pods lights
Kind of unnecessary seeing as how you have to open the panel to eject them anyways.
Asking this to be locked.
Asking this to be locked.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
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- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Cryo-pods lights
Snype, you may of not read the goal or objective of the topic when saying that. Doctors will not always take notice or make themselves aware of the cryo-pod status. Some rounds you may see patients going douzen of minutes unanswered and finally fall victim to self-ejecting and whatnot.
This is a sort of suggestion to make sure the patient's status get visibly recognized by bystanders and to limit the work-task of the doctors;
PS: Automated ejection was denied ages ago.
PS2: If I misinterpreted my own suggestion, RIP, because it've been forever it's going around and back then people actually commented it possitively in mchat but prefered not to comment in-suggestion since they felt it made sence.
This is a sort of suggestion to make sure the patient's status get visibly recognized by bystanders and to limit the work-task of the doctors;
PS: Automated ejection was denied ages ago.
PS2: If I misinterpreted my own suggestion, RIP, because it've been forever it's going around and back then people actually commented it possitively in mchat but prefered not to comment in-suggestion since they felt it made sence.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- Bmc777
- Donor
- Posts: 195
- Joined: 18 Jul 2016, 14:13
- Location: Florida
Re: Cryo-pods lights
Some roles need a bit of busy work and reading the printout is part of that for Doctors. Denied.