CL Loyalty Implants

Generic, on-topic discussion about Colonial Marines.
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Warnipple
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CL Loyalty Implants

Post by Warnipple » 25 Jun 2016, 14:15

During the town hall meeting yesterday, there was a brief discussion regarding how loyalty implants would work. The argument consisted on how much power should the CL and WY have over someone who is implanted?

Apop's vision is that Corporate Liason's loyalty implants are something that the person should be proud to receive and is not something that allows WY or the CL to control the person. Merely prevent them from breaking the law or going against the will of WY. The CL is a bureaucrat and not a spy whos only on the ship 'to prove they're not as expendable as the next corporate suit'. A problem with this is not very many people are usually RPing as loyal to the company or willing to help the CL which leads situations were the CL forcefully implants someone. However if someone is loyal to the Company, they may take the implant to become a clear helper the CL with their antag goals should they be given antag goals by the moderator.

Another side is that CL/WY owns the person implanted or completely controls the person who has been implanted. Which can lead to some very fun RP situations when someone on the Command Staff has been implanted. The problem with this is it can be abused when the CL self-antags and forces someone else to antag with him or if the player playing CL is a shitty RPer then it would lead to more un-fun than fun.

I think both sides have merit and both can exist together but a rule needs to be defined to what power WY and ultimately the CL have over those that have been implanted. I'm personally in favour of the latter because no one is supposed to know about loyalty implants unless they metagame. This means that when the CL would like to go Apop's direction, they would have to explain the loyalty implant to the person they want to implant. Should that person decide against taking the implant then it would be an issue for the CL should they tell anyone and sometimes this leads to the person being forcefully implanted anyway. I've found greater success lying about the loyalty implants rather than saying its a loyalty implant outright, instead calling it the latest WY biomedical implant.

So. Whats the rule you suggest on how it should work?

I personally think an piece of paper should be included with the loyalty implants describing what they do and when it should be used. The rules on this piece of paper should say that the loyalty implants are there to help the CL gather allies and complete his objectives should he receive any from WY. Forcefully implanting someone is not recommended but only in dire situations or if not implanting them would harm the Company. Those that are implanted find it harder to resist the will of WY. I say harder to resist because the player who has been implanted can RP that they're trying to resist but they really cant.

A rule should be added to the rule's page regarding what a loyalty implanted Marine or crew member can and can't do.

For example: I had orders from WY to implant the Commander of the ship and force him to send all marines on an attack. I implanted the Commander Xur and he did an excellent job at role playing that he was resisting. He was emoting that he was balling his fist and his left eye was twitching but he was following my orders. The Bridge Officer noticed this and wanted to send the Commander to medical to have a scan. This lead to a fun situation where I ran to medbay to point my gun at the Doctor to stop his surgery, implant an MP who was ordered to follow me and eventually the Bridge Officer to get out of the situation where I was almost cornered.
Accurate representation of my character as Corporate Liason: http://i.imgur.com/Ynnvuxx.png
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Feweh
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Re: CL Loyalty Implants

Post by Feweh » 25 Jun 2016, 16:02

Its an RP tool.

You cant run up to someone and just implant them. Convince someone to be implanted to show their loyalty to WY.

Someone implanted with a implant would have their interest aimed towards whatever benefits WY. They arent controlled by the Liaison or anyone specific. They simply at that point have agreed they have the best interest for WY.

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apophis775
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Re: CL Loyalty Implants

Post by apophis775 » 25 Jun 2016, 16:19

You could I suppose, kidnap or capture someone and implant them, but they would just be more accepting to your view, not under your total control. And it wouldn't stop them from reporting it as a procedure or law violation. It's an RP tool, not an "I Win" button.

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