Summary (a quick, 2-3 sentence summary):
Better ventcrawling system
Benefits (How this will benefit the server and game as a whole):
No more instantenous teleportation which is annoying as it actually takes time to go from one place to another (so some immersion).
Details (Description of how you think this would work, the benefits, etc):
https://gfycat.com/EssentialUnacceptabl ... lbutterfly
Something along the lines of this. Also aliens in the vents don't count towards victory for aliens, because then they can just stay there forever.
This way the aliens can scout out the ship ahead of time so that they can see if there is someone on the other end. However, it should generate some noise to alert that there's something in there.
Probably take a bit of time to get into the vents as well.
Implementation (Optional, if you have an idea how to implement it):
Vent crawling upgraded
- ShortTemperedLeprechaun
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- Joined: 22 Aug 2015, 16:39
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Re: Vent crawling upgraded
+1, if it is even remotely possible. Though, it'd take alot of tiem and effort to implement.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- InterroLouis
- Registered user
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- Joined: 28 May 2016, 18:18
Re: Vent crawling upgraded
+1 from me, I like this idea. Would be nice if you could also throw grenades into unwelded vents. I can, however, foresee the salt from an alien escaping into a vent only to have it welded behind them and then search through the vents system only to find that all the vents are welded and they're now stuck.
- forwardslashN
- Community Contributor
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- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Vent crawling upgraded
We can't port over the /tg/ system. It has been suggested in the past. Denied for now.
The ambivalent giant white baldie in a jungle near you.