Summary (a quick, 2-3 sentence summary):
Allow for the process of deconstructing / moving all medical equipment (beside cryo).
Benefits (How this will benefit the server and game as a whole):
It'll allow for medbay re-designing and generally improve the efficiency / navigation in medical areas.
Field medbays will become a thing, possibly?
Details (Description of how you think this would work, the benefits, etc):
Either use the nanomed method for most dispensers like the chemical dispenser and chem-mix, or allow for a method to deconstruct / carefully remove the equipment from its firm bolts...
Think disposal bin for the later.
Implementation (Optional, if you have an idea how to implement it):
[N/A]
Medical equipment mobility
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Medical equipment mobility
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
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Re: Medical equipment mobility
Old post, lack of support.
Asking to be locked.
Asking to be locked.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
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- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Medical equipment mobility
I don't see a reason or want for this. Denied.
The ambivalent giant white baldie in a jungle near you.