Mines Identification.
- Whistle
- Registered user
- Posts: 223
- Joined: 06 May 2016, 18:39
Mines Identification.
Summary (a quick, 2-3 sentence summary): Mines detonate on contact with NON marine ID's
Benefits (How this will benefit the server and game as a whole): Pred's and Survivors and those missing ID's will explode.
Mines are designed to injure hostiles humans, we have an IFF on turrets based on ID, mines would have the same or none at all. (which noone wants.)
This would stop Preds waltzing into FOBS without a care in the world.
Details (Description of how you think this would work, the benefits, etc):
Mine goes down, Unknown figure steps over it, boom. It's common sense and their damned designed use.
Implementation (Optional, if you have an idea how to implement it):
Add ID dependancy.
if ID=null= explode(?)
showing my ignorance.
Benefits (How this will benefit the server and game as a whole): Pred's and Survivors and those missing ID's will explode.
Mines are designed to injure hostiles humans, we have an IFF on turrets based on ID, mines would have the same or none at all. (which noone wants.)
This would stop Preds waltzing into FOBS without a care in the world.
Details (Description of how you think this would work, the benefits, etc):
Mine goes down, Unknown figure steps over it, boom. It's common sense and their damned designed use.
Implementation (Optional, if you have an idea how to implement it):
Add ID dependancy.
if ID=null= explode(?)
showing my ignorance.
- northcote4
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- Posts: 357
- Joined: 31 Jul 2015, 10:18
Re: Mines Identification.
+1 for this. Was always surprised they didn't do it to begin with.
I'm always for another way for marines to cripple survivors with their ignorance.
I'm always for another way for marines to cripple survivors with their ignorance.
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The almighty Dr FrankenBaldie, creator of horrors such as the yautja-human hybrid, the yautja-space carp hybrid and the human-permaban hybrid. Know his name and know despair.
Runner up in a high-stakes game of poker.
Honourary Helldiver, courtesy of a drop-pod malfunction.
http://picosong.com/xdmj
- Surrealistik
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Re: Mines Identification.
+1. Mines should definitely trigger for Preds.
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- KingKire
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Re: Mines Identification.
+1, didnt know preds didnt trigger mines. Maybe they shouldnt trigger while cloaked, but they should definitly trigger when uncloaked. That sounds like a bug.
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- forwardslashN
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Re: Mines Identification.
This sounds pretty fair. +1
This would be pretty easy to do. Marked for approval.
This would be pretty easy to do. Marked for approval.
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- Sarah_U.
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Re: Mines Identification.
Suddently preds steal IDs.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- Haveatya
- Donor
- Posts: 45
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- Location: Tampa
Re: Mines Identification.
+1, Mines should trigger on things that aren't marines. Not things that are aliens.. We should have to keep to fauna out of the minefields :P
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- Azmodan412
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Re: Mines Identification.
-1. I want to run like an idiot over mines as a survivor.
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- Shyguychizzy
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Re: Mines Identification.
Personally never had this issue as a survivor, but is good if triggered to a pred. Just cause I'd give a +1 because why the fuck not.
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Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!
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Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!
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- Mono
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Re: Mines Identification.
+1 I wanna see a pred get his legs blown off
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- pyrocketry
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Re: Mines Identification.
A pretty fair idea definite +1 from me
- LordLoko
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Re: Mines Identification.
Suvivor butthurt +1
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Check out my dossier page
I don't play CM, currently in a break.
- Sarah_U.
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Re: Mines Identification.
Survivor gonna steal some more IDs!
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- Boltersam
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Re: Mines Identification.
+1, I want to see monkeys disarm a minefield.
- zskninoh
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- Location: Florida
Re: Mines Identification.
+1 Nya~~~Neray wrote:+1, meow.
Pretty neato idea.
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- MrJJJ
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Re: Mines Identification.
Bumping this
+1 For many, very many reasons
+1 For many, very many reasons
- forwardslashN
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Re: Mines Identification.
Implemented and resolved.
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